Too Human - Demo
By UnderHero5 07-19-2008 02:34 AM
I need to make a first blog post, to get the ball rolling, so I'll give a quick impression of Too Human.
In a word? "Fun"
In two words? "It's fun"
Three? "It was fun"
Six? "It was fun, I like it"
Okay, I'm done.
I don't think Too Human is going to win any awards (other than "Most Comparisons to DNF Dev Time"), but I came away from the demo wanting more.
I enjoyed the combat, which is performed by different directional presses of the right thumb stick. It's simple, but decent enough. It's not really much different than pressing a face button over and over... only difference is you're pressing toward the enemy you want to attack. Nothing ground breaking, but not bad.
I'm looking at the game as more of a Hack n' Slash than something like Devil May Cry, or God of War. As far as Hack n' Slash's go, the combat seems more deep than most.
I had a lot of fun collecting tons of loot, and the armor looks sweet, and there seems to be a large sum of it.
It had a decent soundtrack, I guess... I honestly don't remember it, so I guess you'd call what is in the demo "forgettable", but that's better than it standing out as "terrible".
Voice acting wasn't bad, but I'm easy to please.
A lot of people have been down on the graphics, but I must be easy to please there, too. I've been gaming for many years, and I guess I'm still not spoiled enough to call Too Human's graphics "poor". I thought the character models were decent. Textures were decent. On par with most other non AAA games of this generation.
The only thing about the graphics that really stood out for me were the animations.
Some of the combat animations seemed to be lacking frames, and were rather stiff and unconvincing. However, I only really noticed them when swinging my weapons around at the air. While I was actually fighting enemies, they seemed sufficient.
The game basically went from a tiny blip on my radar to a must buy. I enjoyed the demo that much. If any one hasn't tried it, please do. I'm sure the demo build is at least a little old, as well, so there may even be some improvements to the complaints most people have.
A friend of mine was complaining about how random the controls were, until I explained to him how they worked. He thought you did different moved by moving the stick in certain ways, rather than attacking enemies by pushing toward them. I have to wonder if more people have made this mistake.
For the record, I didn't have a problem with the camera at all. Just zoom out from your character a little bit, and recenter the camera as needed. It really did a decent job of moving itself around.
I give the demo 4.5 Jimmy Dean Lil Smokies out of 5.
|Comments (Total Comments: 4)|
|Ender - 07-19-2008, 09:47 AM|
|Chronis - 07-19-2008, 01:32 PM|
|UnderHero5 - 07-19-2008, 03:04 PM|
|Nibi - 07-19-2008, 07:51 PM|
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