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Review: Ghostbusters: The Video Game (PS3) |
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Twenty-five years after the Ghostbusters first defeated the marshmallow manifestation of Gozer the Destroyer, they are once again tasked with saving Manhattan (and the universe) from the mass hysteria of dogs and cats living together. There’s a lot of anticipation seeing this beloved franchise rise from its grave, but after so much time away, there’s also a lot of questions. Do I have to pay Huey Lewis royalties if I’m humming the Ghostbusters theme while I’m writing this review? Do they still make Ecto-Cooler? And most importantly, is the game too hot to handle AND too cold to hold?
Well, I can help answer that last question at least… if I understand it correctly. Let’s just say that the crucial part of a Ghostbusters game is nailing the correct look and feel of Ghostbusters and this does that very well. From the dialogue to the character animations to the constant references to the movies, it is very clear to see that a lot of detail (and a lot of Dan Aykroyd and Harold Ramis) went in to ensuring this game was wrought with authenticity and fan-service. All your favorite characters and ghosts from the movies make appearances or are at least mentioned in some fashion as you learn the ropes as the new fifth Ghostbuster. And while putting you into the shoes of “new guy” may seem like a rote game mechanic, I actually thought it worked pretty well as it allowed for the personalities of Peter, Egon, Ray, and Winston to play out without taking you out of character. The game itself is a linear third-person shooter that is solid, but doesn’t really stand out apart from having the Ghostbusters license. You of course get to strap on a Proton Pack and blast away with the proton streams and hose away with the Slime Gun from the second movie. Two additional nozzles are introduced in the game and every weapon has a secondary fire mode – the most fun of which is the Slime Gun’s Slime Tether which allows you to elastically tie down ghosts. At first the weapons seem a little loose to control, but as you earn money by destroying and capturing specters, upgrades become available that make wrangling ghosts into traps much more enjoyable. Going into the game, I was worried that the “zap ‘em and trap ‘em” gameplay would become too repetitive, but having the four different weapon types alleviated most of my concerns. Variety is infused by a number of humorously themed ghosts - each having vulnerabilities to different types of attacks. This also allows for a first-person mode to come into play as snapping scans of enemies adds them to a database and shows what attacks they are weak against. In addition, there are also collectibles hidden throughout the game which are tracked down using the scanner. Throw in a steady stream of memorable boss fights including a certain 100 foot tall sailor, and Ghostbusters stays "puft" full of action for the seven to eight hours it will take you to exorcise New York. There are a few issues with the game that really hold it back from being excellent, however. Load times after deaths (even after a 4GB mandatory install) are simply too long as you’ll get to listen to at least thirty seconds of Ray Parker, Jr.’s opus each time you restart from a checkpoint. This coupled with often unskippable dialogue sections can lead to near controller chucking instances as the once witty banter is not so witty on your sixth or seventh retry of a section. One other area that needed work was the intelligence of your fellow Ghostbusters. While they do a good job at helping you battle poltergeists for the most part, I hit certain spots where I was constantly needing to revive them. It's a fine line between feeling like you are adventuring alongside these characters or whether you are adventuring in babysitting the Ghostbusters. Overall, though, Ghostbusters succeeds in providing a fun new adventure with these classic characters. The game is exactly what it needs to be - full of fan service, comical one-liners, and ghost-wrangling that brings a 1980's franchise into a modern game. Welcome back, boys. Very Good Outstanding | Very Good | Fair | Poor | Awful Recommended Buy Price: $45.00 Current MSRP: $59.99 ”Ghostbusters: The Video Game” was provided for review by Atari. The game was played to completion over the course of seven and a half hours on the default difficulty setting. Not mentioned in this review are the multiplayer modes. The game does feature several co-op and competitive online modes (there is no co-op story campaign though). I played about an hour of multiplayer and it is a fun experience with persistent leveling of your character. |
Comments (Total Comments: 33) |
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- 06-22-2009, 08:31 AM
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nice review 25$ for me
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- 06-22-2009, 08:45 AM
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Huey Lewis did Power of Love for Back to the Future. Ray Parker Jr. did the Ghostbusters Theme.
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- 06-22-2009, 08:46 AM
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Thanks for the review -- hopefully, after the fandom gets their copies Atari will drop the price some. But, on the other hand its good to see Atari publish the game.
Also, to the comment above, I believe Ship is referring to the lawsuit where Huey sued Parker alleging the theme song sounded a little too much like "A Want a New Drug" and they settled. |
- 06-22-2009, 08:49 AM
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"Huey Lewis did Power of Love for Back to the Future. Ray Parker Jr. did the Ghostbusters Theme."
http://en.wikipedia.org/wiki/Huey_Le...s#Ghostbusters |
- 06-22-2009, 08:59 AM
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How did they not add co op story mode??? This would have been a buy for me had they added that in.....
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- 06-22-2009, 09:14 AM
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Nice review... too bad about the PS3 load times though.
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- 06-22-2009, 09:16 AM
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Nice review, I just finished single player yesterday. If not for the Ghostbuster's theme in the loading screens it would have been unforgivable for me, but there was only one section of the game where it was getting bothersome. Easily one of the better movie themed games I've played.
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- 06-22-2009, 09:24 AM
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your review pretty much nailed. though the single player was great, then i started playing multiplayer. that is freaking awesome.
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- 06-22-2009, 09:42 AM
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Nice review, thank you Mr. Ship! I'd really like to get this, but not only I have some backlog to deal with, I'm also wanting to get Red Faction: Guerrilla. Hopefully the 360 version won't have too many problems with loading times.
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- 06-22-2009, 09:47 AM
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How is it that game makers are still putting out games with unskippable cutscenes?
I liked the review. As a teacher who hasn't had to correct a paper for a few weeks, I have the uncontrollable urge to point out that "insuring" in the second paragraph should be "ensuring," unless of course they did go down to their local Allstate Office to take out a policy. I'll grab this game when I see a good deal. |
- 06-22-2009, 10:12 AM
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Rest insured, that is now fixed.
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- 06-22-2009, 10:30 AM
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Um, the cut-scenes are skippable at least on the 360 as I've accidentally skipped several when trying to pause. Although, certain parts or scenes are not because as you will see in the bottom right is that they are loading the next level in the background during the cut-scenes. I do agree that the loads after death are a bit lengthy.
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- 06-22-2009, 10:53 AM
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man between this, prototype, red faction, infamous, fight night 4 and tiger 10 i need about 360.00 of extra income. hey target, how about another buy 2 get 1 free next week?
oh and "the flowers are still standing." |
- 06-22-2009, 11:15 AM
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good review, pretty much what I expected. 360 version reportedly has better textures. I'm picking this one up around <$30
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- 06-22-2009, 11:43 AM
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I'm enjoying Ghostbusters much more than I ever thought I would.
Be aware there are significant graphical differences between the PS3 and 360: http://www.lensoftruth.com/?p=10974 With the PS3 looking much worse. Also, I have no problem skipping the dialogue sections on the 360 by pressing the start button. (Except for the Ray Parker Jr. themed loading screen, which I have to mute.) |
- 06-22-2009, 12:04 PM
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He didn't say cut scenes weren't skippable, he said dialog sections. The parts where Egon, Ray, Peter, and Winston are talking during regular parts of gameplay.
And unless you're an idiot, you'll buy the game on the platform you play most and have the most online friends, not the one some game website tells you looks better. I have the PS3 version and the game doesn't look like I have Vaseline smeared over my eyes. Sure the texture resolutions are a little lower and it doesn't have burning embers (ZOMG! Might as well play the SMS Ghostbusters!) but when running around busting ghosts the average person won't care. |
- 06-22-2009, 12:37 PM
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There's no difference in loading times between the PS3 and 360 versions. You still have to wait to reload the game if you die on both systems. Yes you do have to perform an install with the PS3 version but that's becaus they're completly difference hardwares and this allows the end experience to be the same between the two. The PS3 version's graphics slightly more look blurry because of an antialising filter, but it's not as horrible as lens of "truth" makes it look because theres still plenty of sharpness inthe graphics. Yeah the PS3 version misses the embers but ultimately its only a small oversight in the grand sceme of gameplay. It's enjoyable for anyone who's ever enjoyed the movies or even the cartoons for that matter.
And yes you should buy it for which ever system you own regardless of the debates If you have both systems buy it on the one you'll be able to play with friends on or buy it for the system you enjoy in general but by no means should PS3 owners feel ashamed of the version they have. |
- 06-22-2009, 01:07 PM
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I finished the PS3 version Saturday morning and started in on the Wii version on Sunday. It was interested to see how they tackled the gameplay on both version while still sticking to a similar plot and using nearly identical dialogue (There appears to be some Wii specific dialogue).
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- 06-22-2009, 02:21 PM
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My mistake, I thought the PS3 version ran at 540p (vs 720p) in addition to the AA & effects differences. Also, I guess I took dialogue sequences the wrong way. I thought Ship meant the in-engine sequences which are also skippable (not just the event based one liners and short two sentence exchanges between the players). My biggest complaint is the differences in the difficulty of the "boss" battles; Where one mid-game
was really frustratingly difficult- while all the rest were pretty straightforward.
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- 06-22-2009, 02:43 PM
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With all due respect for Huey, I don't think the Ghostbusters theme and "I Want A New Drug" sound the least bit alike. I want to play this, but I think I'm waiting for a price drop, or possibly I'll rent it. |
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