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First online review- Call of Juarez: Bound in Blood Reviewed
By DesertEagleXIX 06-28-2009 10:54 PM
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1160 views |
![]() With a scant three titles over the last two console generations, the old west has been an underrepresented environment in gaming. Cinematic interpretations of the setting have focused on rapid gunplay, tense showdowns, and sweeping vistas, creating a presumably idyllic context for the pastime. Developer Techland awkwardly mined the cowboy mythos for 2007’s Call of Juarez. While many enjoyed the title’s first-person shooting elements, the game’s stealth missions and object manipulation puzzles felt woefully forced. Fortunately, the recently released prequel Call of Juarez: Bound in Blood largely omits those superfluous elements, wisely focusing on Wild West gunplay. In this pursuit, the game often becomes steeped in linearity, feeling as antiquated as an old, dusty stagecoach. Enjoyment emanates from slaughtering an enemy posse in the streets of a sandy pueblo, but revisiting staged set-pieces and the repetition of brotherly banter detracts from these pleasures. The first respite from the game’s preset pathways doesn’t appear until the sixth chapter of the game, offering a handful of exhilarating open-world sub-missions. It’s a shame that a recurrent, screen-blanking, glitch robbed this section of its verve, forcing a retreat to an earlier save point. Continued: http://tech-gaming.com/2009/06/28/ca...-reviewed.aspx |
Comments (Total Comments: 3) |
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- 06-28-2009, 11:11 PM
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Great review. I have wondered about this one .
Thanks |
- 06-29-2009, 02:37 AM
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Sweet, I will be buying this on Tuesday when it comes out. Thanks!
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- 06-29-2009, 10:38 PM
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Awesome, and thanks! I love single action revolvers and those crazy lever action, side-loading carbines.
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