PittsburghAfterDark
01-08-2006, 05:36 AM
I was on the receiving end of a real ass whipping on PDZ from one guy in a jet pack. At one point he had racked up 30+ kills on my team before we nailed him once (Desert w/open bases.).
Next game I told two other people, same map, to get in jet packs with me, use the left trigger for zoom and just stay on the ground near spawn points. In a half hour game we had captured 7 flags to the other team's 0 and the three of us had a combined 300+ kills against a mixed team of bots and humans.
The only time any of us died were from head shots from ticked off, I wonder why, human players who snuck to a point they could pick us off. The one flag run they had on us where it got more than 100 feet from the flag was taking it back through the base, down through the basement and out near the "secret" entrance that you have to blow up to get in in the first place.
Of course I use this trick so when we didn't see them up front the two players were sitting ducks when we swarmed on them with three jet packs.
Point? This game is far, far, far too unbalanced with vehicles. I realize that they could have tried the same thing, they didn't, but even on games where jet packs are used by both teams you can have a group of 4-5 people escorting a flag carrier and without a plasma rifle or rockets a jet pack just needs to land beyond rifle range, scope and pick off the whole group and then return the flag.
It's a shame they put these in and even a bigger shame that no one ever seems to turn them off when creating a game/server. This is one factor sure to tick people off and shrink this game's online replay value over time.
Next game I told two other people, same map, to get in jet packs with me, use the left trigger for zoom and just stay on the ground near spawn points. In a half hour game we had captured 7 flags to the other team's 0 and the three of us had a combined 300+ kills against a mixed team of bots and humans.
The only time any of us died were from head shots from ticked off, I wonder why, human players who snuck to a point they could pick us off. The one flag run they had on us where it got more than 100 feet from the flag was taking it back through the base, down through the basement and out near the "secret" entrance that you have to blow up to get in in the first place.
Of course I use this trick so when we didn't see them up front the two players were sitting ducks when we swarmed on them with three jet packs.
Point? This game is far, far, far too unbalanced with vehicles. I realize that they could have tried the same thing, they didn't, but even on games where jet packs are used by both teams you can have a group of 4-5 people escorting a flag carrier and without a plasma rifle or rockets a jet pack just needs to land beyond rifle range, scope and pick off the whole group and then return the flag.
It's a shame they put these in and even a bigger shame that no one ever seems to turn them off when creating a game/server. This is one factor sure to tick people off and shrink this game's online replay value over time.