You know that Mirror's Edge game, with that girl who's doing those things and it makes you all dizzy and looks slick and makes you say, wow, that looks fresh and cool? Yeah, that one with the girl with the hip tattoos and the calm, but exciting music?
I would like to play that game, but never for the price being demanded of it. $60? Really? Early reports put the game's length at 6 hours. However, relativity, not brevity is my complaint here. Playing the demo, I had two expectations for satisfaction in playing Mirror's Edge. That it be less than $30, and also that it be over in 3 hours. Like a good movie, right?
The problem is that Mirror's Edge's formula has a huge amount of inherant fatigue built into it. I really felt that the demo would make a great game that lasted only a few hours, consisted only of the teams best concieved and excecuted upon ideas, and left a lasting impression with the player. A lot like portal did last year.
But that would NEVER happen. The game most likely was padded out to at least 8 or so hours as it seems to be the bare minimum you can put in a game at $60 and not have the press give you a hard time for it.
Mirror's Edge's problems seem to parallel another hit from last year, Assassin's Creed. Assassin's Creed was understood to be a solid and unique game that had lots and lots of repetition and tedious goals added to fill out the game.
One would hope that EA would learn from Valve's success with Portal and the demand for shorter, more distilled, more affordable, higher quality games.
I guess they never learn. I'll look forward to Mirror's Edge sometime around April/June next year when the stacks of used copies at ShameStop have hit $25 or so. A $30 disc with DLC that added the Time Trial stuff (Which I have zero interest in) would have been great.
Nobody keeps games anymore.. Must have been 100 total copies of MGS4 and GTA4 on the shelves at one I went to the other day.. but that's another rant, for another day.