View Full Version : PS3 Controller Scrapped!
LaraCroftsLeftBoob
03-24-2006, 10:43 AM
didn't see this posted anywhere, so....
looks like they're going to unveil a new controller at this years E3.
http://gizmodo.com/gadgets/home-entertainment/new-ps3-controller-to-debut-at-e3-162514.php
http://www.eurogamer.net/article.php?article_id=63542
http://www.engadget.com/2006/03/22/sony-confirms-ps3-controller-redesign/
Ivanhoe
03-24-2006, 10:59 AM
lets just hope its dualshock 3
the ps1/ps2 controller imo is the best controller for console games.
the analog stick could be a little better but the design of the controller is excellent. why change something that works so well in the first place?
guyver2077
03-24-2006, 11:14 AM
interesting....
Pijaibros
03-24-2006, 11:20 AM
the ps1/ps2 controller imo is the best controller for console games.
My foot's the best controller for console games. The PS2 is not the best controller since those analog nubs are just sort of tacked on there (they were jealous of the N64) and there are no diagonals, just individual buttons. I can't play well on that controller. At least the Xbox pad is a touch better.
Still, nothing even compares to the 6 button Japanese Saturn pad for anything in the console world. I don't understand why more people did not follow this model instead of the SNES model. Never was a fan of shoulder buttons. Especially that accursed L button. It didn't help that Sony had the balls to throw on 2 L buttons to just irk me further.
At least they are getting rid of that batarang controller. I don't care if the mockups made it look bigger than it really was, it didn't look contoured for human hands to hold. So yay to that at least.
RAMSTORIA
03-24-2006, 11:39 AM
is anyone really that suprised?
*expects Sony Revolution controller*
Photomotoz
03-24-2006, 12:55 PM
No surprise here. I mean, no one liked the boomerang. And it looked so uncomfortable too. I really like the DualShock, it is my favorte. A modified version would be nice.
Oooh! Maybe they will change the font too! I hate seeing spiderman evertime I look at the PS3.
SteveMcQ
03-24-2006, 01:45 PM
*expects Sony Revolution controller*Haha...exactly.
They really need to have triggers this time and move the left analog to where the digital pad is. It's just a lot more ergonomic. And change the material the analog nubs are made of. Makes your thumbs slide off way too easily.
Richlough
03-24-2006, 01:52 PM
They really need to have triggers this time and move the left analog to where the digital pad is. It's just a lot more ergonomic. And change the material the analog nubs are made of. Makes your thumbs slide off way too easily.
In other words copy the 360 controller . I would like that , if I end up getting a PS3 .
SteveMcQ
03-24-2006, 01:58 PM
In other words copy the 360 controller . I would like that , if I end up getting a PS3 .Yup.
http://www.joystiq.com/media/2006/01/Einhandkiller-1.jpg
That'd work for me.
*pic taken from Joystiq
Nogib
03-24-2006, 02:01 PM
Well this sucks.
The PS3 pad was going to turn out fantastic. Just all the stupid fanboys went berserk about a pad they hadn't held in their hands. To me it seemed VERY reminiscent of the old Alps Pad for the PS1 which is one of the most comfortable controllers I've ever owned. So here you have Sony making a change due to unwarranted outcry about a fucking picture of a controller. Way to go asshats.
klwillis45
03-24-2006, 02:05 PM
$100 says a 3rd party makes the boomerang controller. Another $100 says its Mad Catz.
DomLando
03-24-2006, 02:21 PM
The boomerang controller looked like it would be very uncomfortable. Hopefully they either just make a dual shock 3 or come up with something close to it. And I really hope they dont go and copy the Rev.
Vinny
03-24-2006, 02:25 PM
Well this sucks.
The PS3 pad was going to turn out fantastic. Just all the stupid fanboys went berserk about a pad they hadn't held in their hands. To me it seemed VERY reminiscent of the old Alps Pad for the PS1 which is one of the most comfortable controllers I've ever owned. So here you have Sony making a change due to unwarranted outcry about a fucking picture of a controller. Way to go asshats.
So... you knew it was going to be fantastic because... you've held it?:roll:
paz9x
03-24-2006, 02:31 PM
So... you knew it was going to be fantastic because... you've held it?:roll:
yeah, and sony knew it was gonna be the shit too, so they scrapped it because of us asshats.
idiot
Richlough
03-24-2006, 02:35 PM
To me it seemed VERY reminiscent of the old Alps Pad for the PS1 which is one of the most comfortable controllers I've ever owned.
I liked that too , especially the limited edition red one from EB .
But those shoulder buttons sucked .
http://www.vidgames.com/ps/hardware/alpspad.jpg
Puffa469
03-24-2006, 04:25 PM
The PS2 is not the best controller since those analog nubs are just sort of tacked on there (they were jealous of the N64) and there are no diagonals, just individual buttons. I can't play well on that controller. At least the Xbox pad is a touch better.
Opinion only. I personally like the Dualshock 2 MUCH better than the Xbox pad. Xbox pad hurts my hands after alot of use. And the black and white buttons are next to useless.
I dont own a 360, but I do like the pad there from playing it in kiosks and whatnot. They added the two shoulder buttons and streamlined the design a little and now I love it.
I personally find the Gamecube controller to be the most comfortable for me. I just wish it had 4 shoulder buttons instead of 3.
And I agree with the poster who liked the Saturn 6 button pad. Best 2D pad ever imo...
Im not surprised that Sony scrapped the 'batarang'. Now just lose the Spiderman font on the console and Sony will be batting .1000
SpottedNigel
03-24-2006, 04:31 PM
...If it wasnt for the button layout on the Gamecube controller (Kidney buttons?) It would win for best/most comfortable controller ever.
encendido5
03-24-2006, 05:04 PM
...If it wasnt for the button layout on the Gamecube controller (Kidney buttons?) It would win for best/most comfortable controller ever.
They controller is good for games that were made to use that controller specifically. The controller sucks for most retro games though (Megaman X and Megaman Anniversary: I'm looking at you). I also noticed my right index finger starts to hurt from holding down the R button in a Burnout 2 race.
I haven't really tried out any other controllers though so I can't comment on those.
FriskyTanuki
03-24-2006, 10:21 PM
Haha...exactly.
They really need to have triggers this time and move the left analog to where the digital pad is. It's just a lot more ergonomic. And change the material the analog nubs are made of. Makes your thumbs slide off way too easily.
The analog sticks are fine where the are, as they were easy to use and it felt great. I've never had a problem with them at all. There's not much I could think to improve on the DS2, triggers might help, but I wouldn't like them taking out the shoulder buttons.
...If it wasnt for the button layout on the Gamecube controller (Kidney buttons?) It would win for best/most comfortable controller ever.
Those buttons are fine. It's the Z button that sucks horribly, easily the worst button on any of the three controllers. Horrible placement and it sometimes has very shitty response.
The S Controller is probably the worst of the three comfort and button placement-wise to me, it's still good, but extended playtime can make my hand cramp.
paz9x
03-25-2006, 03:08 AM
The analog sticks are fine where the are, as they were easy to use and it felt great. I've never had a problem with them at all. There's not much I could think to improve on the DS2, triggers might help, but I wouldn't like them taking out the shoulder buttons.
Those buttons are fine. It's the Z button that sucks horribly, easily the worst button on any of the three controllers. Horrible placement and it sometimes has very shitty response.
The S Controller is probably the worst of the three comfort and button placement-wise to me, it's still good, but extended playtime can make my hand cramp.
never had a cramp of any sort with any of the big three.... my ds on the other hand, oh hells yea
whoknows
03-25-2006, 03:15 AM
I love the DS2 as it is right now...I disagree with anyone who says the analog stick and d-pad need to swap places. Triggers would be nice on the new version...but I prefer the shoulder buttons as they are...I find the 360 controller somewhat awkward to hold with 2 triggers and two shoulder buttons...
Scahom1
03-25-2006, 03:33 AM
I find the GC controller to hurt my hands after a while...and don't get me started on playing GBA games on my DS. The buttons are too close together
FriskyTanuki
03-25-2006, 05:18 AM
never had a cramp of any sort with any of the big three.... my ds on the other hand, oh hells yea
My index fingers start getting sore after extensive use of the triggers on the Controller S, as they're bent for too long at a time for racing games and such.
patrickcurry
03-26-2006, 02:14 AM
I am so freakin happy Sony scrapped that crappy boomerang thing.
Ivanhoe
03-27-2006, 11:36 AM
the 1 major thing i hate about the dualshock is the directional pad being made of super hard plastic and not having diagonal positions
Think of the Snes directional pad. that was perfect. and soft !
FurryCurry
03-28-2006, 09:04 PM
Still, nothing even compares to the 6 button Japanese Saturn pad for anything in the console world. I don't understand why more people did not follow this model instead of the SNES model. Never was a fan of shoulder buttons. Especially that accursed L button. It didn't help that Sony had the balls to throw on 2 L buttons to just irk me further.
Thank you.
Honestly, the perfect controller would be taking the analog saturn pad, adding another analog and two triggers 360 style and be done with it.
tiki-man
03-30-2006, 10:31 PM
well its been stated that the boomerang controller was a prototype
(first post woo hoo:bouncy: )
PittsburghAfterDark
03-31-2006, 05:26 PM
The 360 controller is going to be damn hard to top.
Ugamer_X
03-31-2006, 05:32 PM
The 360 controller is going to be damn hard to top.
Not really- if the 360 controller had a not-a-piece-of-shit D-pad, extra space between the shoulder buttons and triggers, and analog sticks similar to the controller s in terms of tightness, then I would agree with you.
daroga
03-31-2006, 07:22 PM
For me, the 360's analog placement is about as ideal as you're gonna get for a traditional style controller. The Dual Shock is ok, but personally I really don't like the analog sticks where they are. If I have to use both, it feels awkward and cramped. The 360 pad is a really nice balance of weight and button placement. The Controller S was a great improvment over the Duke controller in my estimation, but the nixing of the black and white buttons and moving them to be shoulder buttons / triggers was a great move.
I am interested to see just what Sony comes up with. I think it's far too late in the game for them to have something this is legitmately a ripoff of the Revolution. Nintendo's R&D's been working on that for quite a while, I doubt Sony can just pull it out of their butt in a few months. The Saturn 6 button controller is great. I also really enjoyed the original 6 button controller for the Genesis. That thing was awesome :)
Weedy649
03-31-2006, 07:35 PM
April fools!
FriskyTanuki
03-31-2006, 08:53 PM
For me, the 360's analog placement is about as ideal as you're gonna get for a traditional style controller. The Dual Shock is ok, but personally I really don't like the analog sticks where they are. If I have to use both, it feels awkward and cramped. The 360 pad is a really nice balance of weight and button placement. The Controller S was a great improvment over the Duke controller in my estimation, but the nixing of the black and white buttons and moving them to be shoulder buttons / triggers was a great move.
How is the dual analog stick placement awkward and cramped? The sticks are about an inch from the d-pad and face buttons, easily just as comfortable as the default setting. The only question I have about the 360 controller is if the controller is any bigger than the Controller S or if the triggers were raised up from their position on the Controller S? Those triggers aren't that great with the trigger-intensive games (racers, shooters).
I am interested to see just what Sony comes up with. I think it's far too late in the game for them to have something this is legitmately a ripoff of the Revolution. Nintendo's R&D's been working on that for quite a while, I doubt Sony can just pull it out of their butt in a few months. The Saturn 6 button controller is great. I also really enjoyed the original 6 button controller for the Genesis. That thing was awesome :)
Who's to say Sony hasn't been working on something similar to the Rev controller for as long as they've had the EyeToy? I doubt Sony would make something like the Rev controller their main controller for the PS3 just with how the games have been done so far. I already have a remote controller for my PS2 that can play many of the games on the PS2, it's just not that practical for them.
daroga
03-31-2006, 09:11 PM
How is the dual analog stick placement awkward and cramped? The sticks are about an inch from the d-pad and face buttons, easily just as comfortable as the default setting. The only question I have about the 360 controller is if the controller is any bigger than the Controller S or if the triggers were raised up from their position on the Controller S? Those triggers aren't that great with the trigger-intensive games (racers, shooters).
Um, because it is for me. I wasn't saying people who liked the Dual Shock were somehow wrong, I just prefer the angle my thumbs rest at with the Controller S/360 pad.
The 360 pad is a bit smaller and better balanced than the S. I'm not sure what you mean by "raised up." Probably for things like this it'd be best to just check out a kiosk and get a feel for yourself.
graf1k
03-31-2006, 11:42 PM
First of all let me say THANK FUCK THEY ARE REDESIGNING THE PS3 CONTROLLER!
I agree with people favoring the 360 controller design. In fact, if Sony copied it outright I wouldn't mind at all. My problem with the Dual Shock controllers is the placement of the sticks too. Namely, extending my left thumb across the D-pad and down to the stick to reach it. It's not horrible, but I find the 360 placement much better especially seeing as how 99% of all games today will use at least the left analog stick and not the d-pad primarily.
Besides, as I understand it because of that lawsuit Sony probably won't be able to use the DualShock design in the future, unless that has been resolved in the last couple weeks (Oblivion has taken it's toll on my up-to-dateness with news).
FriskyTanuki
04-01-2006, 04:09 AM
Um, because it is for me. I wasn't saying people who liked the Dual Shock were somehow wrong, I just prefer the angle my thumbs rest at with the Controller S/360 pad.
The 360 pad is a bit smaller and better balanced than the S. I'm not sure what you mean by "raised up." Probably for things like this it'd be best to just check out a kiosk and get a feel for yourself.
I'm saying it's not that much different of a position than the "default" position for both controller.
Raised up, meaning raise the triggers from their original positions, as it puts the index fingers at a bent angle for extended periods of time doesn't feel good. The shoulder buttons on the Dual Shock 2 are much more comfortable than the triggers are, the Gamecube controller's trigger are better in that regard.
Autumn Star
04-01-2006, 04:46 AM
Xbox S type controller was so-so, but the 360's controller is a HUGE improvement.
Although, I do LOVE the Gamecube controller.
If I had to pick between the two, I couldn't.
They're both flawless!
SteveMcQ
04-01-2006, 03:10 PM
I'm saying it's not that much different of a position than the "default" position for both controller.
Raised up, meaning raise the triggers from their original positions, as it puts the index fingers at a bent angle for extended periods of time doesn't feel good. The shoulder buttons on the Dual Shock 2 are much more comfortable than the triggers are, the Gamecube controller's trigger are better in that regard.If there was a study on the ergonomics and effects of the positioning of the controllers, I'd venture to guess that the DS2's analog placement (along with the hand positions of the DC controller) would prove to be detrimental.
True, that the positioning isn't *that* much more different than the 360s left analog placement, but given the movement that you need to make w/ the stick that adds even more strain to an already akward positioning.
The positioning of the analogs on the 360 and even the GCN controllers are a lot more "natural". Make a fist and then relax your fingers and thumbs to a position as if your fingers were encompassing a soda can. The natural position your thumb goes in is the placement of the 360 and GCN controllers. It's in line w/ the natural way your thumb rests.
DS2 on the other hand forces your thumb that extra half an inch/inch over to the lower right. Might not seem like a big deal, but for comfort and ergonomics sakes, it's a horrible placement.
Or not. Different things work for different people. All I know is they need to tighten up the DS2 sticks at the very least if they're not gonna rearrange the buttons or sticks.
FriskyTanuki
04-02-2006, 12:04 AM
If there was a study on the ergonomics and effects of the positioning of the controllers, I'd venture to guess that the DS2's analog placement (along with the hand positions of the DC controller) would prove to be detrimental.
True, that the positioning isn't *that* much more different than the 360s left analog placement, but given the movement that you need to make w/ the stick that adds even more strain to an already akward positioning.
The positioning of the analogs on the 360 and even the GCN controllers are a lot more "natural". Make a fist and then relax your fingers and thumbs to a position as if your fingers were encompassing a soda can. The natural position your thumb goes in is the placement of the 360 and GCN controllers. It's in line w/ the natural way your thumb rests.
DS2 on the other hand forces your thumb that extra half an inch/inch over to the lower right. Might not seem like a big deal, but for comfort and ergonomics sakes, it's a horrible placement.
Or not. Different things work for different people. All I know is they need to tighten up the DS2 sticks at the very least if they're not gonna rearrange the buttons or sticks.
It's actually much more comfortable to me than any of the other current controllers, as I've never had any issues with it for the past 7+ years that the design has been around. It's actually a preferential position to me over the other controllers.
gofishn
04-02-2006, 12:23 AM
It's actually much more comfortable to me than any of the other current controllers, as I've never had any issues with it for the past 7+ years that the design has been around. It's actually a preferential position to me over the other controllers.
Okay, we get it you like the Dual Shock! I do to, but everyone is entitled to their own opinion. I haven't had enough time with the 360 controller yet to see how much I like it. I do like the Gamecube controller but I HATE the kidney bean buttons and the Z button.
CYRiX
04-02-2006, 10:41 PM
why change something that works so well in the first place?
lawsuits.
Skelah
04-08-2006, 05:51 AM
its so stupid theres nothing wrong with the design its just a ps2 controller exept the parts that stick out are longer incase someone has bigass hands they can slide there hands down some .
I cant belive how people have bitched about how it looks..its just fucking retarded to even care so much about its look .
The gamecube controller sucks xbox ps2 ..are great instead of completely trying to reinvent the controller what was wrong with upgrading the ps2 one??? owell maybe we will be stuck with atari sticks then ull be sorry.
chaplinangel
04-09-2006, 10:57 PM
Let's just hope that they won't pattern the new controller to the one I saw in engadget. com and the from Splitfish.
_____________________________
Chaplin's PS3 Blog (http://ps3.qj.net)
edtinney
04-09-2006, 11:18 PM
I don't mind any controller, but I have to say that my favorite is the Dreamcast controller. It just feels so right. I might say that the Dual Shock is my least favorite. In fact, I haven't used it in 3 years because of my wireless controllers. If they do somehow keep the Dual Scock design, what about a feature that would allow you to switch the positions of the analog sticks and the buttons/d-pad?
chaplinangel
04-10-2006, 02:30 AM
I don't mind any controller, but I have to say that my favorite is the Dreamcast controller. It just feels so right. I might say that the Dual Shock is my least favorite. In fact, I haven't used it in 3 years because of my wireless controllers. If they do somehow keep the Dual Scock design, what about a feature that would allow you to switch the positions of the analog sticks and the buttons/d-pad? I kinda like the look of it(Dreamcast) but I haven't played on it so I can't tell if it's more comfy.
_____________________________
Chaplin's PS3 Blog (http://ps3.qj..net)
AFStealth
04-10-2006, 03:28 AM
lawsuits.
They didn't get sued for the design of the control, they got sued for the vibration features.
chaplinangel
04-10-2006, 03:38 AM
They didn't get sued for the design of the control, they got sued for the vibration features.
Are you guys talking about the dual-shock???
What's really the whole story about it?
___________________________________
Chaplin's PS3 Blog (http://ps3.qj.net)
Quackzilla
04-17-2006, 06:01 PM
Did anyone really think that they would be showing off the final product 2 full years before the release?
Quackzilla
04-17-2006, 06:04 PM
Are you guys talking about the dual-shock???
What's really the whole story about it?
Immersion has a patent on a particular type of force feedback used for controllers.
They sued all three console companies. Microsoft and Nintendo settled out of court and Sony fought (and lost).
Yeah, the US patent system sucks. Nothing you can do about it, though.
TimPV3
04-22-2006, 10:28 PM
$100 says a 3rd party makes the boomerang controller. Another $100 says its Mad Catz.LMAO and QFT
Sporadic
04-22-2006, 11:04 PM
Immersion has a patent on a particular type of force feedback used for controllers.
They sued all three console companies. Microsoft and Nintendo settled out of court and Sony fought (and lost).
Yeah, the US patent system sucks. Nothing you can do about it, though.
Didn't Microsoft buy something like 50% of the company awhile back?
I remember reading about that awhile back.
Immersion has a patent on a particular type of force feedback used for controllers.
They sued all three console companies. Microsoft and Nintendo settled out of court and Sony fought (and lost).
Yeah, the US patent system sucks. Nothing you can do about it, though.
I don't think Nintendo was sued. From what I've read they use a different type of force feedback then what immersion patented.
LinkinPrime
05-08-2006, 09:44 PM
Introducing the DualShock3:
http://www.r0rschach.com/black.jpg
http://www.scee.presscentre.com/imagelibrary/detail.asp?MediaDetailsID=28984
encendido5
05-08-2006, 09:53 PM
Uh... so what's the difference?
LinkinPrime
05-08-2006, 09:57 PM
Uh... so what's the difference?
Wireless. USB Port. Ripped Off guide button from X360
Thats all I can tell.
flashburn
05-08-2006, 09:59 PM
Wireless. USB Port. Ripped Off guide button from X360
Thats all I can tell.
Another ripoff from the Xbox360 is the L2+R2 buttons are triggers now.
GizmoGC
05-08-2006, 10:02 PM
Hahaha. Sony, priceless
graf1k
05-08-2006, 10:29 PM
Another ripoff from the Xbox360 is the L2+R2 buttons are triggers now.
Actually if MS ripped the should buttons from anything, it was the Gamecube Wavebird, not the Dual Shock or Dual Shock 2.
Ecofreak
05-08-2006, 10:43 PM
Now it has motion sensing capabilities...who would have guessed it?
But I'm not so upset, as it's clear validation of Nintendo's new controller. What some people would call as a gimmic has been unashamedly taken in by the competition.
So MS is the only one w/o such capabilities. Think they'll release Controller V.2 with it? It'd suck to have to buy new sets when the originals already cost so much.
flashburn
05-08-2006, 10:46 PM
Actually if MS ripped the should buttons from anything, it was the Gamecube Wavebird, not the Dual Shock or Dual Shock 2.
Do you want to try that statement again? It doesn't make any sense. The original Xbox had trigger buttons (along with the GameCube). The PS3 is the first Sony system to have triggers (versus just 4 shoulder buttons). Between the 2 trigger/ 2 shoulder button combination and the "PS" button, these controllers are incredibly similar. Not to mention Sony ripping off Nintendo and adding motion sensors.
mackaikai
05-08-2006, 10:48 PM
Now it has motion sensing capabilities...who would have guessed it?
But I'm not so upset, as it's clear validation of Nintendo's new controller. What some people would call as a gimmic has been unashamedly taken in by the competition.
So MS is the only one w/o such capabilities. Think they'll release Controller V.2 with it? It'd suck to have to buy new sets when the originals already cost so much.
i think the motion sensor capacity can/should be easily added via the port on top of the wireless 360 controller for first gen controller and bundle newer consoles with all the V.2 controllers
and then there you go, all 3 consoles with motion sensing capabilities
Ecofreak
05-08-2006, 10:53 PM
Wait, so can it sense depth as well? Like if you move foward and backwards? Or is it only tilting?
'Cause if it's only tilting, then it's only an imitation and nothing more.
whoknows
05-08-2006, 11:02 PM
I personally like the new PS3 controller. Its basically the PS2 controller (best controller ever IMO) with motion sensing and that guide button. Whats not to like? I dont give a damn that they "copied" Nintendo. FYI, nintendo isnt the first company to ever use motion sensing in games. I'm not losing anything by them "copying" Nintendo, and neither is anyone else so I dont know what the big deal is.
EDIT: I'm sorry if I sound like a fanboy, but its annoying hearing everyone say "OMG, SONY copied teh Nintendoz"
David85
05-08-2006, 11:06 PM
Sony did copy Nintendo, and you are a fanboy.
The graphics look like shit, everything Sony says is shit, and it will be expensive shit at that.
Vinny
05-08-2006, 11:07 PM
EDIT: I'm sorry if I sound like a fanboy, but its annoying hearing everyone say "OMG, SONY copied teh Nintendoz"
That's because... it's true.
Seriously, Sony made fun of Nintendo and didn't even consider them competition and now they're calling their motion sensing technology 'new'?
And what other company tried this on their console?:-k I know there were PC mice/controllers that had the feature but nothing to the potential of Nintendo's.
whoknows
05-08-2006, 11:08 PM
That's because... it's true.
Seriously, Sony made fun of Nintendo and didn't even consider them competition and now they're calling their motion sensing technology 'new'?
And what other company tried this on their console?:-k I know there were PC mice/controllers that had the feature but nothing to the potential of Nintendo's.
Nothing really amazing has been shown with the Wii controller yet. So far everything I have seen makes it look like a Resident Evil Dead Aim with Guncon type of experience.
ArthurDigbySellers
05-08-2006, 11:16 PM
Nothing really amazing has been shown with the Wii controller yet. So far everything I have seen makes it look like a Resident Evil Dead Aim with Guncon type of experience.
That's what tomorrow is for, my friend.
And as for Sony copying Nintendo's controller, do you think the DualShock3 (or whatever the hell it is called) would have had motion sensing if the Wii controller had not been announced until this E3? Be honest with yourself.
2poor
05-08-2006, 11:19 PM
Sony did copy Nintendo, and you are a fanboy.
The graphics look like shit, everything Sony says is shit, and it will be expensive shit at that.
QFT
Ecofreak
05-08-2006, 11:20 PM
Nothing really amazing has been shown with the Wii controller yet. So far everything I have seen makes it look like a Resident Evil Dead Aim with Guncon type of experience.
Just because we haven't seen anything doesn't mean the games arn't already out there. Check the Wii boards for a Times article about a highly likely non-gamer having a blast w/ the new controller.
Nintendo is taking old technology and applying it in such a way that it could be higly accepted and thus a success. In my book - that's called innovation.
What Sony did is a knee-jerk reaction to try and steal some of Nintendo's thunder. But as it cannot sense depth, it's only a immitation.
I am glad Nintendo is saving their big secret for tomorrow. I am hoping it focuses more on the Wii itself than on any potential functionality between it and the DS - they wouldn't need to hide something like that from Sony and MS IMO. Gotta be something so big that Nintendo can't risk anyone knowing so earl as to retrofit their consoles.
Swift900
05-08-2006, 11:26 PM
For those of you who are saying Sony ripped off features from Microsoft and Nintendo to improve their own controller - are you actually complaining?
I'm not saying I disagree with you, the opposite actually. I think it is obvious Sony took the guide button from MS and the motion sensor from the Wii. But what I don't understand is why a lot of you guys sound disappointed.
When I eventually snag a PS3 (sometime in 2008 / whenever it drops significantly in price) I would hope that it has a guide button similar to the 360's. While I don't know how useful it will be with the PS3's OS, the capability of shutting down the console remotely is kick ass. Additionally, I have no clue how the motion sensor will work in games, but I'm hoping that however it is used - it will be used well.
Innovation is something the gaming industry needs to survive. A lot of times innovation comes from combining great ideas into one unit.
ArthurDigbySellers
05-08-2006, 11:27 PM
Innovation is something the gaming industry needs to survive. A lot of times innovation comes from combining great ideas into one unit.
Agreed. But it's not innovation when you steal it from someone else. It's lazy.
Ecofreak
05-08-2006, 11:33 PM
What does the 360's "guide" button do?
Autumn Star
05-08-2006, 11:37 PM
What does the 360's "guide" button do?
It's pretty much like being at the console menu (The one you get before you put in the game) but in the actual game any time you want. You can also turn off the controller/system from the guide too.
AdvOfJet
05-08-2006, 11:40 PM
Even though I will most likely get a PS3 since I'm a game addict, some of the shit Sony does just pisses me off.
Basically they just took their dual shock controller and added pieces from the 360 controller and the Wii control and call it their masterful new experience.
I can just see it now ... "The NEW Dual Shock 3 Controller featuring the exclusive Sony Guide button and revolutionary Sonii Motion Technology."
This kind of crap along with comments like "It's not next gen till we say it is" are utter bullshit.
You'll still get my money Sony, but I hope you rot in hell with it.
Apossum
05-08-2006, 11:40 PM
the whole thing is that it looks like a cheap, half assed and hastily thrown together imitation. It was a knee jerk reaction to Nintendo, that was put together in less than a year. Nintendo has probably invested a few years and a lot more money in R+D. Sony's controller is just awkward looking.
I mean, he was pressing the button to shoot and the plane was wobbling all over the place. he didn't fly steady the whole time, then couldn't land.
whoknows
05-08-2006, 11:41 PM
Sony did copy Nintendo, and you are a fanboy.
The graphics look like shit, everything Sony says is shit, and it will be expensive shit at that.
Actually anyone who is complaining about it is a fanboy. No one is losing anything by Sony having more stuff in their console, so I dont see what the big deal is.
Apossum
05-08-2006, 11:46 PM
Actually anyone who is complaining about it is a fanboy. No one is losing anything by Sony having more stuff in their console, so I dont see what the big deal is.
actually, I got the aids from watching sony's presentation.
I hope they can make good use of it. but as of now, i'm not convinced.
Krueger
05-08-2006, 11:51 PM
Motion Sensor Technology! Innovative since Kirby Tilt and Tumble!! Ooh, aah!!!!
morons.
Z-Saber
05-08-2006, 11:53 PM
Imitation is the sincerest form of flattery. Or envy. Kinda dumb to bad mouth the competition and "borrow" their ideas.
It is clearly just an imitation and not a serious, console-selling feature. Someone earlier mentioned pressure sensitive buttons. Yeah, I think that's an accurate comparison.
PenguinMaster
05-09-2006, 12:33 AM
Motion Sensor Technology! Innovative since Kirby Tilt and Tumble!! Ooh, aah!!!!
morons.
I know, and even that game had 3 dimensional movement.
Swift900
05-09-2006, 12:37 AM
Actually anyone who is complaining about it is a fanboy. No one is losing anything by Sony having more stuff in their console, so I dont see what the big deal is.
This is essentially the same point I was trying to get across a few threads up. It's nice to be reminded that there are other, "sound minded" individuals on these boards.
levi333
05-09-2006, 02:00 AM
Maybe this has already been addressed (only read the first page) but i though Sony was under fire for their "dual shock" controller, specificallly the vibration aspect.
Has that suit been settled? Or is it still up in the air.
By the way, i cant stand the PS2 controller. Just cant get used to the analog sticks, even after all these years. I always find myself using the craptacular d-pad.
my only problem is that the controller no longer have vibration function. You win, M$ and Immersion, by taking us back to the stone age,
motorkill
05-09-2006, 02:51 AM
Wasn't PS3 supposed to be able to support six players?I noticed that there are only four of those light things(what ever you call them) on top of the controller.
mofo1115
05-09-2006, 03:52 AM
From what I hear, the new controller has only the ability to sense tilting, which I'm pretty disappointed about. I have three PC controllers that I got more than five years ago that were $5 each that have the same tilt function. It works... but I would never prefer the tilt function over the D pad when I used to use it. I hope the games for PS3 find a way to use it well...
Michaellvortega
05-09-2006, 08:38 AM
Wasn't PS3 supposed to be able to support six players?I noticed that there are only four of those light things(what ever you call them) on top of the controller.
Your right! WTF?
gokou36
05-09-2006, 10:16 PM
Another ripoff from the Xbox360 is the L2+R2 buttons are triggers now.
I'm confused by this, wtf are L2+R2 trigger buttons?
robbart914
05-09-2006, 10:22 PM
Wasn't PS3 supposed to be able to support six players?I noticed that there are only four of those light things(what ever you call them) on top of the controller.
They actually said 7 at the press conference if I'm not mistaken. Maybe more on the back? Or different colors in the LEDs? The hell if I know.
Sk8erlink7
05-10-2006, 12:44 AM
Actually anyone who is complaining about it is a fanboy. No one is losing anything by Sony having more stuff in their console, so I dont see what the big deal is. It seems as if anybody voicing their opinion these days is considered a fanboy.
I agree, however, that even though what Sony did was a blatant rip-off of Microsoft and Nintendo, I really don't see how that can do anything but help us gamers. The guide button is amazing, and I think that every controller from here on out should come standard with something like it.
The only thing that bothers me here is the way Sony treated Nintendo, and then they go and rip off the controller they were bashing. If that's not desperation, I don't know what is.
-Never4ever-
05-12-2006, 10:41 PM
my only problem is that the controller no longer have vibration function. You win, M$ and Immersion, by taking us back to the stone age,
Oh wow, Vibration!
Surely now M$ has the upper hand, not because of a ridiculous price point, dissapointing graphics, or a general "steal all the good ideas becasue we couldn't come up with anything better" mentallity, but because they stole vibration away from Sony.
Seriously, I could care less about virbration, or Sony (now), for that matter.
FriskyTanuki
05-12-2006, 11:06 PM
I'm confused by this, wtf are L2+R2 trigger buttons?
The L2 and R2 shoulder buttons are triggers now, though not really all that similar to the 360's triggers. They're just analog shoulder buttons now.
D4rkN1ght
05-14-2006, 11:43 PM
Sony did copy Nintendo, and you are a fanboy.
The graphics look like shit, everything Sony says is shit, and it will be expensive shit at that.
lol
so what aspects of the motion sensitivity will we see in games? how will it work?
djkunai
05-15-2006, 01:59 AM
Apparently you can tilt the controller to move stuff in "Warhawk". That's about it. Seriously- just that. Absolutely nothing else.
whoknows
05-15-2006, 02:08 AM
Just for the record, it looks like the original boomerang controller did have the guide like button that they "stole" from Microsoft. So...Sony didnt just recently "steal" it if they did at all. They could have had it long before MS but people seem to not care since the 360 is already out...
FriskyTanuki
05-15-2006, 03:14 AM
Apparently you can tilt the controller to move stuff in "Warhawk". That's about it. Seriously- just that. Absolutely nothing else.
You maneuver the ship with the motion sensor. What more could you do with a flight game?
Just for the record, it looks like the original boomerang controller did have the guide like button that they "stole" from Microsoft. So...Sony didnt just recently "steal" it if they did at all. They could have had it long before MS but people seem to not care since the 360 is already out...
And Sony was considering motion sensors in their PSP at one point, but decided to let it go for the time being.
This is essentially the same point I was trying to get across a few threads up. It's nice to be reminded that there are other, "sound minded" individuals on these boards.
count me in for the same arguement
whoknows
05-15-2006, 11:15 AM
You maneuver the ship with the motion sensor. What more could you do with a flight game?
And Sony was considering motion sensors in their PSP at one point, but decided to let it go for the time being.
I believe the motion sensor will be coming with Mercury 2...it was supposed to be out with the first one but never was....
zewone
05-16-2006, 04:03 PM
LMAO! DualShock 3! LOL!
Snake2715
05-16-2006, 04:25 PM
You maneuver the ship with the motion sensor. What more could you do with a flight game?
And Sony was considering motion sensors in their PSP at one point, but decided to let it go for the time being.
They have also already patented matrix like plug ins for video games... So if and when that ever comes out they will be the ones being copied!!
Photomotoz
05-16-2006, 05:05 PM
Sony is not ripping the triggers off of Microsoft as triggers were first introduced on the Dreamcast controller.
My only complaint is the rumble feature being absent. It added a fair amount of realism to my games. And the motion sensing? Well I think it is needed but whatever.
Quackzilla
05-16-2006, 05:32 PM
I didn't like rumble that much, it was only good for silent hill games (which used rumble instead of a health indicator so there was no HUD).
I hope they remove rumble.
Oktoberfest
05-16-2006, 06:07 PM
I didn't like rumble that much, it was only good for silent hill games (which used rumble instead of a health indicator so there was no HUD).
I hope they remove rumble.
... isn't vibration already gone out of the PS3 controller? Anyway I'd rather have motion sensing than vibration any day.
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