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Review: Blacklight: Tango Down (XBLA)
By shipwreck 08-07-2010 09:11 AM
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Blacklight: Tango Down has been out for about a month now, trying to win the war against a gaming market that is saturated with military shooters. I figured now, would be a good time to drop into it and see how it was holding up and see if it was gaining a community. Developer Zombie Games has a history of making tactical shooters (Spec Ops, Delta Force), so they’re no greenhorns on the battlefield. Will Blacklight’s gameplay be enough to cause loyal COD players to defect, or will this game just be another casualty of war?
Tango Down will feel natural to anyone who’s played any of the Call of Duty series, as it incorporates the same type of peer-down-the-sights gameplay. The action moves at a little brisker pace, but kills still only take a couple of direct hits rather than requiring you to unload clip after clip. All the usual modes you’ve come to expect are included, so you get variations of deathmatch, capture the flag, domination, and last man standing. I spent the majority of the time for this review in team deathmatch, as it was the most populated variation and didn’t require as much time to get a match going. The server for team deathmatch always had plenty of combatants while the other modes are already hit and miss. I managed to get game of each mode in, but the less popular ones required some waiting for lobbies to fill. This game isn’t for those with a tendency to become impatient, as the standard Quick Match method of finding a game borders on misnomer. On average, it took me five minutes of searching and loading screens before the game would place me in a room and I could start playing. While the wait time isn’t totally unreasonable, it honestly deters me from trying to get a quick round in. Blacklight attempts a single player/co-op mode called Black Ops, but the four levels provided aren’t too enthralling. They all consist of moving from point to point in a linear fashion and dispensing of the groups of enemies that the game throws at you; extremely forgettable. Thematically, Blacklight is some kind of digital battlefield, a plot that is only vaguely explained in the game itself. The important things to take home are that each player has a high-tech visor that when activated allows for what is essentially X-Ray vision. This allows players to see where all enemies, teammates, and health and ammo dumps are located for a few seconds before needing to be recharged. It’s actually a pretty cool device, and if you have a couple friends coordinating when they are activating their visors, you can essentially keep tabs on the map at all times. Expanding on this technology theme, the grenades in the game are “Digi grenades” that blind the visors and provide a nice derezzing bubble effect. Speaking of graphical flair, the visuals in Tango Down are so crisp, it’s easy to forget that it’s a downloadable title. I’ve played retail first-person shooters with graphics well below what this game brings to the table. The framework of Blacklight: Tango Down is very much in the same vein of other persistent online shooters. Players not only accumulate points to gain overall rank, but are also awarded for individual goals such as X number of headshots or X number of kills with a specific weapon. Progression opens up more options for your equipment available at load out as well as additional weapon modifications; the more you play, the better gear you’ll acquire. You can also select a single piece of flair to attach to your gun in the form of small tags, which buff your stats. One complaint is that load out weapons are selected pre-match and, unless I’m missing something, can’t be changed mid-game. This is an annoyance as I find that I’d load into a level and realize that I should have went with a sniper rifle rather than the shotgun or vice-versa. This actually led to me sticking almost exclusively to the assault rifle so I’d have a happy medium of close quarter and ranged abilities. Plus, it just makes sense to power up a single weapon type and once I unlocked a scope, my kill count grew exponentially. Of course the problem with more experienced players having better gear becomes especially tricky when balancing the game. As I dropped in as a level 1 and worked my way up to a level 7 (the game caps at level 70), I was able to enjoy the matches even though I clearly had inferior gear. It’s not exactly an even playing field, but you can pick up dropped weapons, so you can usually find a more advanced weapon lying about. As is the norm for me, I generally finished in the middle of the pack, so the balancing doesn’t seem too far out of whack in most matches. The game does seem to have a difficult time selecting fair teams, though. I occasionally would get paired with an entire team of level 15 and under players and we’d somehow get pitted against a team full of nothing but level 30 and above players. Those fights were massacres, as my team repeatedly lost long distance firefights; their whole team had high-powered scoped rifles, ours did not. The game includes twelve different maps and most are laid out in a way that remind me of slightly older first-person shooters. Not to say they aren’t good maps, it’s just that their compact, multi-tiered alleyway design doesn’t quite have the intricacies of the top-tier modern shooters. I really dig a couple of the levels, though – particularly a long, narrow train station level that reminds me of Unreal Tournament’s High map. Since the levels all tend to be on the smaller size, spawn camping does become an issue. The game tries to combat this by placing unmanned turrets at each team’s base, but a few skilled snipers managed to take me out several times in a row before I realized what was happening. The turrets do generally succeed in letting you know that there is an enemy close by when you’ve just re-entered the match though. Honestly, Blacklight: Tango Down is a competent first-person shooter with a lot of replayability due to its persistent features and goals. Whether it’s worth taking time away from your first-person shooter of choice is really the issue. Really, my main gripe is the amount of time required to get in and out of matches. That needs to be remedied for Tango Down to truly capitalize on being an affordable FPS alternative that is just a few button presses away. Very Good Outstanding | Very Good | Fair | Poor | Awful Recommended Buy Price: $10.00 Current MSRP: $15.00 Blacklight: Tango Down was provided for review by Ignition Entertainment. The game was played for seven hours trying out both the single player and multiplayer modes. I accumulated 2 out of 12 Achievements for 10 GamerScore. Blacklight Tango Down is also available for the PC and coming soon to the PlayStation 3. |
Comments (Total Comments: 12) |
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- 08-07-2010, 10:05 AM
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Great review, hope to pick this up during a STEAM sale.
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- 08-07-2010, 10:21 AM
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Hmm, the xbox live arcade seems to be flooded with titles that would be great for 10, but aren't worth the 15 they cost. Thanks for the heads up Ship!
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- 08-07-2010, 10:30 AM
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I purchased this game after my friend spoke so highly of it. I dig it, but it's not perfect, nor can you expect it to be at $15. However, I found that it was just WAYYYYY too sensitive for me and I had trouble aiming as a result. Even after I turned sensitivity down, I was looking all over the place. I'm not the most graceful gamer, so this game is not for me. It's pretty neat though. I do like the ability to use the visor, and that you are vulnerable to attack when using it. I hate games where you can look at the map AND run around shooting.
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- 08-07-2010, 10:32 AM
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You can actually switch to any of the 4 loadouts you create before a match starts. Any time during the match you can press the back button and select loadouts to pick any of the 4 you created.
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- 08-07-2010, 10:58 AM
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jarish is correct, hit the Back button and go to 'Loadout,' then you can choose a different one. You'll respawn with it. It's not exactly easy to see, though, and I think my biggest complaint with the game is the menus need some work. It also lacks a join-in-progress feature, which is why matches take so long to find. Speaking of which, you think match times are bad now, you should have been there at launch!
But yeah, it's a great game and I'm happy Zombie is already working on the sequel. Like you said, weapon balancing is pretty well done, and I dropped MW2 almost as soon as this was released (personal preference). |
- 08-07-2010, 11:49 AM
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Looks interesting im waiting for the ps3 release. 10 would be a sweet spot
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- 08-07-2010, 02:38 PM
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If Black Light Tango Down is "very good," then that has to lower the standards for just about every shooter ever made. The map designs are forgettable, as are the weapons that lack a feeling of power, the overall presentation is just amateur, and the HRV does nothing to improve upon the FPS experience. Spawn point mechanics are wack as well.
The only positive thing you could say about this game is that it works as a shooter with a progression system, and if that's all you need -- well where have you been for the past 10 years? Anyways, at least don't buy this game for Steam. It will take you 10-15 minutes to find a match, and that's only if you choose the popular game modes (team death match). Sorry to sound so bitter, but it has to be a crime to charge people money for this. This is only my opinion so nice review regardless. |
- 08-07-2010, 03:36 PM
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I would have to agree it's a pretty good game. Still, I am waiting for a patch to come out which addresses some issues before I go back to it.
It requires a lot of skill to play and once you get to higher levels I think it is more comparable to Counter Strike than Call of Duty. Sure, the aim down sight option is there but the guns are upgradable so you can strafe and fire from the hip. The advantage at higher levels I would have to say is extreme. Since you start with basically nothing the game does not even start out fun. Once you reach a high rank with guns that you can strafe/hip fire with along with proximity mines you will pretty much annihilate any noob that dares to challenge you. Another issue is the matchmaking as you said- It takes long now because less people are playing. I expect numbers to be sufficient enough after a patch is released, or at least I hope so. The game does lack some polish, the developers are kind of new to the game but they do say they care about it. Things like minigames when planting the bomb add fun but they lack ingame instructions. New players may be confused about many aspects of the game that can only be answered online. |
- 08-07-2010, 04:12 PM
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I tried the demo, and as you mentioned, it takes way too long to start a match. Five minutes is unacceptable, especially for a quick match.
On top of that, the developers are already working on a sequel, so I guess future map packs are not happening. This game feels like it's incomplete and the "real version" will be the sequel. |
- 08-07-2010, 10:20 PM
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when i heard about this game i was really impressed to find out it would be an XBLA game, it looked great. but judging by this review I'm not gonna get this one. Maybe the sequel if they price it at 10 but COD is still my number 1 for now
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- 08-08-2010, 11:43 AM
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Thanks for this -- I was hoping you'd review this game! I almost picked this title up on day one until I read the game developers are never planning on releasing DLC for BLTD. Kinda sad - I'll probably grab it on PSN when it goes on sale...
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- 08-14-2010, 11:58 AM
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jera, you're not going to purchase this game because of no future dlc? wow that's a shame, you're missing out. I got the game recently and people are expecting a mw2 like experience for 25% of the price. C'mon stop kidding yourselves and take it for what it is. Sure it's not perfect and it has it's flaws but every game does nowadays. I really like the game and you have to play for awhile to unlock new attachments and such which then makes the game more fun. If you've played bad company, cod, rainbow six, killzone then this is kinda like all of those combined but to an extent. I tried the demo for an hour and was skeptical but am glad I got it now and the recommended buy price is about right. By the way, don't judge a game by review just try it out for yourself. The only thing bad I have to say overall is the wait time to find a match but that's only sometimes not always and i've spent 4 minutes waiting for a match once at the most but no biggie for me, pip takes cares of that as i'll watch tv while I wait.
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