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Go Back   Cheap Ass Gamer > Blogs > Richard Kain's Blog > iPhone App Progress 08/27/2009
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iPhone App Progress 08/27/2009

By Richard Kain 08-27-2009 12:40 PM
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I don't seem to get any comments on these development blogs. But I'm mainly using it as a dev diary for my progress, so that's fine. If anyone else is working on, or interested in, iPhone apps, feel free to comment.

Haven't updated this blog in almost two weeks. But thankfully this hasn't been due to lack of effort. Coding has actually been going quite well, and I've found time to work on my app several times a week. My ability with Objective-C continues to expand. I did run into a snag last night, which I was thankfully able to get past. The NSArray class is a bastard. For whatever reason, it doesn't play nice with Cocos2D. I switched to using the NSMutableArray class, and that solved the problem. The NSArray class is for making static, unchanging arrays, and is apparently very fussy about when you can and can't access it.

The base graphic functionality of my app is up and running. This is a bit of a landmark for me. I have the page graphics effectively "flipping" from one to the other, and properly swapping out text and content when doing so. I've also gotten the hang of the buttons and touch testing. There was a call to the shared director that I needed to make in order orient the coordinate system properly for portrait view. I even added the conditionals that I will need later in the dev process.

I'm ready to start on figuring out the XML loading tonight. This is the next big step for my app. I now have the necessary graphics and structure to actually do something with the XML files that I intend to add.

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