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Why are movie games so often doomed to fail?
By KasterDB 06-29-2010 04:00 PM
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It's a common defect with games directly based off of movies. More frequently than not, they are a travesty. That's not to say there aren't good movie games, but they try to stay so close to the film that it takes away from enjoyment of the game. Here's some ideas that might make them better.
1) Make as nice graphics as possible. Not as easy as it sounds. A major problem with movie games is that not only do they suck, but the graphics are just as crappy. I'll admit, beautiful graphics in a game can just blow me away. There is a surprising amount of people who can let their opinion be influenced by graphical quality. 2) Try to stray from the film just a little. Look, if we're playing the game, chances are we saw the movie. So we don't need to play what we just watched. If games based off movies had a bit more independence (for instance different areas, events that happened before or after the movie, that kind of thing), there is a lot more room for enjoyment. 3) Get quality voice acting. I can't tell you how many games have been ruined by awful voice-overs. If, say, in Lord of the Rings Aragorn was voiced by a crappy voice actor, I would want as little to do with him as possible. I want voices to resemble the character, and if you don't do that, it puts a lot of us off. A bit of a tangent here but it is somewhat related. Why are there never games based off of books? One problem with movie adaptations of books is that they have to cut out plot details to make sitting in a movie theater bearable. Video games, on the other hand, provide a good medium to express literary works visually and not have to worry about cutting content, since a good game has a story that is much, much longer than any movie. |
Comments (Total Comments: 12) |
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- 06-29-2010, 04:24 PM
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I think the biggest problems for movies games are:
1. They are geared toward the younger audience, usually 2. They tend to be low budget With the first issue, I think a lot of developers feel like they can make a lot of cutbacks and make a game that isn't as good because they are trying to make a game that is usually for kids. Despite the fact there are older gamers out there and kids can also be picky with their games, I think this is what a lot of developers think. With the second issue, I know a lot of movie games are either made with a low budget and/or limited time which lowers the quality of the game. A lot of movie games sell well just because people liked the movie and/or are excited about it, so they start buying all the related stuff, so they don't usually put as much money into the game as they normally would. I agree with all your comments, graphics tend to be worse than other games when it comes to movie games and some of the best games are the ones that add new elements or take place after the movie did. As for voice acting, that is one of my biggest complaints with movie games (aside from the usually bad controls and camera) if I can notice the voice actor is not the original or it sounds completely different, that really bothers me. I'm not picky and usually don't pay that close of attention to it, so when it is so noticeable that I notice, that really bothers me. I think movie games could do a lot better if they put more time, thought and money into them, but, at least for the time being, I don't see it happening. |
- 06-29-2010, 05:35 PM
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Why are movie games generally so bad?
Publishers see them as a way to cash in on a movie's built-in marketing budget. A small investment by the publisher produces a bad game. But when combined with a typical blockbuster movie's massive marketing budget, the games are able to sell well. It's all about the bottom line with publishers. They want to make money. If investing more money into the game produces a better product, that doesn't mean a damn thing unless it also results in a bigger profit. I don't think that mindset is ever going to change. You just have to be grateful for the movie games that end up being decent, like Wolverine. |
- 06-29-2010, 08:17 PM
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Two exceptions to the rule: Wolverine Origins and Toy Story 3.
Those two games were better than could be expected, even if the latter was really, really geared toward the young crowd. |
- 06-29-2010, 08:37 PM
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I think it's because people in the movie business believe they are better than people in the gaming business.
The thought is always, "I can make this story better", instead of saying, hey, they came up with a great story, let's stick with it. I'm partially glad the Halo movie didn't become reality because I'm certain they would decide there was not enough love interest and have to include one. Cue the only other last remaining spartan who just happens to be the only one that ever understood John when he was younger. Wow, he didn't even know she was a part of the program, but Cortana did because... DUN DUN DUN, she is her mother! Oh yeah, let's also make stuff blow up and flash the camera around and make cuts like crazy so no one knows if it's the Halo movie or an incoherent FF Advent Children battle scene. Thanks Hollywood. You guys are frickin' geniuses. EDIT: Geez, I typed all that and realized I read it backwards... |
- 06-29-2010, 08:38 PM
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I haven't played Toy Story 3, but I agree on Wolverine. I also enjoyed Lord of the Rings: The Return of the King on the GameCube, lol. But my point is that most movie games are sucky, and I think BingoBrown nailed it with his point. Many executives (presumably) think these games that come with blockbuster movies don't need to be good, they just need to make some extra money.
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- 06-29-2010, 08:40 PM
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Well game movies are often bad too, lol. But the sample size for that is a lot smaller. You could make a blog ranting about game movies if you wanted to.
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- 06-29-2010, 08:43 PM
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I think it was LotR: Two Towers for the PS2 that was pretty kick ass too. You had this one part where you defended the fort (whatever it was called) and it was pretty epic.
Toy Story 3, in essence, is Grand Theft Auto for children (and adults who play games with children). Its great co-op gameplay focused on having a great time. Theres a short story mode that touches on the movie, but really only uses it as a jumping off point for the missions. |
- 06-29-2010, 09:59 PM
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I think publishers realize gamers have grown out of movie games. Movie games used to be awesome back in the day, but now they are synonymous with shovelware. Now publishers only focus on adding bullet points to the back of the box such as "ride a dinosaur from the movie!" or "Drive hovercrafts just like the movie!" etc. They advertise that you can play just like the characters in the movie so that kids will read it and say mommy I want that. That's all movie games are.
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- 06-30-2010, 12:00 PM
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Because it's all about cashing in on the license. Second, the game creators normally have to release the game ahead of schedule for the release of the movie.
Wolverine and Lord of the Rings Two Towers were exceptions. Another example is when an older movie is made into a game like with The Godfather and The Warriors both turned out well. The Warriors was good because Rockstar had a love affair with the cult movie and it showed in the game. The Godfather was good cause EA had time to work on the game since the franchise was long over. Even back in the last generation John Carpenter's The Thing was all right. |
- 06-30-2010, 12:48 PM
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There is a very simple answer, and you've all missed it.
Uwe Boll. |
- 06-30-2010, 01:15 PM
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Goldeneye broke all 3 of your rules.
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- 06-30-2010, 02:35 PM
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They are doomed to fail because they exist for the sole purpose of a quick cash in.
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