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It's not just about graphics... it's about style.
By kainzero 11-09-2009 12:26 PM
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519 views |
![]() What the heck. I just wanna put clothes on. I never think about graphics in a game, at least not technically... how many colors, bump mapping, textures, all that crap I really don't care about. What I care about is character design, interface design, how the graphics work together with sound to create an atmosphere. I care about a game's style. Whenever people think of style, they're immediately drawn to cel-shaded or with an apparent stylistic approach--like the above game, "The World Ends with You." It's got a grungy look to everything; the menus, the fights, the enemies, the graffiti, the city... and it has a really funky soundtrack too. All of this makes it pretty trippy to play, which is a good thing. I can think of a number of other games that come to mind too--Wind Waker, Okami, No More Heroes as games with "style." Of that list, I only played Wind Waker which did actually look really cool, but suffered from a few gameplay flaws. It's not always about crazy cel-shading or purposely injecting the artsy look. One of my favorite stylistic games was Gears of War. Sure it's got a shitty story but I love the atmosphere. You got troops that look like they're on steroids spouting bad lines, and there's the massive bloody skirmishes with aliens. The gameplay systems like the cover system, the roadie run, and the diving and rolling made it feel chaotic and crazy. And yes, this game had all that technical graphics crap done to it. One of the main reasons I favored Tekken over Virtua Fighter was because of how much better it was stylistically. Whenever you hit someone in Tekken, there's always some crazy graphical effects... explosions, fires, blood spatters, blue sparkles, electricity whatever. And each fighter had a signature graphical effect too. Compared to Virtua Fighter, when people hit each other, there's no graphic effects, yet they still have the same juggle combos, so it's kinda half-assed realism. And then soundwise, when people get hit in VF it sounds like an earthquake but again, there's no matching graphics, just people getting hit and nothing to really show it. I used to love the Gran Turismo series, and it's been getting closer and closer to photorealism, but I feel that t's still lacking in atmosphere. If I get to 100mph in my car here, it feels ultra fast. (Maybe because Toyota Camrys aren't meant to go 100mph.) When I get to 100mph in GT, it feels the same as going 50 or 60. The only time I've felt like I went fast was in GT4 when I go 230mph on the Le Mans course where the slighest turn of the wheel makes you feel like you'd spin wildly out of control. Again, everything looks real. Everything sounds real. But nothing ever gets the heart pounding, the adreanaline pumping, the hands covered in sweat as the engines roar while you try and pass a car at 130mph on Tsukuba Circuit or grind out a long drift in rally mode. I could go on and on and name a ton of games, past and present, that really establish presence and style... but I'll leave that up to you guys to debate amongst yourselves. |
Comments (Total Comments: 9) |
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- 11-09-2009, 02:29 PM
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Style has never been a huge deciding factor for me in games, but I can agree with you about the whole GT speed thing. I remember playing one of the Midnight Club games with my friends and it always felt like I was cruising, even when the speedometer was crying in vain. However, with Burnout it's the exact opposite. The game let's you know your going fast and rewards you for it. Probably why it's one of the few racing games I like these days.
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- 11-09-2009, 06:09 PM
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Okami oozes style, but I found the story structure and pacing to be unsatisfactory. Also, the playful "talking" animations and sound effects for the people were kind of jarring whenever the story took a turn for the serious. Often, I find that a "style" works best when the rest of the game is suited toward it, as in TWEWY.
Right now I'm playing Super Paper Mario. The Paper Mario series has always had style galore, built around the premise of flat characters in a 3D world, and in that sense, Super Paper Mario is the most stylish of the series. As in the previous Paper Marios, the whimsical aesthetics complement the equally whimsical story beautifully. The Rune Factory games don't stand out as stylish, but the lush, detail-heavy environments really fit well with the game's fantasy trappings and leisurely pace. Anyway, like you, I could go on for ages. Digital Devil Saga, God of War, the Dragon Quest series... |
- 11-09-2009, 06:29 PM
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Since you brought up Dragon Quest, I just had to bring up it's seemingly polar opposite Final Fantasy.
And that, I think, has been lacking style since FF8. Crisis Core... maybe has it... but I haven't felt really immersed in any FF world for a while. |
- 11-09-2009, 09:09 PM
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Style (or what I call Aesthetics... damn you art school >_< ) is what pulls me in secondary to concept. Heck, gameplay is pretty low on the list for me compared to style.
Hotel Dusk had a style I wish would be seen more... style in character depth ^_^ Canabalt also comes to mind... so much ing good style.If people want style, the best place to look is Indie Gaming... most creative style uses ever lers. |
- 11-10-2009, 04:18 AM
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I don't understand how gameplay is low on the list compared to style.
They're related. blueshinra notes this with Okami... yeah it looks cool but without true pacing it wasn't great. Having looks and a complete design isn't enough. Style needs to be implemented and amplify the gameplay to create something cohesive. If you have a terrible game that isn't fun, then no amount of style will make it cohesive and atmospheric. |
- 11-10-2009, 08:49 AM
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Yeah, I'm the opposite of ReRo - gameplay is king for me. I've played games with great aesthetics that I ended up not liking because the cutscenes were overlong, or there was something annoying about the game mechanics, or what have you. On the flipside, I've greatly enjoyed games where at least one thing about the style (usually the character design) was average or even a little weird, but the game itself was awesome.
I'm a bit iffy on Final Fantasy, too, though I think FFXII certainly has a wonderful aesthetic. Lousy main character, overly large maps, and a battle system that got very boring after awhile, but good style. I'll be skipping FFXIII, though. That one, like just about every Kitase/Nomura game these days, seems like it really overdoes it with the whole style thing. I don't think I would like the battle system, either. |
- 11-10-2009, 09:09 AM
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I gave TWEWY a whirl a few months ago after raving fans and reviews, but the art style just couldn't cut it for me. It reminded me of Jet Set Radio, which I love and the style really sells the game - but in TWEWY, it just overdoes it; I mean look at the screencap! But I totally agree blueshinra on the whole FFXIII bit. The art direction in the FF games has gone to the crapper. Especially XIII, with their uninspired cast of mishap characters and funky sci-fi infused setting. Honestly, all of SquareEnix's games are looking the same.
Okami is brilliant in the art department and the game's pacing never seemed out-of-step for me; though I do agree on the "voices" of the characters (which eventually grew on me). Great blog OP! |
- 11-10-2009, 01:34 PM
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@kain:
The fact that they are two different words "Design" and "Gameplay" makes em different. But yes they are the same as well. It's just a dissected thought. The whole can't be made without the sum of the parts. |
- 11-10-2009, 08:21 PM
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If you can get NMH from your library or something check it out. it's a pretty cool game minus the overworld. i mean really MINUS. If they cut that out you have a really fun game.
Personally i can't admit that I'm drawn to style, but it is definitely something I appreciate. I guess like RelentlessRolento it would be second for me. WW is the only game in those I don't have and it's very high on my shopping list. I do enjoy a game with style because graphics as a lead are what kills gameplay. Say what you will about the Wii I was quite happy with my gamecube in terms of graphical prowress. Donkey Kong:Jungle Beat, DDR: Mario Mix, Metroid Prime, Viewtiful Joe, Sands of Time these were my gamecube games that I loved and some of them weren't the most beautiful, but gameplay and style make them great. |
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ing good style.
