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Review: Pinball Hall of Fame: The Williams Collection (Xbox 360 & PlayStation 3)
By shipwreck 10-09-2009 09:17 AM
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When Pinball Hall of Fame: The Williams Collection released last year for the Wii, PS2, and PSP, it garnered my vote for “Most Surprising Game of 2008”. Now it has launched for the PlayStation 3 and Xbox 360 with hi-def graphics, online leaderboards, an improved game engine, and three additional tables. So it should come as no surprise that FarSight Studios and Crave Entertainment have succeeded in making this mean game of virtual pinball even meaner. In fact, let me just be blunt and throw the hyperbole out there: this is the finest video pinball game available and you need to play it.
The primary reason this compilation is so great is the thirteen classic tables included. Take a look at this list: Funhouse, Taxi, Medieval Madness, Gorgar, Pin*Bot, Whirlwind, Black Knight, Firepower, Sorcerer, Space Shuttle, No Good Gofers, Arabian Nights, and Jive Time. These are some of the greatest pinball machines ever concocted… and Jive Time (sorry, it’s a bit dated for my tastes). The detail put into reproducing the sights, sounds, and feel of each table will make any geek giddy while reminiscing about all the times Funhouse’s Rudy mocked them or how persistent Gorbachev and Dracula were about needing a cab ride. Having grown up playing a fair share of these machines in arcades, I was quickly reminded of all the quirks and nuances that made these tables infinitely enjoyable and challenging. From the moment you launch the ball and try to complete skill shots (using the right analog stick) to performing ball traps with the flippers and planning out your next path, everything reacts exactly as you would expect. The ball physics are excellent giving the right sense of speed, weight, and “Oh crap, that ball is totally going to rocket off that bumper and rifle straight back between my flippers!” moments. Not to worry, though, the game does allow you to jostle the table to tilt things in your favor and keep the ball in play so you can have a better shot at besting your friends’ scores. As if chasing down points on perfectly replicated machines wasn’t enough, to extend the replay value even further, each table has five Basic Goals and five Wizard Goals. These, along with the built-in detailed walkthroughs of the tables, really help in teaching you how to truly succeed on each table and give you a sense of purpose greater than just batting balls around and hoping for something good to happen. Beyond the casual single table play, the Williams Challenge mode challenges you to play each table in succession while meeting minimum scores. The game also features a tournament mode where you can set up multiplayer tournaments across different tables. Multiplayer is limited to local controller passing-style play, so if you were hoping for some sort of online multiplayer, you won’t find anything outside of the online leaderboards. The new tables are wonderful new additions to the collection. Medieval Madness is the clear-cut strongest of the three and worthy of usurping the game’s box art from Funhouse. It’s one of the most involved tables ever created with several different ramps that are each linked to fun goals like invoking peasant riots, breaking down the drawbridge of the castle, and rescuing Tina Fey-voiced damsels in distress. Along with being a well-designed playing field, Medieval Madness is really an audio treat with humorous innuendos and “Toasty!” soundbites from classic Midway arcade games. The two other new tables are fun as well. Arabian Nights with its spinning golden lamp, giant genie, and heavily involved LED board has a completely different feel from the other tables and No Good Gofers is a cute Caddyshack inspired game of golf. Pinball Hall of Fame: The Williams Collection does have flaws, but most of them deal with presentation and mechanics outside of actually playing pinball. For instance, all of the pinball machines are placed inside an arcade where you can cycle through the different tables. For some strange reason, all the machines are spread across three different rooms with non-playable generic arcade cabinets interspersed throughout. I appreciate capturing the arcade feel, but why not just put the machines all in the same room and take out the non-playable arcade machines? It’s a small complaint, but it just makes navigating to the machine you want to play more cumbersome than necessary. Another area that could have been streamlined is the camera settings. Each table gives you four or five different views for the ball launch and for the playing field. Unfortunately, the game never remembers what views you like on each table so you are forced to quickly cycle through cameras while the ball is in play every time you change tables. Also, it would have been nice if Wizard Goals could be completed in the same play session as Basic Goals. I had several instances where I would be having a great game where I completed the Basic Goals and continued playing only to realize that I wasn’t getting credit for meeting Wizard Goals (because they aren’t technically unlocked until the game finishes). As mentioned before, some sort of online multiplayer would certainly enhance an already awesome title, but I don’t really view it’s absence as a detractor from playing. There are slight differences between the Xbox 360 and PlayStation 3 versions of the game. The most apparent difference is the requirements for obtaining Achievements and Trophies. Achievements are awarded based upon completing the Basic Goals and the Wizard Goals for each table, while the Trophies are much easier to obtain as they are unlocked simply by placing a high score on each table’s in-game scoreboard. (The Basic/Wizard goals are part of the gameplay on the PS3 version, but they don’t relate to the trophies.) The only other difference I saw between the two versions was slightly longer loading times on the PlayStation 3 version. The only reason I noticed this was because the loading screens contain gameplay tips. On the Xbox 360 version, I rarely could read the tip before the table had loaded, while on the PlayStation 3 I could read through each tip without having to rush. You really can’t go wrong with either version though. If for some reason you still have reservations about Pinball Hall of Fame: The Williams Collection, I challenge you to play it for fifteen minutes. Once those fifteen minutes have somehow turned into an entire afternoon, I think you’ll understand the charm of this collection. Some may question the $40 price tag and point to downloadable pinball games that are much cheaper, but I assure you that the quality and amount of content is worth the cost of admission. I surprised many a CAG with my accolades of the original release last year, but I haven’t talked to anyone who regretted that purchase. This updated collection is an entertaining game you’ll always return to, and I recommend everyone add The Williams Collection to their personal collection. OutstandingOutstanding | Very Good | Fair | Poor | Awful Recommended Buy Price: $39.99 Current MSRP: $39.99 Pinball Hall of Fame: The Williams Collection was provided for review by Crave Entertainment. I have played 8 hours of the Xbox 360 version completing the Williams Challenge and the majority of Basic Goals. I played the PlayStation 3 version for 3 hours and failed on the last table of the Williams Challenge. The game is currently available through Amazon for $29.49. |
Comments (Total Comments: 48) |
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- 10-09-2009, 09:27 AM
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And, we've seen it below that MSRP - nice review Ship!
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- 10-09-2009, 09:49 AM
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The PSP and PS2 versions were great. Hope they release a sequel with "Fish Tales" and "Big Guns".
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- 10-09-2009, 09:57 AM
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I've been holding out on this since I was happy with Pinball FX, but this review has put me over the top since it's only $26 at Amazon with ECA.
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- 10-09-2009, 10:11 AM
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I have to pick this up!
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- 10-09-2009, 10:14 AM
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Game is awesome, well worth the $30 I paid for it.
Good review Ship, I actually like Jive Time, it has a nice retro feel to it, but I agree with you that Medieval Madness is tops. |
- 10-09-2009, 10:15 AM
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I've had it for a week now, great video game of fantastic pinball machines.
It isn't perfect though, really crappy leaderboards and the dreadful No Good Gofer pin make it just under super awesome in my book. Seriously, Gofers over Monster Bash? WTF!?! |
- 10-09-2009, 10:16 AM
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I'm getting this game on the ps3 when it gets CHEAP!
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- 10-09-2009, 10:21 AM
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Nice review. Definitely glad I picked this game up.
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- 10-09-2009, 10:24 AM
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How's the Co-op? I'm considering this for me and my GF to play. She's a real casual gamer. She digs Monopoly (360) and Dig Dug (DS).
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- 10-09-2009, 10:38 AM
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I have a hard time finding games to play with my wife. This is definitely a purchase that she would enjoy with me. (Off to Amazon, I go!)
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- 10-09-2009, 10:53 AM
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I don't own Pinball FX but I've played the demo... This game blows it away! I coudn't get into FX... the generic tables and the fake looking ball and the bad camera angles. I already own the Wii version of this game, but I plan to get the 360 one for the new tables, hd graphics and leaderboards.... achievements don't hurt either. Even on the Wii, the physics, graphics and sounds were all spot on.
Funhouse is one of my favorite tables of all time, but I found the rest to be fun too, especially Whilrwind. Jive Time is the exception since that deaf, dumb and blind kid couldn't even keep the ball in play more than 2.5 seconds. Hopefully there will be more tables available as DLC or as a sequel. I'd LOVE to see some Terminator 2, Star Trek TNG, Fish Tales or High Speed (all by Williams) -- please don't let licensing rights hold back those first two... I'd kill to play some T2!!! |
- 10-09-2009, 11:13 AM
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nasum, I recall them saying that they'd originally planned to put Monster Bash in there, but couldn't due to some licensing issue. So No Good Gofers was added instead.
chi.bri, there is alternating 2-player mode, just as there would be on a real machine. However, the 360 version does not support loading multiple profiles at once--a big shortcoming, in my opinion, because this means you can't play 2+ player games with folks who are trying to achieve the goals separately (the 360 allows multiple profiles to be signed in at once, and many games, like Rock Band, fully support this feature...awarding Achievements, for example, to all signed-in players that earn them). So my fiancee and I take turns playing, instead. Another shortcoming of this title: the leaderboards are broken. Many people have complained that there is no way to view friends' scores, but the bigger issue is this: if you achieve the Wizard goals on a particular table, you unlock some extra options for that table, including the ability to turn off Tilt. With Tilt off, you are still able to post a score to the leaderboards! Despite all of the shortcomings in the presentation, though, this is still one of the best releases of the year and is worth every penny. When I bought it on Wii last year I thought, "this would be perfect if it just had high-def graphics." Well, the Wii control scheme was a bit more satisfying, but the new control scheme works well and even gives you better control when nudging the ball. This game would be worth $60, and is a bargain at $40 or less! There is no better pinball video game at any price. For those who have difficulty leaving their place of residence due to their newfound addiction: I highly recommend the PSP version. The 3 new tables are not present and the physics aren't quite as refined, but it's amazingly similar to its console counterparts, and can be had for cheap. Amazon's practically giving it away right now for $11: Link I'd write more, but it's taking up precious time I could be using to flip the ball around instead! =) |
- 10-09-2009, 11:47 AM
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Looks like the PS3 version is the one to get.
Thanks! |
- 10-09-2009, 12:06 PM
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Normally, this is where I'd say something crass about the ps3 and tell you you're an Sony lacky, but this time I don't care which version you get... ps3, xbox, neo-geo... just get one (or two)! You won't regret it and support for the developer should mean more tables in the future.
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- 10-09-2009, 12:24 PM
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I own both versions. Absolutely awesome! The trophies are lame and very easy to get, if you're into challenges go for the 360. There are some harder achievements on that version.
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- 10-09-2009, 12:49 PM
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Great review. I own the PS3 version and love it (especially the 1080p support). This has become one of my favorite games...and I'm not even a huge pinball fan.
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- 10-09-2009, 01:03 PM
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Thanks for throwing some publicity this game's way. Got it about 2 weeks ago (stacked ECA discounts = 23 bucks and change). Love it so far, and it has actually weaseled its way into my top 5 favorite 360 games. I hope this gets some kind of word-of-mouth momentum, I'd like to see a follow-up. I actually tracked down the Gottlieb prequel on the XBox because I was so impressed with this game.
This is much better than Pinball FX. Now I see why Pinball FX was on sale the week before this game came out. "Looks like the PS3 version is the one to get." Yes, longer loading times and the 360's triggers being better for this type of game clearly show that the PS3 is the version to get, if you have the choice. |
- 10-09-2009, 01:39 PM
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I agree 100% with this review! Go and get this game if you are a pinball fanatic and let's hope some more downloadable tables come our way too.
I have my hotel reserved for the pinball converntion in Chicago next weekend. It will be awesome. |
- 10-09-2009, 02:21 PM
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Damn another game that I'm going to bump in front of my backlog. I hope they put out a "Licensed" Greatest Hits eventually.
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- 10-09-2009, 03:13 PM
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Argh too many games in the backlog! Damn you Ship you made me order it. As usual a glowing review and a tasty deal are an irresistible combination.
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