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Go Back   Cheap Ass Gamer > Blogs > budz's Blog > NFL Blitz Demo Review (360)
budz's Avatar

NFL Blitz Demo Review (360)

By budz 01-04-2012 04:56 PM
726
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It's 1999 all over again!
It's a little weird (read: stupid) that this game is coming out 4 months after the season started, but here it is: NFL Blitz. Today I downloaded the demo... and, as a fan of the arcade classic, it's a little "out of bounds".



Not a Screencap from "The Dark Knight Rises" Trailer
Graphics: They're great and capture the essence of NFL Blitz overall. Although they do look a little "Madden-like" instead of the steroid-fueled player models of yesteryear, The isometric view is still there and is still over-the-top in animations (although it is quite toned down in one area, but more on that later). Instant replays are there, but I feel that they bring down the game, even though they're not seen on EVERY touchdown. (Then again, I hate them on every sports game, even sim-sports. Maybe it's just me.)

Sound: The original announcer (same guy from NBA Jam, awesome) is here, along with... some other guy (He's okay overall). They interact with one another, and helps limit the same soundbites you heard a million times in NBA Jam. Hits and powerup sounds are fine, and there's no stupid current-hits soundtrack that EA likes to do with every other game.



Admit it: Your First Thought was a Pat Tillman Joke Too...

Control: Not what I expected. On the offensive side, you spin move by hitting the RT twice, and juke with RT + X button. They work okay, but I wasn't able to effectively use it on the computer opponent during my time with the demo. You hike the ball with A button and pass to the flashing player with the B button. I (even back then) wish that I could have more than one option to throw to, especially now that controllers have dual analog sticks. It's a wasted opportunity, especially since even NBA JAM missed up their controls (which I like).

On the defensive side, you switch (randomly) with the B button, and dive with the A button. It's simple, and works fine, but I just wished that they considered the new Madden scheme where you can point to the player with the stick to pick him instead of wildly tapping "B" until you get the player you want.

You also control field goals and punts by a "back and forth, tap "A" at the right moment" meter. It works fine because I didn't appreciate the random "semi-automatic" field goals of the original Blitz, and although it's new, it still brings that arcade feel. Point afters are also still automatic, which is convenient as well.

Gameplay: It's Blitz, for better or for worse.



Which team does Michael Vick play on again?
There's 2 pages of plays for the offense, and a whooping 1 page for defense. But you don't play this game as a defense playbook-simulation. You whip the long ball in this game a lot here. In fact, I didn't see a single running play in my playbook, although I saw the computer run a draw on me. (so confused...) But passing is fine by me on defense, as long as you beat the tar out of the wide receiver after the play... which you can't.

You see, in my opinion, they (EA, or the NFL, who knows?) omitted late-hits in this entry along with pile-drivers, German suplexes, and most of the other insane tackles of yesteryear.

Fun: Since it's only the demo, I have no idea if the online-play or the Blitz-card single player is worth the price of $15. But for the main gameplay, it's okay. I would prefer this to be a $10 game (especially since it came so late!), but with no late-hits, even local multiplayer would be lackluster than what it could have been.

Bottom Line:



I Miss the 'Roids!

 Comments (Total Comments: 6)  

4thHorseman's Avatar
Had similar complaints playing the main game. I don't like multiplayer stuff, so I'm not sure if I'm even going to take it online. But single player wise, it wasn't what I was expecting and was greatly let down.
mitch079's Avatar
No late hits? BOOOOOOOOOOOOOOOO!
CD6405's Avatar
The NFL wouldn't allow late hits because it would go against their recent policy to cut down on big hits on defenseless players. It sucks, but they don't want to "tarnish" their image.
budz's Avatar
Despite no late hits... I bought the game anyway. I'll give you the full review soon!
radioactivez0r's Avatar
I remember the N64 game switching through the players before the snap semi-randomly, but after that it would switch to the guy closest to the ball, no? Does that not happen here?

Also, even if you can't elbow drop dudes after the play is over, are the tackles themselves all tame? Can you spear a dude like a missile? I'll have ot check it out myself.
budz's Avatar
good question radioactivez0r.

To be fair, after buying the game, I am noticing A LOT more powerbombs, german suplexes, head first dives and more goofy tackles from yesteryear. So yes, it's worth checking the demo out and checking for yourself. One more thing: changing the length of the quarter is impossible. Expect a 30 min. game each go-around.

As for whether it's worth $15, I don't know. I would have preferred to pay $10 like I said. But local multiplayer is still great (even w/o late hits) and single player is not bad either. As a old-school fan, it's a must buy.

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