View Full Version : Zelda: TP is NOT 16x9 Compatible.... WTF??
javeryh
06-02-2005, 01:48 PM
C'mon Nintendo, an epic game like this would look fantastic in 16x9 widescreen mode. God of War was freaking sick - get with the times. It's not like you would even have to do anything other than program the different viewing aspect - I don't think in God of War and other 16x9 games you actually see more of the action...
GizmoGC
06-02-2005, 03:42 PM
Its still 6+ months till it comes out, stop your bitching. God of War is for PS2, not Gamecube. Looks like you will be the next person I add to my block list, all of your threads are completly worthless.
thingsfallnapart
06-02-2005, 03:44 PM
what on earth? the guy just makes a point, thats all. If nintendo can do widescreen with progressive scan with metroid prime, and is "with the times" for prime, then theres no excuse for lack of lazyness on there part with the new zelda game.
CheapyD
06-02-2005, 03:48 PM
I'm just suprised javeryh has a fancy TV with all the hesitation on the PSP purchase ;)
EDIT: It doesn't appear to be a rumor:
IGN: A two-part question. Does the game run in 16x9 widescreen and why is there no voice acting?
Eiji Aonuma: In terms of widescreen mode, I think you'll notice that when the game goes into cinematics, the screen shifts and stretches into what is technically a 16x9 frame. However, if you were to put that up on a widescreen, then when it shifted out of the cinema scenes the top and bottom of the standard 3x4 would then pop off the screen. So it is kind of widescreen mode [laughs], but maybe not the way you were thinking.
rabidmonkeys
06-02-2005, 03:49 PM
Has he actually made a point or has he just started a flame war with a rumor?
EDIT: Wow, I am stunned... I can't believe this was confirmed. But, to me it doesn't really matter, as long as its 480p I'm happy.
thingsfallnapart
06-02-2005, 03:52 PM
for some reason it really wouldnt suprise me with nintendo anymore.
Ugamer_X
06-02-2005, 03:57 PM
C'mon Nintendo, an epic game like this would look fantastic in 16x9 widescreen mode. God of War was freaking sick - get with the times. It's not like you would even have to do anything other than program the different viewing aspect - I don't think in God of War and other 16x9 games you actually see more of the action...
There's a difference between true 16:9 and just strecthing an image to widescreen. Games programmed in 16:9 will allow you to have a wider viewing angle.
That being said, this new Zelda should be able to do it, but Nintendo is a strange company when it comes to doing stuff for it's technologically inclined Gamecube owners.
javeryh
06-02-2005, 04:03 PM
This is too funny!!
Its still 6+ months till it comes out, stop your bitching.
So what? It could be coming out in 10 years and I'd still be unhappy about this feature being left out. The fact is it's not coming with 16x9 which is a something ALL games should have, IMO.
http://cube.ign.com/articles/621/621258p2.html
Also, you are obviously quite easy to piss off - in case you didn't already know, the Internet was invented for two reasons: Porn and bitching. It must be tough hanging around on this site...
God of War is for PS2, not Gamecube.
Thanks for the heads up. I was wondering why the disc wouldn't fit in my Gamecube.
Looks like you will be the next person I add to my block list, all of your threads are completly worthless.
Holy. Crap. I've been blocked!!! :D :D :D :rofl:
javeryh
06-02-2005, 04:08 PM
I'm just suprised javeryh has a fancy TV with all the hesitation on the PSP purchase ;)
I know... I get a lot of use out of my TV though (50" plasma baby!:D) and I stopped going to the movies over a year ago - I enjoy movies much better at home and the picture and sound are amazing. Also, as you know, there are a ton of HD channels in our area so most of the TV I watch also takes advantage of it.
The only reason I hesitated on the PSP was due to the lack of games available right now - not the price (I was always planning on buying it eventually). I'm glad I bought it though because HSG on the train is super sweet!
jam3582
06-02-2005, 04:20 PM
C'mon Nintendo, an epic game like this would look fantastic in 16x9 widescreen mode. God of War was freaking sick - get with the times. It's not like you would even have to do anything other than program the different viewing aspect - I don't think in God of War and other 16x9 games you actually see more of the action...
I hear yah man ,I guess all we get is 480p which is good enough . I dont think any nintendo first party games are widescreen seems like only EA is doing that for the cube .
sblymnlcrymnl
06-02-2005, 04:52 PM
I game on a 25" RCA from walmart that cost me all of $200. Still, all of my DVDs are widescreen. But somehow this doesn't bother me. :lol:
Reality's Fringe
06-02-2005, 04:57 PM
I game on a 25" RCA from walmart that cost me all of $200. Still, all of my DVDs are widescreen. But somehow this doesn't bother me. :lol:
HA HA HA! My WalMArt tv is 27 " and is a flatscreen! I win!!
......Or we both lose.
dschroll
06-02-2005, 05:04 PM
what on earth? the guy just makes a point, thats all. If nintendo can do widescreen with progressive scan with metroid prime, and is "with the times" for prime, then theres no excuse for lack of lazyness on there part with the new zelda game.
Metroid prime is NOT in widescreen. It has an option to stretch the image, but the game is actually not in widescreen.
Having a game run in widescreen is not as simple as it sounds either. Look at RE4. The game started out to be in widescreen, but then ended up being letterboxed. A reason for this is because the game had so much happening on screen that running in true widescreen caused the frame rate to drop. Letterboxing the game allowed the game to run at a solid 30fps.
I have a feeling Zelda is in a similar area. The game's graphics are great, the frame rate solid, so adding a widescreen mode(which is essentially like adding more data on the screen since more things will be on screen at a given time), is probably a bit of a pain to get the game running smoothly.
Now, if you want to see a great widescreen game, check out F-Zero GX. The games' graphics are gorgeous, runs at 60 fps, and in widescreen. Definitely a spectactular game. :)
javeryh
06-02-2005, 05:13 PM
Metroid prime is NOT in widescreen. It has an option to stretch the image, but the game is actually not in widescreen.
Having a game run in widescreen is not as simple as it sounds either. Look at RE4. The game started out to be in widescreen, but then ended up being letterboxed. A reason for this is because the game had so much happening on screen that running in true widescreen caused the frame rate to drop. Letterboxing the game allowed the game to run at a solid 30fps.
I have a feeling Zelda is in a similar area. The game's graphics are great, the frame rate solid, so adding a widescreen mode(which is essentially like adding more data on the screen since more things will be on screen at a given time), is probably a bit of a pain to get the game running smoothly.
Now, if you want to see a great widescreen game, check out F-Zero GX. The games' graphics are gorgeous, runs at 60 fps, and in widescreen. Definitely a spectactular game. :)
Couldn't they give it the God of War or GTA treatment where the image is distorted in 4:3 but when the TV is set to 16:9 the image is properly sized? There shouldn't be a framerate issue with that...
seanw
06-02-2005, 05:13 PM
Just like with movies, there's a difference between widescreen and fullscreen games. Either you see more (greater peripheral vision) or you see less (because you're cutting off the top and bottom). Either way, it changes the nature of the gameplay and the player's ability to perceive their environment. So to "unmask" the left and right of the screen could mean a significant gameplay difference. It's no surprise that they're very careful about how they apply it. I haven't seen any game in widescreen vs. 4:3, so I don't know how that works out practically, but if the main perpetrators is EA Games, somehow I doubt they put a lot of thought into the distinction.
Apossum
06-02-2005, 07:23 PM
I seem to remember something on the Nintendo website where they did a survey of Gamecube owners regarding 480p and Widescreen-- I think it was something like less than 5% (of the people who actually responded, which was probably a small sample if it was an interent only survey) owned an HDTV and as a result, stopped selling component cables in stores.
that might help explain. but I agree javery, that does suck.
DeskLaser
06-02-2005, 07:26 PM
I think having a component cable for Gamecube will allow widescreen mode, but I'm not too sure about that.
javeryh
06-02-2005, 07:31 PM
I think having a component cable for Gamecube will allow widescreen mode, but I'm not too sure about that.
Nope, it is game specific. The component cable only provides progressive scan (also game specific).
whoknows
06-02-2005, 08:25 PM
Ah DAMN IT. Why can't it be in 16x9, I HATE You Nintendo.
Actually I dont have a tv that would take advantage of it so I dont care :-P
Mospeada_21
06-03-2005, 02:13 AM
I love games in progressive scan, widescreen, and with surround sound. It is the best and only way to play. Soul Calibur II was a great example.
Ref. post #16, i don't think Nintendo has ever sold the component cable in store.
Zenithian Legend
06-03-2005, 05:22 AM
That's IT, javeryh, if I ever diagree with one of your opinions, I'm making you the first inductee to my block list!!! :booty:
ArthurDigbySellers
06-03-2005, 12:02 PM
Couldn't they give it the God of War or GTA treatment where the image is distorted in 4:3 but when the TV is set to 16:9 the image is properly sized? There shouldn't be a framerate issue with that...
I haven't played God of War yet, but I've played GTA:SA with the "widescreen" mode turned on and I don't think it is truly widescreen. I checked the amount of detail on the screen with it at standard 4:3 and 16:9 and there didn't appear to be any difference. I believe the image is just stretched.
javeryh, I agree that is sucks, but you have a 50" plasma, surely the stretch modes it offers look pretty good?
javeryh
06-03-2005, 12:09 PM
I haven't played God of War yet, but I've played GTA:SA with the "widescreen" mode turned on and I don't think it is truly widescreen. I checked the amount of detail on the screen with it at standard 4:3 and 16:9 and there didn't appear to be any difference. I believe the image is just stretched.
javeryh, I agree that is sucks, but you have a 50" plasma, surely the stretch modes it offers look pretty good?
You'd be surprised... everything looks really short and squatted when stretched - even in the justified mode where the tv keeps the center at the 4:3 aspect and gradually stretches the sides to 16:9. I always watch all TV in their native aspects - pet peeve I guess. Thank god there's a ton of HD channels in my area broadcast in 16:9.
You are right about the GTA "widescreen" mode. When you set it to widescreen in 4:3 the picture gets distorted so everything looks skinny but then flipping the TV to display the image in 16:9 makes everything look "normal" - God of War is the exact same way (and looks unbelieveable with progressive scan turned on). I don't think I've ever actually played a "true" widescreen game where you get to see more of the game.
GameDude
06-03-2005, 12:13 PM
Its still 6+ months till it comes out, stop your bitching. God of War is for PS2, not Gamecube. Looks like you will be the next person I add to my block list, all of your threads are completly worthless.
I love it when people threaten other's about their "block list" like the OP gives a shit about you!
drone8888
06-03-2005, 12:30 PM
WTFC's????
Without a 4:3 to compare a 16:9 to it doesn't matter.
It's like beotching about the game not having more levels.
Look,... you can basically do this. Letterbox your screen, then stretch it. Now when the game comes out,... pop it in, and play for a bit.
Now, turn off your letterboxing, and ..... BAM!!!!! more game data.
Next, go to FULL mode!!!
BAM!!!! Perfection!
Point is,... if the data's not there, you're not missing anything.
The widescreen era was due to the filmings of movies for giant screens. WTF are you whining about. The whole WS HDTV thing is a gimmick. For classic films,... yes WS is a godsend. For newer movies, and.... games.... WYSIWYG!!!! Digitally filmed now,... media is totally configurable to fit any standard.
Come to think of it,.... all Nintendo has to do,... is take their present ratio,... cut off the sides, present THAT as normal,... then tell you it's 16:9 compatible, by throwing the subtracted data back in.
javeryh
06-03-2005, 12:51 PM
WTFC's????
Without a 4:3 to compare a 16:9 to it doesn't matter.
It's like beotching about the game not having more levels.
Look,... you can basically do this. Letterbox your screen, then stretch it. Now when the game comes out,... pop it in, and play for a bit.
Now, turn off your letterboxing, and ..... BAM!!!!! more game data.
Next, go to FULL mode!!!
BAM!!!! Perfection!
Point is,... if the data's not there, you're not missing anything.
The widescreen era was due to the filmings of movies for giant screens. WTF are you whining about. The whole WS HDTV thing is a gimmick. For classic films,... yes WS is a godsend. For newer movies, and.... games.... WYSIWYG!!!! Digitally filmed now,... media is totally configurable to fit any standard.
Come to think of it,.... all Nintendo has to do,... is take their present ratio,... cut off the sides, present THAT as normal,... then tell you it's 16:9 compatible, by throwing the subtracted data back in.
I don't think you really understand what widescreen is... the point is to not have a distorted screen in any way - sure I could configure things to fill the 16:9 space but it would look like ass. If a game or movie or television show is programmed/shot in 4:3 then that is what it has to be played in unless you distort or crop the picture. Why do you think DVDs are sold in 2 different formats? Plus, the "whole WS HDTV thing" is most definitely NOT a gimmick. It makes every single television show more enjoyable. It's not even close.
Also, I don't speak dork so saying things like "WTFC" and "WYSIWYG" could be Chinese for all I know. :D
Lister
06-03-2005, 01:06 PM
I call bullsh1t on the "It makes every single television show more enjoyable." 480P/720P etc is all the same. There is still x number of horizontal and y number of vertical pixels. I prefer to watch something that close to a square than a rectangle. If I was playing an RTS, I'd damn sure rather have 4:3. A platformer or side scroller? 16:9. An adventure game just works better in 4:3. End of story. A game should use whatever aspect ratio gives it the best area. 16:9 probably works better for FPS games cuz you'd have a larger viewing angle. But to trash Nintendo for choosing to stick with 4:3? Moran!!
javeryh
06-03-2005, 01:08 PM
Moran!!
I'll just leave it at that.
dschroll
06-03-2005, 01:14 PM
I don't think I've ever actually played a "true" widescreen game where you get to see more of the game.
Check out F-zero GX. The game definitely adds more on screen when in widescreen mode. Looks great.
Reality's Fringe
06-03-2005, 01:14 PM
It's lame, I understand, but come on....you know you're still going to buy it! :D
javeryh
06-03-2005, 01:18 PM
I have F-Zero GX sealed... maybe tonight's the night I finally get around to playing it...
Also, of course I'm going to buy the new Zelda - it's probably my favorite series of all time. I've played and beaten them all within weeks of release (except the CDi games, of course).
Lister
06-03-2005, 01:22 PM
I'll just leave it at that.
Which goes to show you how much of one you are :)
Linkie Poo: http://www.dneiwert.blogspot.com/2003_03_30_dneiwert_archive.html#200088575
I love the internets!!
ArthurDigbySellers
06-03-2005, 02:43 PM
Which goes to show you how much of one you are :)
Linkie Poo: http://www.dneiwert.blogspot.com/2003_03_30_dneiwert_archive.html#200088575
I love the internets!!
Hmm, it goes to show that he is a "moran?"
1 entry found for moran.
moran, KS (city, FIPS 48125)
Location: 37.91613 N, 95.17046 W
Population (1990): 551 (258 housing units)
Area: 1.1 sq km (land), 0.0 sq km (water)
Zip code(s): 66755
moran, MI
Zip code(s): 49760
moran, TX (city, FIPS 49320)
Location: 32.54678 N, 99.16560 W
Population (1990): 285 (150 housing units)
Area: 1.1 sq km (land), 0.0 sq km (water)
Zip code(s): 76464
moran, WY
Zip code(s): 83013
Nice one. You've just accused him of being a city in one of several states.
Quackzilla
06-03-2005, 02:49 PM
Do you get to TP Gannon's house?
drone8888
06-03-2005, 04:50 PM
I have a 50in Grand WEGA.
I buy everything in WS.
My set doesn't distort anything, unless I ZOOM.
I'm trying to make a point about games.
Movies aren't MADE for your television,... or at least they weren't.
Now, everything can be altered digitally, without cropping.
Games, on the other hand, are created, not filmed.
If a developer creates a game within certain boundaries, that is the way they felt it would be best.
It's kind of like Star Wars episodes 4,5,6. If you can deal with Lucas adding HORRIBLE CG to his already wonderful films, then you will probably argue me until you are blue in the face. If you accepted what he CREATED, and watched it how it was originally produced, then you didn't buy the HORRID boxset,... and you trust that Georgy boy will do the right thing and release the originals, WITHOUT the extras sometime in a BluRay lifetime. ;)
You're retarded to think that game developers should have some sort of rules.
When I draw a picture,... I don't think about what PEOPLE will think about it. I just let my creativity flow. If I think,... "wow, this'd be great in Photoshop", then I alone have the right to alter it. The artist,.. the developer,,.... the designers,... that's who's opinion counts. Not the publishers, or the whiny guy on the internet, who can't just be happy that he owns a HDTV, when most people can barely afford their internet connection, let alone multiple systems, and a tv that has "RULES", and it's own zipcode,.... moran. :) >pun
By the way,... I play F-Zero in 16:9, and it only makes it harder to see things.
You barely have time to look at your landscapes as it is,... and then add a few inches.
No thanks.
ProScan, though, is amazing with F-Zero. I usually just have a friend play single player, as I watch,... as it is that pretty.
Do yourself a favor,.... stop your beotching about a game that is going to rule all others, and get to playing all the masterpieces you hoarded here.
You got a lot of nerve, tossing knives at Nintendo for being creative,.... and after not even bothering to play one of their/the best games on the Cube. WOW, what a city you are!!
I'm done.
:)
just fyi
God of War and GTA are not "proper" WS
For whatever idiotic reason, the developers took the 4:3 image and chopped off the top and bottom and all of a sudden it's WS. Come on now, they should've rendered the game in 16:9 and then taken a center cut to get 4:3.
There are some parts in GOW where you cannot see certain objects at a distance unless you get close to it in 16:9 mode. This is thanks to the cropping from 4:3.
oh, and turn off that damn softening filter in GOW...i can't believe they left that on by default - knuckleheads.
<insert vile nintendo remark here regarding their attitude towards HD>
drone8888
06-04-2005, 06:23 AM
Gran Turismo still looks like garbage, with everything maxed out.
God of War is very basic, except for some boss models, to begin with, and although it looks much better in ProScan,... it is still just a decent looking game.
I'm thinking that people just like to talk about their televisions, and that's why they beotch.
If you want pretty realistic graphics while racing, get Forza.
captaincold
06-04-2005, 03:00 PM
I own 2 quality Tv's and this means ABSOLUTELY nothing when it comes to certain games.
Other than racing games this feature has no merit from my experience
A perfect example would be the Psp system which has a widescreen style set-up.
It's PERFECT for racing games but detracts from other games like Ape Escape.
drone8888
06-04-2005, 05:24 PM
The only thing an HDTV can do to a game, is provide the maximum resolution pushed by the console.
WS is great for a bunch of things,... but not everything.
If you think this will cripple Zelda, or deter people from considering it,.... you're out of your mind. If you can find one person who is not getting it for this reason alone,... you are a liar.
If you say you will not buy it,.... you will be lying.
The game will be the developers most engrossing project ever, and no one is going to find a flaw in it.
I predict a perfect score all around.
10's or 11's,... when it hits. GUARANTEED!!
This'll make history, and your post, along with your whining will sink into the depths.
:)
zionoverfire
06-04-2005, 06:12 PM
So are you stating you now have time to play videogames? I mean working till 3 in the morning and constantly watching porn behind your wifes back has got to give you a pretty loaded day.;)
epobirs
06-05-2005, 12:41 AM
Couldn't they give it the God of War or GTA treatment where the image is distorted in 4:3 but when the TV is set to 16:9 the image is properly sized? There shouldn't be a framerate issue with that...
So they should punish the great majority of potential buyers to serve a minority segment?
If they're pushing the poly counts on TP to the Gamecube's limit, giving up 16:9 is a minor sacrifice to give the best performance for the most common display, a run of the mill 4:3 NTSC CRT.
epobirs
06-05-2005, 01:08 AM
WTFC's????
Without a 4:3 to compare a 16:9 to it doesn't matter.
It's like beotching about the game not having more levels.
Look,... you can basically do this. Letterbox your screen, then stretch it. Now when the game comes out,... pop it in, and play for a bit.
Now, turn off your letterboxing, and ..... BAM!!!!! more game data.
Next, go to FULL mode!!!
BAM!!!! Perfection!
Point is,... if the data's not there, you're not missing anything.
The widescreen era was due to the filmings of movies for giant screens. WTF are you whining about. The whole WS HDTV thing is a gimmick. For classic films,... yes WS is a godsend. For newer movies, and.... games.... WYSIWYG!!!! Digitally filmed now,... media is totally configurable to fit any standard.
Come to think of it,.... all Nintendo has to do,... is take their present ratio,... cut off the sides, present THAT as normal,... then tell you it's 16:9 compatible, by throwing the subtracted data back in.
You've got some weird misconceptions. Wide aspect ratios didn't come about because some studio chief got a wild hair up his ass. It's to match the way human vision works. You may have noticed how humans have their eyes aranged side by side, making your visual field wider than it is tall. Thus shooting movies wide engages us more deeply. It is no gimmick. It is a technology upgrade to improve the audience experience.
As for digital media being a panacea for the limited view given by 4:3, nonsense. This was done first in 'A Bug's Life' but only really works for CGI material or scenes with extensive virtual sets. It allows the scene to be preserved by, for instance not cutting off a characters reaction to another character while keeping both in frame but that is no substitute for a well shot scene encompassing the visual field. One great shot from a James Bond movie, "For Your Eye Only' IIRC, has an underwater sequence where we first see the sunken ship in the distance on the ocean floor. As we pull in toward the wreck, the scuba diving bond and the female lead enter the scene from the far left and far right respectively. All the while we stilling pulling in on the ship as the people each take up more of the screen, each eventually filling a third. It was a beautiful shot and completely lost in 4:3.
Games have a different problem when it comes to providing true widescreen. They have to generate all the non-FMV imagery in realtime. Something like a Pixar movie only has to do it once for each aspect ratio and it doesn't matter if each frame takes minutes or even hours to render. If a game wants to do true widescreen it needs to keep some rendering bandwidth in reserve when arranging the 4:3 version most people will see. Most developers are going to go for the best 4:3 and skip widescreen until it represents a larger audience. As Microsoft and Sony are targeting HDTV as a big selling point of their next generation they may make true widescreen support a requirement for third party publishers.
sabin23
06-05-2005, 01:38 AM
My only beef with games not being in 16:9 is that my HDTV Panasonic TAU Wide-screen (34-inch) can't display 4:3 games properly.
In "FULL" mode the image is completely stretched and distorted. In "ZOOM" mode the image is cropped (top, bottom, sides chopped off). For some odd reason, I can't activate "JUSTIFY" mode... I only have this problem with anything plugged into the Component inputs. There's no problem with "Justifying" with my S-Video inputs.
So that's why I dread not having games that are 16:9. I’d settle for “fake” wide-screen (like GTA, God of War)... That's why I'm looking forward to the next generation of consoles, where 720p and wide-screen will become standard and I assume mandatory by Sony and Microsoft. I hope Nintendo follows suits but I wouldn't bank on it.
drone8888
06-05-2005, 04:54 AM
Sorry,... but the Matrix, along with Lord of the Rings, and other recent films are filmed digitally. The process is not as grueling as you state. When there is a WS version of LotR, it is a gimmick, as it was filmed that way. The 4:3 ratio is easier to manipulate as well.
These formats will always be present.
Until 75% of all homes own a HDTV, there will never be a console that DEMANDS it's developers to make games in such a way. If just one customer gets home with a new $400 system, and can't use it because they don't have a newer set, then the company has failed as a whole. They would never let that happen.
As for the porn behind my wife's back comment,..... :)
She knows I'm a guy, obviously, but she's not into it,... and she doesn't want to hear about it. Although, recently, she caught a glimpse of some great stuff thanks to a certain CAG, and she commented on how awesome it was.
Blew me away.
:)
epobirs
06-08-2005, 06:05 AM
Sorry,... but the Matrix, along with Lord of the Rings, and other recent films are filmed digitally. The process is not as grueling as you state. When there is a WS version of LotR, it is a gimmick, as it was filmed that way. The 4:3 ratio is easier to manipulate as well.
These formats will always be present.
Until 75% of all homes own a HDTV, there will never be a console that DEMANDS it's developers to make games in such a way. If just one customer gets home with a new $400 system, and can't use it because they don't have a newer set, then the company has failed as a whole. They would never let that happen.
As for the porn behind my wife's back comment,..... :)
She knows I'm a guy, obviously, but she's not into it,... and she doesn't want to hear about it. Although, recently, she caught a glimpse of some great stuff thanks to a certain CAG, and she commented on how awesome it was.
Blew me away.
:)
You apparently don't understand the difference between digitally generated scenery and digital image capture as a substitute for film. Film can quite readily be digitized frame by frame. It's been standard for restoration projects for over a decade. That doesn't mean you can readily alter a scene to make it have the same functional content in greatly different aspect ratios. With something like 'A Bug's Life' they produce a complete second rendering of the entire movie for 4:3 to avoid the pan & scan problem. You cannot readily do that with living human actors as you can with a 100% artificial image.
sblymnlcrymnl
06-14-2005, 04:40 PM
As for the porn behind my wife's back comment,..... :)
She knows I'm a guy, obviously, but she's not into it,... and she doesn't want to hear about it. Although, recently, she caught a glimpse of some great stuff thanks to a certain CAG, and she commented on how awesome it was.
Blew me away.
:)
What stuff? :twisted: :lol: