View Full Version : Xbox 360 3rd party support to suffer due to PS3 tilt sensor?
botticus
05-09-2006, 11:20 AM
Title could also say "Analyst is an idiot?"
http://www.joystiq.com/2006/05/09/microsofts-third-party-support-may-suffer-says-analyst/
"The Xbox 360 controller is a conventional controller with no motion sensors built in. Ultimately, we think that many developers will opt to make games for the PS3 and the Wii, and will not make the same game for the Xbox 360, giving Sony and Nintendo a content advantage over Microsoft."
I don't see developers making a large number of games supporting the tilt sensor in the PS3. And few developers only using tilt in Wii games. So porting between those two systems would be an exercise in itself, differences in graphical capabilities notwithstanding. Then to stretch and say that the tilt functionality in PS3 a game would be so central that a game could not be then ported to the 360 with either replacement of the functionality with an analog stick, or just removed, it's a little ridiculous.
jer7583
05-09-2006, 11:22 AM
I don't think that the tilt sensor will be any more influential than the pressure sensitive buttons on PS2. It won't be used by most developers.
ArthurDigbySellers
05-09-2006, 11:26 AM
I highly doubt that a company that is making a game that uses the motion features of the Wii will want to recode the PS3 port to use the more limited features that it has.
If that was the case, it wouldn't be hard for Microsoft to just create a 360 "Sidewinder" controller to work with those types of games.
Personally, I don't think many developers will bother with creating these types of games for the PS3.
shipwreck
05-09-2006, 11:31 AM
I thought about this immediately when the PS3 controller was announced yesterday. Ultimately, I don't think it's going to be a problem. There may be a few games that have a core mechanic tied to the motion sensing, but most multi-platform games probably won't even use it.
Besides, Microsoft could always just put out their own motion sensing device if they think it will be an issue. I hope it doesn't come to that as I'd like to have at least one system that I can just use a non-motion sensing controller on any game.
evilmax17
05-09-2006, 11:32 AM
Eh, worst case scenario MS can make a new controller or an attachment. The add-on wouldn't even have to be big either, hell all Sony did was basically put a copy of Wario Ware Twisted into a DS2 and called it a day.
Apossum
05-09-2006, 11:34 AM
actually, MS already has a controller like that...the sidewinder freestyle :lol:
basketkase543
05-09-2006, 11:42 AM
I think the biggest problem is now for 3rd party developers. This generation they've had three practically identical systems to develop for with no major differences between any of them except graphical power. Now we've got a conventional system (xbox 360), unonventional (ps3), and full-blown different (wii). Add to the problem that the ps3 and the wii use different kinds of motion sensing technology and have different limits, this is all going to lead to one big nightmare for 3rd party developers.
Apossum
05-09-2006, 11:43 AM
I think the biggest problem is now for 3rd party developers. This generation they've had three practically identical systems to develop for with no major differences between any of them except graphical power. Now we've got a conventional system (xbox 360), unonventional (ps3), and full-blown different (wii). Add to the problem that the ps3 and the wii use different kinds of motion sensing technology and have different limits, this is all going to lead to one big nightmare for 3rd party developers.
true true. it will be interesting to see where this leads in a year or so.
graf1k
05-09-2006, 12:04 PM
I'm just going to copy + paste my response on Joystiq.
Saying a developer will make a game for PS3 and Wii but not for the 360 just because of the controllers is ridiculous. That's like saying "we are going to port a N64 game to 360 because they both have rumble". PS3 and Xbox 360 will share more games because they both have similar processing power. To put it simply, a port from a PS3 to Wii would take much more effort than just simply removing the gyro capabilities and porting it to Xbox 360, and a port from Wii would require new HD textures, making the game widescreen in most cases, and recoding it to work with the PS3s complex CPU. In other words, it's not likely.
If anything there will be a couple multiplatform games that use the gyro abilities of the Wii and PS3 and the 360 version just won't have those abilities.