![]() |
![]() |
|
|
Retro Thursday: Metroid
By kainzero 03-25-2010 01:37 PM
|
885 views |
![]() HI JUSTIN BAILEY! (In a freak occurrence, the password Justin Bailey in Metroid actually worked. There is nothing that suggests that Justin Bailey was an intended code, it just worked by coincidence.) You know what? I hated Metroid and Metroid 2. Something about them just wasn't intuitive with the levels. You press start in Metroid and you get the ball and then you go into the strange crazy atmosphere that is Zebes, you don't know where you're supposed to go and the way the level is designed, it doesn't help you much either. Then you die and think, what happened? It wasn't until Super Metroid that I really enjoyed the Metroid series, mostly because they both improved the level design AND they added the minimap. Now I wouldn't get lost so easily. Now I know where I'm going, what to do. It doesn't spell out everything for you, but the way the levels were designed, it almost guides you. There are other things too (like how you can equip the wavebeam/icebeam instead of having to get it just to change what you had) but to me, those were the most useful changes. If I fire up the original Metroid now, I still get mad, it's just really frustrating and I don't get it, I just get lost. The GBA remake they did was pretty cool, but I still get a bit lost because of the level design, it's just not as intuitive as Super Metroid. If I remember correctly, Metroid 2 was just a tad better with the level design, but... I still didn't really get it. You know what else was cool about Super Metroid? The tutorials. There wasn't any. You just had an animal doing it and you had to figure out how you were supposed to copy it. Sometimes it sucked (it took me forever to learn how to wall jump, and I used to refused to go back down that passage until I had the Space Jump) and sometimes it was cool (learning how to store your hyperdash by crouching, and then doing an accelerated jump.) I wasn't really interested in the Prime series though. I'm not too big a fan of FPS single player. And I think Team Ninja is doing the new Metroid or something and I'm still not really looking forward to it. Just give me back my awesome Super Metroid-type gameplay, please. |
Comments (Total Comments: 9) |
![]() |
![]() |
- 03-25-2010, 10:01 PM
|
|
I had no idea what to do in the original, even with all the codes inputted too (all rooms unlocked, all weapons, armor-less, etc). I actually beat Zero Mission though as well as Fusion (screw that hyperdash cancel sequence break bs...my gba dpad was
ed afterwards without any success) |
- 03-26-2010, 12:28 AM
|
|
Are you possibly too young to remember the original release of Metroid, or did you feel this way when it was released? I can see not being able to go back to it if you never experienced it originally, but I still think it's pretty great and broke a lot of important ground in game design.
|
- 03-26-2010, 02:02 AM
|
|
@Jek Porkins: Well, I was only 5-6 years old when I played it. At the time, my "Metroid" was Goonies 2 =)
|
- 03-26-2010, 02:51 AM
|
|
Goonies 2 was pretty tricky to figure out, as well. Kudos if you got anywhere in that game at that age!
|
- 03-26-2010, 03:23 AM
|
|
lol yeah goonies 2 was just as messed up as Metroid.....even harder in some instances thanks to those dam rooms. i couldnt figure out goonies until I was 11 lol.
|
- 03-26-2010, 07:08 AM
|
|
Metroid 1 always gave me a headache but Metroid 2 was one of my favorite games growing up. It hasn't aged very well but damn did I love that game to death. Zero Mission, however, is a masterpiece.
|
- 03-26-2010, 12:22 PM
|
|
Just In Bailey (as in Swimsuit)
Also I agree with Red Six... If you were around when Metroid was released... it was the BOMB! (5 or 6 is too young I think.) Metroid Prime was not a FPS... MP3 was maybe... but I can't play that game... being left handed and all... :( |
- 03-26-2010, 12:38 PM
|
|
@Jek Porkins / integralsmatic: Well, I did have a guide. That game is so impossible by yourself. "Yeah, go into this room, and punch the wall in the corner, and then hit the wall on the left with your hammer." Oh and all those useless things on the wall that you could open with your key that tell you stupid information.
Though, even with a guide I couldn't figure out Metroid. =) Plus, Goonies 2 had a map when you pressed start. @Ujnhunter: They studied the password generator and determined that Justin Bailey was a fluke password. The only hardcoded password was NARPAS SWORD0 000000 000000 which was a debug code. Interesting, huh... |
- 03-27-2010, 03:47 PM
|
|
ing maze. Awful level design. Though, for a GBA game at the time, it was insane.The same goes for the original Metroid. At the time, it was overwhelming. I love the original Metroid, but clearly Super Metroid is a thousand times better. Zero Mission on the otherhand, is probally on the same level of Super Metroid. |
| Recent Blog Entries by kainzero |
|





icon to pop-up a window with pricing information.






ed afterwards without any success)
