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Competitive Gaming: Getting from Point A to Point F |
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![]() ![]() Eddy: Every Tekken beginner's worst nightmare. So you've taken it upon yourself to get good at some fighting games, and you watch tons of videos and devour forum posts and spend hours in training mode... ... and then that one scrub who doesn't play like the experts in the videos just ends up dominating you. "WHY does he play like that?! None of the experts play like that! It's stupid! I should be winning!" I thought the same thing when I tried to get into Starcraft last year. I had pristine timing for modern build orders, but I would still lose to people with terrible build orders. What happened? In a "standard" game of Terran vs. Protoss, as Terran you skip your beginning units to build these really mobile motorcycles, before you decide to either rush quickly or expand. The Protoss understands this, so they skip their initial melee units and decide to either expand, play sneaky with cloaked units, or try to blow open the backdoor. (It's much more complicated than that, but I'm being simple.) I was overwhelmed by the initial melee units. What happened? In theory, the motorcycles should be able to take out the melee units without even being scratched--and at the same time, maintain the same timing. Once the melee units are taken out, the motorcycles can cover the map in land mines and the Terran can expand and win easily. But I didn't have those skills! I was overwhelmed trying to micro manage my motorcycles, build more construction, build more units at the same time, and stay on time. My motorcycles would die and I would fall behind and die. I didn't have those skills in the middle to play the metagame. You see it all the time with internet experts too. All of us playing Tekken, we say, "Don't bother learning 10-hit strings. They're useless and you can easily low parry or block." Well guess what? There's 41 characters in Tekken 6. Chances are that you haven't seen all 10-hit strings and neither has your opponent. I wouldn't be surprised if you can clutch out a win in a tournament on a 10-string... it's one of those things that everyone is "supposed to know" but really doesn't =) So while you learn a competitive game, be mindful of your own skill level. Sure, the pros may do it their way, but they've gotten through the learning curve. You haven't. Learn how to deal with what they don't. |
Comments (Total Comments: 9) |
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- 01-11-2010, 03:08 AM
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Suggestion: Play Protoss. Psi Storm. Win.
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- 01-11-2010, 12:10 PM
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Psi Storm is not only mid-late game, but I don't have the control to use it well.
If I tried to storm, it'd probably end up with 3 in the same spot =( |
- 01-11-2010, 02:24 PM
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Vultures will be rocked by Zealots - and it sounds like that's what happened. I know exactly what you're coming from though. You assume the battle is supposed to go a certain way, and as soon as someone steps outside of those assumptions, you get rocked. Lesson - scout better.
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- 01-11-2010, 02:44 PM
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Vultures with proper micro should not even be touched by a zealot, even with zealot leg upgrade.
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- 01-11-2010, 05:12 PM
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Ender's Game
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- 01-11-2010, 05:34 PM
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You don't have to remember every Tekken 10 string. You have to remember the first 4 hits or so till a break point. Last time I remember a good player losing to a 10 string was in FL I believe. This was around Tekken Tag. He got scrubbed out with a couple Mishima 10's at a relatively big tournament IIRC. Pretty funny stuff.
As for online, it's not really equal to an arcade experience for fighting games. Lag can really screw up your timing on a parry, so it's best to know what moves can punish/crush strings. You don't watch arcade tournament vids to prep for online. You watch online vids because things that are viable offline might not work online in many cases. It doesn't boil down to knowing what to do. It's all about reaction time and live tournament/competitive/online experience. I can block/parry tons of stuff on reaction, but some people simply don't have the timing. Just because you study something doesn't mean you have equal skill and application. I know plenty of guys that memorize frame data, punish charts, tech traps and oki set-ups and they still suck. |
- 01-12-2010, 02:12 AM
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"Vultures with proper micro should not even be touched by a zealot, even with zealot leg upgrade."
Guess it's obvious I haven't played in awhile lol. |
- 01-12-2010, 04:08 AM
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@Static X: yep, i'm getting screwed over by lag. if you ever catch me on irc, you'll hear me complain about it all the time.
i kind of like to lump in blocking with knowing what to do. i know about some punishment and frames and all that, but it's no good if i can't block bryan's df+3, which just means i need more experience. still, there are some tactics that you can learn that don't apply until you have the fundamentals necessary to get there, which is what i'm trying to get at. @letsgetacid: starcraft strategy moves at a blistering pace. everything i learned last year is probably obsolete by now. for example, it was common to simply go medic+marine+tank+sci vessel in terran vs. zerg. now, starting with vultures is not only a viable strategy but even more common than the medic marine... |
- 01-12-2010, 04:44 AM
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