Ikohn4ever
08-23-2005, 03:40 PM
Apparently the Revolution will utilize a new form of a polygon currently referred to as a NURB or nonuniform rational B-splines. These NURB's are said to be able to generate very detailed graphics within an enormous scope.
In addition, NURB's are known to be much more efficient than standard polygons. It is much easier on a machine to generate an image in terms of NURB's rather than traditional polygons. This fact regarding the new type of image formatting fits very well into Nintendo's design for the Revolution.
Given the inherent design of NURB curves, the Revolution could be substantially smaller and less powerful than the competition but would still be comparable.
Please remember that this information has not been confirmed by any official source. However, for a detailed history of NURB's check out this page.http://www.mactech.com/articles/develop/issue_25/schneider.html
http://gc.advancedmn.com/article.php?artid=5602
In addition, NURB's are known to be much more efficient than standard polygons. It is much easier on a machine to generate an image in terms of NURB's rather than traditional polygons. This fact regarding the new type of image formatting fits very well into Nintendo's design for the Revolution.
Given the inherent design of NURB curves, the Revolution could be substantially smaller and less powerful than the competition but would still be comparable.
Please remember that this information has not been confirmed by any official source. However, for a detailed history of NURB's check out this page.http://www.mactech.com/articles/develop/issue_25/schneider.html
http://gc.advancedmn.com/article.php?artid=5602