My thoughts/opinions on Operation Flashpoint 2: Dragon rising
Ok so i actully really like this game, i spent several hundred hours with the first one, most of them spent designing my own missions.
First the good parts, I think the atmosphere is great in this game, the sounds are awesome, especially gun related ones, though the ambient is really nice too. When bullets are raining down around you, you really wanna hit the dirt or run for any cover close too you, the game does a great job of creating tension and fear of death.
the weapons have heft to them and firing of rounds gives you a great sense of, for lack of a better word, power. hanging around a broken wall with rounds hitting trees and dirt and your cover, and leaning over the edge and firing back really makes you feel like you're in intense combat. The stealth parts are also good, slowly moving with your squad under the cover of the night sky, the lighting of the moon and the shadow cast by the trees looks great, the ambient sound is particularly great here, i actully found myself whispering out loud in the apartment to the AI guys when in this setting.
So thats the combat part, no real complaints here at all, except for one part. I haven't tried the hardcore mode but on the regular setting, the bad guys just eat to many bullets before going down, It's really frustrating getting 2 good hits in on a guy running for cover, just watching him keep running like they were bug bites, only causing him a light nuisance and then going in behind cover, It makes you sigh and kind of takes you out of the experience.
The AI is mixed, in certain aspects as when you order them to flank or assault, they move well, covering eachother in the approach and they're quite good at picking guys of, most of the times. But when defending certain positions you can get really frustrated with them, trying to keep them inside a house when enemy is raining in can cause quite a headache as someone always feels it would be a good idea to step outside and crawl around outside or just moving away too a different nearby cover, even when you order them to freaking HALT. The enemy AI is quite good in most aspects, but sometimes you can stand 50 meters away from em', picking em off as theyre sitting behind cover shooting scatterd rounds quite a bit off, removing part of the feeling of being in immediate danger when faced with an enemy squad. But like your allies, they are good at flanking and approaching while laying down cover fire, making the adrenaline pump as they approach as you helplessly lay suppressed by an enemy MG gunner.
The team medic rarely realize that healing a comrade without a direct order might be a good idea, and sometimes when you do give him a direct order, the wounded guy keep walking away from the medic, and the medic aimlessly follows him 1 feet behind, not being able to heal him until the wounded guy eventually stops and allows the medic to heal him, as though they thought i'd be fun to play a game of tag while under PLA fire, really guys, take your job a bit more serious please. It's a bit wonky to say the least.
Most of these issues can ofcourse be resolved by sticking to co-op.
I did not find the order menus as annoying as most reviewed mentioned though.
As far as missions go, they can be frustrating, there is often haste to complete your objectives, your CO often tells you to hussle and "expedite your orders". I wouldn't mind this so much if it wasn't for the fact that it kind of works against carefully planning out your attacks, i realize that in the heat of combat you have to make fast decisions, but when there isn't even time to flank or hardly even tell your guys to assault, it results in you just ordering them to follow you and sprint like a mad man to reach your objective before your own APCs get blown out by enemy AT teams or a friendly fire team gets taken out by a MG nest. This works against the games core structure, wanting you to apply appropriate strategies, instead making you play the game as more of a shooter, just running up to the enemies and opening on em, It happens too much and in too many missions, why can't the friendly armor just wait 2 more minutes before moving in?
I don't really see a good reason as to why it would cause such a problem having the armor or fire team who gets chewed up wait until you clear it, maybe you guys can answe that one for me.
Thats all i can think of right now, It's still a great game and it really shines in 4 player co-op.
Let me know what you guys think!
|Comments (Total Comments: 7)|
|maxim2boobles - 10-12-2009, 07:19 PM|
|Swoxx - 10-12-2009, 08:57 PM|
|fizzywix - 10-12-2009, 09:50 PM|
- 10-13-2009, 12:34 AM
Updated 10-13-2009 at 03:14 AM by Trakan
|Swoxx - 10-13-2009, 04:09 AM|
|Trakan - 10-13-2009, 11:26 AM|
|Swoxx - 10-13-2009, 12:13 PM|
|Recent Blog Entries by Swoxx|