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Review: Ms. Splosion Man (Xbox Live Arcade)
By shipwreck 07-14-2011 08:10 PM
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1635 views |
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After two years, Twisted Pixel has realized that it was not good that the ‘Splosion Man should be alone; thus, they have made a companion fit for him. I’m not sure if this process involved any ribs, but given ‘Splosion Man’s penchant for meat, if there were, they were probably barbecued. The main difference between ‘Splosion Man and Mrs. Splosion Man is that she is pink and she has a bow on her head. I know, get right out of town. Oh, and she doesn’t have an apostrophe in her name. Is that difference just as annoying to read as it is to type? Don’t let her cutesiness fool you though, this is one tough mama of a platformer that will have you questioning why you are screaming so loudly at your television.
Ms. Splosion Man’s got the charm of an overly energetic ten-year-old girl, but she isn’t entirely made of sugar and spice and all things nice. She’s mainly the embodiment of hit girly references from the eighties, nineties, and today; a chatty Cathy spewing forth movie and TV lines and song lyrics nearly non-stop as she fidgets about skipping and breaking out dance moves. And I couldn’t help but have a smile break out on my face as she manically yelled out catchphrases from Punky Brewster and Dirty Dancing, sang choruses from TLC and Cyndi Lauper, and mimic the dance steps of Beyonce and Carlton Banks. She’s a walking girly stereotype (the hidden collectibles in the game are even shoes) but she’s such a truly outrageous character that it’s a fun time even when her quotes are frequently reused. Well, most of it is fun, I think. A couple new implements such as zip lines and Donkey Kong Country-style launching cannons offer new twists on the otherwise unchanged triple-splosion gameplay that Splosion Man introduced. These new mechanics and doodads fit nicely into the structure, but like her dialogue, the levels become repetitious. Visually, there is some novelty as you actually break out of the lab setting in this game and there’s an insane amount of clever variety between each of the game’s stages. It’s just that Ms. Splosion Man’s levels are constructed to murder you. I’m not so sure I’d go so far as calling the layouts unfair, but I may have yelled out something along those lines after a series of frustrating deaths. Unless you have psychic powers, there is no way to predict what the game wants you to do with split-second timing. For instance, it’s not unusual to miraculously make your way through twenty consecutive jumps between walls, moving platforms, and mid-air explosive barrels only to discover that you should have launched yourself left instead of right because that’s where the next off-screen barrel was. So it’s back to the beginning of that sequence with the knowledge that you must now go left, only to find that once you’ve gone left that you land on a platform where a laser wall zooms across and instantaneously kills you. What, you didn’t know you need to quickly run right after you landed? Back to the checkpoint to go through all those jumps again! Even the best of levels become repetitious if you have to play through them billions of times. Clearing each level is an incremental process of not only mastering the puzzle and precision platforming elements, but in memorization as well. I also found that with so much going on, I’d sometimes even die in sections that I knew simply because I’d lose track of where Ms. Splosion Man was due to the silhouette she leaves behind after sploding. While the original ‘Splosion Man had some of this, it just seems like the difficulty bar has been raised in the sequel. It’s not so much figuring out where to go next to work through a contraption of a level, but rather figuring out where there isn’t a bottomless pit, pool of acid, or laser wall ready to pounce. Each level can be completed in about five minutes, but the distance between checkpoints can be excruciating and it wasn’t unusual for it to take me fifteen to twenty minutes on stages after the halfway point in the game. This made me pass by a lot of areas I knew contained hidden shoes, simply because I didn’t want to do a section over again. That said, most of the time clearing a level of Ms. Splosion Man carries a great deal of satisfaction, but sometimes that satisfaction felt more like relief to me. If it sounds like I’m overly down on the game, I assure you I’m not. I just want people to know what they’re getting into. There were certainly several times where I was close to throwing a controller, but mixed amongst those are incredible moments that are some of the best pure platforming that you’ll find anywhere. Above all, this game is of course more ‘Splosion Man and there is a ton of content here including secret exits, hidden shoes, and even a separate co-op campaign. Throw in the ridiculous extras in the form of music videos and live-action shorts that Twisted Pixel is famous for and it’s amazing what you get for ten dollars. Plus the final boss seemingly dares you to not grin widely and forgive every instance where the game wronged you. Very Good Outstanding | Very Good | Fair | Poor | Awful Recommended Buy Price: $10.00 Current MSRP: $10.00 Ms. Splosion Man was provided for review by Twisted Pixel. I completed the single player campaign in 11 hours accumulating 3 out of 12 Achievements for 25 GamerScore. Ms. Splosion Man is available exclusively on Xbox Live Arcade. |
Comments (Total Comments: 22) |
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- 07-14-2011, 08:13 PM
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thanks, looks like even tho it's harder, it's still good. i need to finish the first one.
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- 07-14-2011, 08:46 PM
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The first game totally kicked my butt, so I have no chance on this one. But I'm sure that won't stop me from buying it when it goes on sale...
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- 07-14-2011, 09:03 PM
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Funny I heard this game was going to be easier than Splosion Man. Splosion Man infuriated me, esp that first boss. I almost put down the game indef. because of that boss.
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- 07-14-2011, 09:15 PM
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Great review and couldn't agree more about the "personality quirks". Solid gameplay and platforming, but if you were turned off by (Mr.) 'Splosion Man's antics, I doubt Ms. will do by you any better.
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- 07-14-2011, 09:26 PM
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With this and comic jumper I honestly wonder if Twisted Pixel plays their games too much and doesn't realize how hard they are making them.
I'm still on world 1 in Ms. splosion man and I don't find it that hard, but I beat splosion man and I could imagine a kid buying this game and not being able to beat a lot of the levels (I guess you can skip checkpoints and skip levels if you die enough). |
- 07-14-2011, 09:48 PM
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she has a bow on her head. I know, get right out of town.
Was that a Wayne's World reference? Nice!!! ![]() |
- 07-14-2011, 09:54 PM
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11 hours for 25GS... how hard are the achievements!
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- 07-14-2011, 10:11 PM
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running on the beard engine.
I thought that was hilarious (Inside in-game joke) |
- 07-15-2011, 12:49 AM
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"I completed the single player campaign in 11 hours accumulating 3 out of 12 Achievements for 25 GamerScore."
That's definitely a turn off, the first one was pretty challenging in itself. |
- 07-15-2011, 01:35 AM
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great game, totally worth the 800 points. P
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- 07-15-2011, 02:26 AM
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Beating the game alone gives you 20 GamerScore, so your achievement total cannot be correct. 5 GS for blowing up 10 pieces of scenery (which you get on the first or second level) and I imagine you found 1 secret exit for 15 GS. So I would imagine you had 40 GS. You can also easily get 5 GS for racing a ghost from the leader boards.
Anywho, good review |
- 07-15-2011, 06:59 AM
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@locolukah Nope, I have 25 GamerScore. You don't get 20 GamerScore for beating the game, you get 20 GamerScore for completing every single player level. I finished the game and still have a couple single player levels to go back and complete.
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- 07-15-2011, 07:22 AM
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Holy shit. 11 hours and only 25 gamerscore?!? I was going to wait for it to go on sale but this seals the deal.
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- 07-15-2011, 07:53 AM
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I loved Splosion Man so I'm defenitly picking this up. Great review once again Ship!
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- 07-15-2011, 08:20 AM
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Good review Ship. I was in the beta, and the early levels I played seemed easier than those on 'Splosion Man. Bought the full, game, but have not played it yet.
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- 07-15-2011, 02:53 PM
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Wimps
I love how when games like Super Meat Boy come out people applaud it for it's difficulty but now this is out and all the comments are whining about how shipwreck only has 25 gamerscore after 11 hours. This is EXACTLY the kind of challenge I love in video games. |
- 07-15-2011, 04:46 PM
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Wayne's World references? Nice.
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- 07-15-2011, 07:51 PM
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I pretty much never buy XBLA games on Day One anymore, but I made an exception for this one. The 800 point price made it a no-brainer for me. Haven't had a lot of time to play it yet, so I'm only up to 1-12, but I'm absolutely loving it. And yeah, it's difficult in spots, but not frustratingly so.
Still haven't found a hidden exit yet, though. |
- 07-16-2011, 12:25 AM
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The game features so many female stereotypes that I cringed playing the demo. It's worse than Super Princess Peach.
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- 07-16-2011, 12:35 AM
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I never "applauded" SMB. I think that game is way too
ing hard as well. I have a shit ton of games, so I personally don't have time to spend on an infuriatingly frustrating game...at least until it's on sale. |
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Very Good

ing hard as well. I have a shit ton of games, so I personally don't have time to spend on an infuriatingly frustrating game...at least until it's on sale.

The Original Shipwreck