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Review: Tony Hawk's Pro Skater HD (XBLA)
By shipwreck 07-24-2012 09:33 AM
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I don’t think it’s much of a stretch to say I majored in Tony Hawk in college and in my spare time took some mechanical engineering classes. Tony Hawk’s Pro Skater 1 and 2 still find spots in my top five favorite games of all time. Heck, the series is the reason I bought a PlayStation 2 just weeks before the Xbox I had on reserve (to play THPS 2X) launched. My future wife didn’t even blink an eye when I told her I’d have to wait almost half a year to play THPS 3 if I hadn’t impulse purchased a PS2 that very day. (That’s probably when I knew I should definitely marry her… it’s hard to find that special someone that understands your addiction to videogame skateboarding.) And as the years passed I continued to eagerly anticipate each game in the series. I was on board even when they added so many unnecessary and convoluted mechanics like the Matrix-inspired “Nailing the Trick”. I could look past these misguided additions to the games because the core mechanics I got so much satisfaction from were still tightly packed underneath. Then Activision decided I literally had to be on board with Tony Hawk: Ride AND, inconceivably, a sequel … and, well, that was not what I wanted from a Tony Hawk game. But like the hawk of lore rising from the ashes (that would be a better analogy if this was a Rivers Phoenix game), a remake of the first two games has emerged in the form of Tony Hawk’s Pro Skater HD. Does it take me back to my fraternity house days, can it still hold up after all this time, and, good God, did the studio behind Tony Hawk: Ride actually make this?
Yes, Robomodo did make the Ride games, but I forgive them because Tony Hawk’s Pro Skater HD has saved the future of the series by going back in time. (As a side note, that Pitbull song was playing on the radio when I composed that sentence… so that guy really shows up in everything. Okay, back to the game.) This is the Tony Hawk that had me obsessing over every goal, every gap, and every high score with every skater. The visuals have been given a bump up to HD, but I’d say it’s probably the equivalent of how your mind assumes the old games look at this point. It’s not a graphical powerhouse, but it’s clean and has been updated to run in widescreen. Most importantly, it’s really nice to get back into stringing ridiculous combos together in levels that faithfully recreate environments that are forever burned into my subconscious. And just like the confines, the controls are instantly memorable and do an excellent job of recapturing what made the early Tony Hawk games the most addictive two minutes in gaming. It controls wonderfully and is smooth, but feels ever-so-slightly different than the originals. Maybe it’s slightly slower or the gravity is a bit on the lighter side, but it’s still a joy to play. Although Tony Hawk’s Pro Skater HD is representative of the first two games in the franchise, it’s not the entirety of the pair of titles. It is instead a collection of seven levels picked from those original games that can be played with the Tony Hawk’s Pro Skater 2 rule-set (ie. You can manual to link tricks). I have to say that it’s a bummer the full assortment of levels is not included, as it seems almost criminal to leave out stages like Philadelphia and New York City. As such, the number of levels feels on the skimpy side, but the game has been restructured to remove the Competition levels (which always felt like the weakest concept in the older games). Instead, every level has ten goals to chase down like collecting letters to spell SKATE, hitting high scores, and finding the Secret DVD (formerly a VHS tape). Of course the overall Gap List returns, but it didn’t seem to unlock anything other than a sense of self worth once I’d conquered all the gaps. Purists of the original games will lament that the full soundtrack isn’t included, but seven of the fourteen tracks are from the original games (six from THPS2) and the seven new songs still carry the same vibe. Other changes include the roster of characters being shuffled to inject some current skaters and removing Spider-Man because I’m sure licensing is a nightmare. Most of the customization options didn’t make it into this game so there is no Create A Park or Create A Skater (although you can play as your Avatar). At this point I feel like I’m focusing too much on what isn’t included for a game I greatly enjoy, so how bout we start focusing on the new additions? Robomodo has smartly included pause screen maps that allow you to quickly look to see where goals and gaps are located in the levels. This is perfect for new players, as finding all of these originally was a big reason why videogame cheat sites exist today. Also, in a Trials HD-inspired move, the Back button has been mapped to let you do a quick restart of the level since you’ll invariably want to do that many, many times when your run has suddenly gone face down into the pavement. There were several new modes added to the game to help in providing fresh content. Hawkman mode challenges you to collect all of the pellets in a level (ala Pac-Man) as fast as you can while requiring you to perform specific maneuvers like grinding, manualing, or doing an air trick to get credit for each pellet. I’m not completely sold on this mode, but I’ll be damned if it’s not one of the most challenging modes to ever appear in the series. Maybe it’s just because it introduces a lot of trick lines that I never used in the past, but it’s tough. There’s also a Big Head mode where you must do combos to keep the growth of your head to a minimum for as long as possible before it explodes like a piñata. Again, this mode is okay, but doesn’t hold up to the classic two minute style. The mode that really has me excited is Projectives. This adds all new, even more challenging goals to each level and I couldn’t be more thrilled. Having new stuff to do in levels that I love and am extremely familiarly with is exactly the type of addition I can get behind. These goals include even higher scores and elements from later Tony Hawk games like collecting letters that spell out C-O-M-B-O. Rounding out the game’s features are online multiplayer (sorry, no local multiplayer) modes like the classic Graffiti and online leaderboards. I briefly tried the online and it was laggy at first, but then smoothed out. I honestly am more of a solo player when it comes to these games, so I’m not likely to play this much for multiplayer. As a re-imagined or greatest hits title of the duo of original games, Tony Hawk’s Pro Skater HD is a great way to get sucked back into the series. There is plenty of life left in the two-minutes of challenging fun model and the five years I’ve waited for a proper return to the series has just made me realize how much I’ve been missing these games. The limited level selection may be a slight downfall of the game, but when you consider I’ve spent over twenty hours in those levels and across the various modes trying to unlock everything in the game I really don’t think the $15 asking price is unreasonable. Even though it may seem like there’s not a lot of game here, there is an enormous draw to keep going back and improving. There’s a reason I’d like more; they just don’t make games like this anymore and Tony Hawk’s Pro Skater HD is proof that they should. My name is Shipwreck and I’m addicted to Tony Hawk. Very Good Outstanding | Very Good | Fair | Poor | Awful Recommended Buy Price: $15.00 Current MSRP: $15.00 Tony Hawk’s Pro Skater HD was provided for review by Activision. I played the game for 21 hours accumulating 16 out of 16 Achievements for 400 GamerScore. The game is currently only available for Xbox Live Arcade, but will be releasing at a later date for PlayStation 3 and PC. |
Comments (Total Comments: 40) |
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- 07-24-2012, 09:41 AM
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You're kidding right?
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- 07-24-2012, 09:46 AM
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Need to get more points to buy this, played THPS2 when it came out for Dreamcast. Just a little confused why the demo doesnt let you finish the 2 minute stage, ends after about 1 minute 45 seconds.
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- 07-24-2012, 09:46 AM
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I can't tell if you're serious or not... there are pages upon pages on neogaf about how terrible this game turned out.
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- 07-24-2012, 09:54 AM
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There are pages and pages on neogaf about how terrible everything is. I greatly enjoy this game.
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- 07-24-2012, 09:59 AM
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I blindly bought in day one after one 90 sec demo run - my 2 major deal breakers are NO control over the soundtrack playback (the new tracks are horrid and stand out badly) and they did something weird when recreating the engine to support avatars. I thought the whole engine was busted til I went to the dash and changed Max height/weight to minimum. I know it's been just shy of 12 yrs but I never saw weight in create a skater have any real effect on performance...
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- 07-24-2012, 10:09 AM
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I wasn't expecting people to consider this a controversial review. Oh well, I'm Looking forward to the super-can review next.
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- 07-24-2012, 10:11 AM
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@mcpeepants What do you mean you have no control over the soundtrack? The game supports custom soundtracks through the 360. You can literally create the entire original soundtrack if you wanted or listen to anything you want while you play. This is an extremely trivial issue that I just can't imagine is a legitimate deal breaker.
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- 07-24-2012, 10:21 AM
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I completely agree with Shipwreck's review. I am having a blast with this game. I loved everything up to Ride and this game takes me back.
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- 07-24-2012, 10:35 AM
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I was really looking forward to this game as like everyone, I loved the first 3 games sooooo much. When I fired the game up I was so disappointed and here's why, the physics. This game is not just an HD version of the old levels. They messed with the physics which implies to me that code could not be ported for some reason, which would explain why this game took kind of a long time. Go play the old games right now if you can. The physics are really quite different. I've actually played some of the old stuff in the past month. The physics in THPS hd are just... weird and floaty comparatively. I noticed it a lot when I'd go to land certain tricks from big air and it was like the game would just kind of not know what to do at certain angles and throw me from the board. The visuals are fine to me, but I really don't like the physics and thus didn't purchase the full game after playing the demo. The game does bring back that nostalgic feel though and reminds me of the hours and hours I spent trying to unlock everything. If it scratches your itch, buy it. For me though, it was just too different.
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- 07-24-2012, 11:22 AM
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I agree with ericdrum. It just feels off. (Spins are slower)
But I'm glad Shipwreck is having fun with it. |
- 07-24-2012, 11:57 AM
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Supporting custom soundtracks (which the 360 doesn't even integrate as well as the original XBox did) is not the same as including the original tracks in the game. There's a reason people are happy about Jet Set Radio managing to get the entire original tracklist.
This game has not aged well and this is a pretty awful offering for 15 bucks, especially considering the small (and questionable) course selection. Glad an error message on Live stopped me from buying it on impulse right when it came out. And it's not just NeoGAF not liking this game. The thread on this site hasn't exactly been positive and reviews from all over are "mixed"...at best. |
- 07-24-2012, 01:36 PM
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I have a buddy trying to get me to buy this game. After reading shipwreks review I was just about sold. Now that I've seen these other 10 or so comments, I have no clue yet again.
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- 07-24-2012, 01:44 PM
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Biased Review is Biased
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- 07-24-2012, 02:03 PM
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I think it is okay that the gameplay feels a little different - it isn't as if every version of the original games all felt the same either - as it is still a lot of fun in THPS HD, but the map selection is far from optimal.
For the $15 this costs, you can get THPS 2x and THPS 3 for Xbox (been playing them on 360 and they work fine) and get a lot more maps and have a lot more fun. |
- 07-24-2012, 02:37 PM
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15 bucks, seven levels, no local multiplayer, no create a skater. Boo. No buy.
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- 07-24-2012, 04:07 PM
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I actually really, really liked this game and all I wanted was more content. I wish this game could have been all of the levels from THPS1&2 and the dlc should have been all of THPS3. From the rumor I heard, that $5 THPS3 dlc is just going to be 3 levels: Airport, Canada, and LA.
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- 07-24-2012, 04:10 PM
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Guys, don't you get it!? Shipwreck was PAID to do this review! Activision personally sent Tony Hawk to Shipwrecks doorstep with bags of cash to ensure this game got a thumbs up from the most trusted review site in gaming. Their is no other logical explanation to this review.
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- 07-24-2012, 04:15 PM
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^^^Makes sense since his recommended buy price of $15 on a website called CheapAssGamer.com makes no sense.
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- 07-24-2012, 05:15 PM
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I found it very odd that the levels are ghost towns, except for the bum and that crazy golfcart driver. Were the original games really this devoid of bystanders?
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- 07-24-2012, 05:27 PM
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@meager Yup, there weren't bystanders in the original games either.
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