View Full Version : Xbox 360 sees positive outlook in korea
Microsoft Sees Positive Outlook for Xbox 360 in Korea
To Microsoft's surprise, the initial batch of pre-order units in Korea sold out in only nine hours. Alan Bowman, general manager of Microsoft Entertainment & Devices Division in Asia Pacific and Greater China Region, Microsoft is confident the Xbox 360 will perform in Korea better than in Japan.
Microsoft Korea officials explained that given the taxes, the price of Xbox 360 in Korea is highly competitive compared with pricing elsewhere in Asia.
The retail price for the Xbox 360 Premium Edition will be 419,000 Won (~433usd or ~363eur). The Core package is priced at 339,000 Won (~351usd or ~294eur).
Bowman also explained they have already learned a few lessons after the unfortunate Japanese launch. "We will make more games in Korean, and the important part of our success is to have Korean developers localize games," Bowman said.
Source (http://www.xbox-scene.com/xbox1data/sep/EEupZpkZpyNGVIVwyq.php)
dafoomie
02-24-2006, 06:06 AM
This news, along with this other development, could mean good things for 360 in Korea.
http://www.kotaku.com/gaming/korea/sony-pisses-off-online-korean-developers-155838.php
Sony Pisses Off Online Korean Developers
With Sony announcing that the PS3’s online support will be similar to Microsoft’s, it is only natural for the Japanese electronics giant to approach Korea’s online gaming industry for help. South Korea boasts one of the strongest online gaming communities globally. Sony Computer Entertainment Japan and KIPA (a Korean government agency that promotes IT) co-organized a business proposal PS3 event for developers in Korea.
The meeting didn’t go as planned and ended in a heated Q&A. Korean developers were upset and offended. Kotaku reader Torokun kindly provided us with a translation of the main issues:
1). KIPA and SCEJ will provide the entire development cost for an online PS3 title. The project will be funded up to the Alpha version. Moreover, the PS3 tool kit and support will be provided. There’s also an option for the team to become a first party developer. The game will be published under SCE in Japan. A worldwide release will follow. Korean developers were pleased with these terms. (The remaining ones pissed ‘em off.)
2). Even if the prototype of the game is finished, the quality or marketability could be deemed “low” (a subjective term not clarified by either Sony or KIPA), the entire development cost would need to be paid to KIPA.
3). Since the game is slated for the PS3, the entire rights including the source code would be owned by Sony — regardless of whether the title is published or not.
4). If the game is successful and a sequel is made, Sony will own all rights to the title.
5). When the game is released, all initial profit will go to the SCEJ to cover the development cost. After that is paid off, Sony and the development team would divide the remaining profit. However, at what percentage the development team starts to receive profit cannot presently be revealed.
Raw deal or fair shake?
ryanbph
02-24-2006, 02:22 PM
well they can't do worse then they did in japan can they?
Mookyjooky
02-24-2006, 02:26 PM
Its always "positive" until the crushing blow of defeat.
dafoomie
02-26-2006, 02:58 AM
Actually, American games have done quite well in Korea, Blizzard has dominated there for years. If the rumors about World of Warcraft 360 are true, game over.
If MS could tie in the US, get last place in Japan but with more sales than last time, and be #1 in Korea, they'd take that and run.
Spoon_si
02-26-2006, 09:29 PM
Magna Carta 2??? Anybody... I think it's already confirmed...
Its always "positive" until the crushing blow of defeat.
Troll much....
dafoomie
02-27-2006, 12:03 AM
Magna Carta 2??? Anybody... I think it's already confirmed...
Been confirmed for a while, Magna Carta 2 from Softmax, a Korean developer. Huxley, from Webzen, a Korean developer. Kingdom Under Fire, from Phantagram, a Korean developer. Phantagram is also developing Ninety Nine Nights.
They're making a big push there.