FriskyTanuki
05-14-2006, 05:24 PM
http://ps3.ign.com/articles/708/708601p1.html
IT Media asked Kawanishi to give details on how Sony will be explaining to potential PS3 purchasers the difference between the two models. When playing games, explained Kawanishi, there will be no problem if you consider both models to be the same. The level of importance of the lack of HDMI on the 20 gig model depends on if your television has an HDMI port. Also, the difference in hard disk size can be fixed by swapping the 20 gig drive for a larger one.
...
IT Media also posed some questions about the PS3's new controller. Kawanishi revealed to the site that the original boomerang controller was just a conceptual design, and Sony switched to the Dual Shock like design of the final controller "quite a ways back."
As announced at Sony's pre-E3 press conference, the final controller has a sensor that can detect angle of tilt along the XYZ axes as well as acceleration along the axes. The precision of the sensors, Kawanishi explained to IT Media, is what caused Sony to remove the rumbling functionality (the questioner didn't ask about Sony's recent patent troubles over the vibration in the Dual Shock 2).
Kawanishi was asked about the timing of the decision to include motion sensor technology in the controller. Asked if the motion sensor was considered for inclusion at the start of the controller's development, he responded that Sony actually wanted to add the sensors long ago, but had to wait for the technology to progress. Responding "Not at all" to the possibility of Sony having been "inspired" by Nintendo's Wii controller, he noted that Sony had actually wanted to use the motion sensor technology in the PSP.
...
Kawanishi also gave a few details on the PS3's built in interface. The system will include as standard web browser functionality as well as the ability to play back music and audio files. Sony is making use of its Cross Media Bar (XMB) interface, the same one that's featured in the PSP and the Japan-only PSX platforms. The bar will give full access to playback of downloaded contents and let you exchange data with the PSP.
Finally, one bit of controversy cleared up. IT Media closed up the interview by asking Kawanishi if the PS3 has its power source built into the system, like the old PS2 model, or if its separate from the system, like the slim PS2 and the Xbox 360. "It's of course internal," responded Kawanishi. "It's better that way. We of course do things the good way."
IT Media asked Kawanishi to give details on how Sony will be explaining to potential PS3 purchasers the difference between the two models. When playing games, explained Kawanishi, there will be no problem if you consider both models to be the same. The level of importance of the lack of HDMI on the 20 gig model depends on if your television has an HDMI port. Also, the difference in hard disk size can be fixed by swapping the 20 gig drive for a larger one.
...
IT Media also posed some questions about the PS3's new controller. Kawanishi revealed to the site that the original boomerang controller was just a conceptual design, and Sony switched to the Dual Shock like design of the final controller "quite a ways back."
As announced at Sony's pre-E3 press conference, the final controller has a sensor that can detect angle of tilt along the XYZ axes as well as acceleration along the axes. The precision of the sensors, Kawanishi explained to IT Media, is what caused Sony to remove the rumbling functionality (the questioner didn't ask about Sony's recent patent troubles over the vibration in the Dual Shock 2).
Kawanishi was asked about the timing of the decision to include motion sensor technology in the controller. Asked if the motion sensor was considered for inclusion at the start of the controller's development, he responded that Sony actually wanted to add the sensors long ago, but had to wait for the technology to progress. Responding "Not at all" to the possibility of Sony having been "inspired" by Nintendo's Wii controller, he noted that Sony had actually wanted to use the motion sensor technology in the PSP.
...
Kawanishi also gave a few details on the PS3's built in interface. The system will include as standard web browser functionality as well as the ability to play back music and audio files. Sony is making use of its Cross Media Bar (XMB) interface, the same one that's featured in the PSP and the Japan-only PSX platforms. The bar will give full access to playback of downloaded contents and let you exchange data with the PSP.
Finally, one bit of controversy cleared up. IT Media closed up the interview by asking Kawanishi if the PS3 has its power source built into the system, like the old PS2 model, or if its separate from the system, like the slim PS2 and the Xbox 360. "It's of course internal," responded Kawanishi. "It's better that way. We of course do things the good way."