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Go Back   Cheap Ass Gamer > Blogs > The Original Shipwreck > Review: Homefront (PlayStation 3)
shipwreck's Avatar

Review: Homefront (PlayStation 3)

By shipwreck 03-16-2011 08:02 AM
Updated by shipwreck 03-16-2011 08:37 AM
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Set in the near future of 2027, Homefront tells the frightening tale of a United States that has been forcefully occupied by a reunified Korea. The game opens in a war-ravaged Colorado town with Americans being bound and herded into work camps while less fortunate souls are executed in the streets as their screaming children look on. It’s heavy stuff and sets a tone that many games fail at mastering – probably in no short part due to the game being written by the author of Red Dawn and Apocalypse Now. With such a strong start and concept, does Homefront deliver the next great first-person shooter?

The scenery certainly succeeds in evoking emotions. I fought through familiar-looking suburbs, elementary schools, big box stores, and a Little League field that was now home to a mass grave. I even defended patriotic American landmarks like the Golden Gate Bridge and Hooters. Yes, that Hooters. The game contains several real-world brands ranging from Pabst Blue Ribbon to White Castle and Coffee Beanery. I actually think the product placements work well in Homefront as they are immediately recognizable and don’t seem out of place, but rather cement the setting. The ambiance and backstory are effective and highlight that the game’s premise of fighting as a small band of civilian freedom fighters had a lot of promise.

This is a promise that goes unfulfilled by a game that is simply an adequate first-person shooter. I never got the sense that my misfit team was any different than the numerous special ops teams I’ve suited up with in other games. Throughout the majority of the four-hour campaign, I was accompanied by three compatriots. One of these three is named Connor and you can tell he’s the leader because he is constantly shouting profanities at you or giving memorable lines such as “Aim for the head. Make every bullet count.” (Note: shooting enemies in the head does in fact kill them faster, but ammo is abundant.) If you somehow forget that Connor is the leader, maybe the fact that he has an icon that says “Follow” above him for pretty much the entire game will act as a reminder. Yes, Connor is your tour guide through the linear paths of war-torn America. Should you forget this and wander off, let’s say to track down one of the shiny newspaper collectibles, Connor will suddenly channel the spirit of Scorpion and repeatedly yell “Get over here!” until you comply.

As great as the atmosphere in Homefront is, I found presentation issues that would consistently pull me out of the moment. The game is very fast-paced with a good sense of urgency to move forward, yet every time your team gets to a closed door there's a lot of awkward standing about waiting for one of your companions to decide it's time to kick it down. The scripting is poor as I often found myself wondering if I needed to do something else to trigger the next event, when in fact I did not. I was just supposed to wait for my AI teammates to open a door, climb a ladder, or push an object out of the way. They certainly seemed hesitant to perform these actions, yet had little issue trying to stand in the exact same place as I was. On more than one occasion I was behind cover and had enemies lined up in my sights only to have a teammate nudge me out into the open and into a hail of bullets. I know this is a good cover spot. That’s why I chose it! Find your own.

As far as the actual shooting goes, it works fine (especially if you shoot them in the head). You aim down the sights to snap and zoom to targets as they foolishly pop up from cover and you’ll use a variety of scoped weapons along with the occasional shotgun or sniper rifle. While the enemies may not be the brightest when running in and out of cover, they are dead-eyes, so if you stay out in the open you will be almost immediately cut to ribbons. This wouldn’t be too much of an issue, but I felt like I had no idea why I was dying a lot of the time. This could be the result of enemies magically repopulating areas I had already cleared out or the fact that it’s easy to be instantly killed by a rocket.

As a military first-person shooter, Homefront hits on many of the hallmarks that we've come to expect outside of the standard gunfire. Man a turret while riding on top of a Humvee. Check. Stealth mission in which your squad mate marks targets for you to snipe. Yup. The almighty trinity of helicopters: ones you shoot down, ones that you pilot, and ones that you get shot down in. You better believe it. Fancy targeting weapon that let's you remotely call in artillery. Target acquired. Homefront pulls off most of these excursions competently enough, but besides the surprisingly well done level of piloting an Apache, the rest of the game’s “moments” have already been jumbled in my brain with “moments” from other similar shooters.

With such a succinct solo campaign, Homefront hopes to hook players with its multiplayer. As with the single player, shooter fans will be familiar with the game’s online offerings. There’s a persistent leveling system that unlocks new equipment and abilities and completing challenges with each weapon presents you with customizeable accessories for that weapon. In addition to the loadouts you bring into the matches, performing well will earn you Battle Points which can be used to purchase special weapons like rocket launchers or saved up to spawn in vehicles like tanks and helicopters. Gameplay types are limited to Team DeathMatch and Ground Control (and a combination of the two called Battle Commander). Ground Control is the clear winner with both teams fighting for control of three areas on one of the six maps. Matches move quickly and even if my team was getting rocked, I constantly found myself in satisfying firefights or earning points by trying to recapture areas. All in all, it’s a fun multiplayer experience with a bevy of goals to chase down.

Homefront is a difficult game to recommend as it has so many excellent competitors and so closely follows the footsteps laid out by the Call of Duty and Battlefield series. The incredibly short campaign doesn’t excel due to dated game design and characters that fail to be anything but stereotypical. The multiplayer is well done, but I don’t know how long it will keep players from returning to their mainstay shooter.

Fair
Outstanding | Very Good | Fair | Poor | Awful

Recommended Buy Price: $30.00
Current MSRP: $59.99

Homefront was provided for review by THQ. I completed the single player campaign on Normal in four hours. I accumulated 14 out of 48 Trophies. Homefront is also available for Xbox 360 and PC.

 Comments (Total Comments: 35)  

Kung Fu ZEPHYR's Avatar
If you're not first . . . you're last!

Good review ship! I will wait for the $29.99 range before I get this game.
E*Master's Avatar
When are the video reviews coming that utilize that cool green screen you got?
The problem waiting for a $30 price is by that time, the MP will be nothing more than a shell....and without the MP, it sounds as if its not worth $30 even.
Catch 22
Thanks for the heads up..thinking rental
Sounds like another case of designers putting all their resources and time into the game's atmosphere and appearance. This leaves little time or money to create a longer campaign or unique gameplay elements.
Fear No Darkness's Avatar
@naf. True Story.
Man, so glad I passed on getting this at the last minute.
I really liked the game and felt that the game was better than "average", I reviewed it for Brutal Gamer and felt that while the single player was short, the story was really effective. The multiplayer wasn't as complex (it's pretty much team DM or ground control), it focuses on the modes that most people enjoy.

I will say that Homefront has some of the largest mission environments, especially in the last half of the game.

On a related note, while I don't have my copy in front of me, I reviewed it for PS3 and noticed the "Only on PlayStation" tag on the boxart. Is this legit? I don't recall having access to anything PlayStation exclusive in my review copy of Homefront.
shipwreck's Avatar
@retrovertigo No, the copy I have does not say "Only on PlayStation". That's just a goof on the boxart that I grabbed for the review.
woodcan's Avatar
I decided to pick the game up at the last minute when Amazon bumped the GC up to $15. With credit I ended up getting the game myself for about $30 with the future $15 credit to boot. I haven't played the single-player yet but at least with the multi-player I was able to play yesterday afternoon I really enjoyed it. Of course it's no Call of Duty game but then again what is? When MOH came out I was entrenched in MW2 but played the hell out of the MOH MP because I enjoyed the change in gameplay as I have for this game.
Shimrra's Avatar
I think I snag this one up when it drops to $20 on the PC.
willc23's Avatar
To those that are considering a rental, to unlock the full multiplayer you must have the one-use code. There is an option to purchase online.

To me the MP has the pacing of BFBC2, without the class based characters. Big maps with lots of snipers. I like that it kept the COD control scheme. I also liked that the HUD map is located in the lower left corner. That is an option I would like in future CODs. One small thing that I thought was pretty cool was the background noise. I actually heard birds chirping on one map.

Had some problems getting a match last night due to their servers being overwhelmed, which was pretty disappointing This seems to be the new norm for popular games on release day/week.


All in all (1 hour of MP only) it seems to be a decent stopgap between the next release of COD or BF.

Disclaimer: picked it up for $30 at Best Buy after reward zone certificates.
meager's Avatar
This game reminds me a lot of Turning Point Fall Of Liberty. Not only does it have the same America-Under-Seige! theme, but it follows a very pre-scripted formula. Homefront is a better game, of course, thanks to good shooting mechanics.

I just have a real problem with how slow the walking-n-talking sequences were. Ugh.

But Ship, thanks for your early tweet yesterday about the game's length. Saved me $56 cuz I decided just to rent it.
ElektroDragon's Avatar
OMFG.... completing the Single Player on Normal only gets you 14 out of 48 achievements/trophies? No wonder the game is bombing!
Malicite's Avatar
For a game that seems like it should be only there because of the single player story being to MP heavy seems inane. Why would I care about the MP in this? I want to play Red Dawn not do stuff that I can do in better MP games... I was really excited for this because of that but now I'm just dissapoint.
Thanks for the review Ship. I have been looking forward to this game for months. I thought, finally a new shooter with a good compelling story for it’s campaign. I am so disappointed to see that the campaign is short and does not live up to it’s potential. Wish Valve would have had a shot at doing this one.

Note to Developers: Stop trying to do COD and Battlefield MP (They Own It) and gives us a good eight-ten hour campaign. I would pay $60 for that.
limelight022's Avatar
I'll buy it when it goes for "The Singularity Special" @ $15.99
Does anyone know if there's bot support for multiplayer?
xGunCrazyx's Avatar
The book was actually pretty good. I'm hoping that if they don't make another game, they will at least write one more book.

I have yet to play the single player because I have finals this week, but what little of multiplayer I have enjoyed. The only thing that sucks is that my computer will not output any of the audio from the game, which is looking like a common issue of the game for a lot of people on the Steam forum. Hopefully they will patch the game soon :(
Destructoid just reported PS3 and Xbox360 Versions of Homefront for sale on line at Walmart and Amazon: $41.96.
4 hours? Yeesh... Luckily I decided not to get it and cancelled my reservation yesterday.


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