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Go Back   Cheap Ass Gamer > Blogs > kainzero's Blog > Competitive Corner: How to be a decent SSF4 player, really fast
kainzero's Avatar

Competitive Corner: How to be a decent SSF4 player, really fast

By kainzero 05-27-2010 02:20 PM
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気持ちいよかっただろう?
Hell yeah it feels good!

I'm seeing people play SSF4 and it frustrates the hell out of me, because they just aren't doing simple things that would make them much better players. Maybe they'll practice their plinks, their double-tapping, footsies, and crazy complex combos that have limited practicality like Ken's C.MK xx Fireball - FADC - U2. Or even worse, they'll study frame data.

Instead of all that complicated madness, here are two things that you can keep in mind that will automatically make you a better player.

1: Punish everything that you can punish.

Sign #1 of a bad player is not punishing free-jump ins. If someone jumps forward at you and you aren't doing anything, you need to anti-air it every.single.time. Make it a habit. It does take some getting used to--I can DP jump-ins on reaction in Super Turbo, but I'm sluggish in SF4. But I can also anti-air everything with Juri and Sakura in SF4--but it's absolutely worth learning. It's free damage, keeps them off you, and gives you initiative when they land. Learn whatever your anti-air is, whether it's a crouching normal, a lariat, or a Shoryuken. Learn your range and timing so that you don't get counter-hit or whiff.

For that matter, don't jump forward unless you know you can't be anti-aired (crossups, safe-jumps, attacking while they're down) or if you want to try and predict a fireball.

It's worth it. Learn it. It's not that hard and is a lot easier than you think. Make it automatic and you'll notice a huge change in how many wins you get.

2: Punish as reasonably as you can.

Sometimes I whiff with my Ultra and I cringe knowing I'm gonna lose at least a 1/4 of my health eating an Ultra combo back... then I just get thrown. Crisis averted.

If someone whiffs something that you can punish, punish as best as you can. If you predict a fireball and jump it, don't retaliate with a basic throw or a couple of jabs. Do a 720 or your basic combo or force them into a reset or whatever your best option is. Don't give them minimal damage for their mistakes.

Also, don't make things harder than they should be. I've come back from several games against Ryu, because he wants to do Focus Attack - F+FP - SRK FADC - U1 and whiffs it when Focus Attack - U1 would have killed me anyway. An easy-to-get 300 damage is much more preferable than a hard-to-get 350 damage and definitely more preferable than the 100 damage of a throw.

-----

Just by understanding and implementing these 2 things, you'll notice a dramatic improvement in your game. It's not like these principles ever go away. You'll learn even more situations where you can punish (like punishing a sweep from Ryu with Chun's Super) and you'll learn more exhaustive punishers (anti-airing a jump-in with a jumping jab and an ambiguous cross-under). You'll be set up perfectly to implement frame data when you need to get there.

This is free damage. Take advantage of it, don't give it to your opponent, and watch your win percentage increase.

 Comments (Total Comments: 13)  

ShinAkumA21's Avatar
i'm pretty good at SSFIV i main dudley his combo links are easy to do and very rewarding
Devil May Cry's Avatar
I struggled to read this. I'll stick to tactical button mashing.
RelentlessRolento's Avatar
I'm not good but I do what your points state, so I deserve all the wins I get.
antlp89's Avatar
Good advice. Master the basics before trying the hard stuff.
I thought this was basic knowledge? I haven't played SSF4 online yet, but do people really not know this?
elessar123's Avatar
Hehe frame data. I studied that in Tekken 4, which makes the slightest lag unbearable in online play for Tekken 6 for me.
UjnHunter's Avatar
I love to jump!!!
RanchLizard's Avatar
Dmc ftw
kainzero's Avatar
@DMC: I'm sure you won't be playing SSF4 in a month anyway.

@x-striker: You'd be surprised. Generally, everyone knows how to punish big whiffs like Ultras. But jump-ins generally go unpunished.
LostRoad's Avatar
About time your blogs came back. Keep them coming bud.
kainzero's Avatar
Yeah. But I think they got really boring to read and write so I stopped until I could think of something fresh.

And inflammatory.
But punishing jump-ins have been standard since SFII, no? I was a little kid back then, so every time I played with the cooler teenagers and tried to bridge the gap by jumping, I was always met with a shoryuken (because everybody played Ryu and Ken back then, kind of like present day).
crunchewy's Avatar
I haven't the slightest idea what you are talking about. I have SSFIV in reserve for a rainy day, but I might just stick to single player. I can't win at SSBB either. Ever.

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