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Review: Let's Tap (Wii)
By shipwreck 06-30-2009 09:03 AM
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Mini-game collections are a dime a dozen on the Wii, so how do you differentiate your game from the masses? Well, you’ve got to be a little creative, maybe have a few beers, order a pizza, have a few more beers, and then stare at that empty pizza box until inspiration strikes. Yes, it’s “Let’s Tap”, the first game where your discarded cardboard boxes become peripherals. It’s certainly a quirky concept, but does it translate well into an actual game? Well, let’s see.
The first game in the collection, and probably the one that you may be most familiar with, is Tap Runner. In Tap Runner, you must guide your small, fluorescent stick man through an obstacle course by tapping lightly to run and tapping harder to jump over hazards. Overall, it’s a fun multiplayer experience and the control scheme works well by encouraging you to tap hectically to sprint, but not so hard that you end up accidentally jumping. This is a game that will have people swearing they told their little guy to jump over that hurdle and grab that Tarzan rope, but that’s part of the charm. The simplicity will have you coming back to prove you have the dexterity to get gold in the sixteen courses - each only taking thirty seconds to a minute to cross the finish line. Next up is Rhythm Tap. It seems pretty logical to include a music game due to all the tapping, but this just never got me into the groove. The format reminded me a lot of Donkey Konga but without licensed songs and the sixteen synthesized tracks that are included all started to sound alike to me. The game functions serviceably, but there are light, medium, and hard notes and I saw little repercussion (or feedback) for tapping with the wrong intensity. With so many fully realized rhythm games on the market, I just don’t see many people coming back to play this one. The third game, Silent Blocks, slows the pace down and forces you to put on your thinking cap. This Jenga style puzzle game is relaxing and the physicality of tapping adds a certain immersion to a pretty standard match three game. Setting up combos is encouraged and doing so creates gem pieces, which in turn can also be matched. After a few levels, bomb pieces are introduced and must be cleared in a designated number of turns. It’s certainly not a revolution in puzzle games, but I enjoyed the pacing and planning out my next move. The last of the actual games included is a 2D side-scrolling shooter called Bubble Voyager. In this mode, you must pilot a hovering rocketman through minefields while collecting stars and picking up power-ups. Tapping keeps your character hovering and double-tapping fires missiles. Tap too little and you’ll fall off the bottom of the screen. Tap too much and lasers will deter you from flying along the top of the screen. It’s a pretty basic formula, but the visuals are appealing and there’s enough of a challenge to keep you coming back for another quick session. The fifth and final entry in Let’s Tap is a visualizer aptly named Visualizer. You will probably mess with this for a couple of minutes and never click on it again. There are five different visualizations to choose from, but you’ll quickly wonder why you are wasting time here when there are four actual games that also react to your tapping just a menu screen back. Overall, I have mixed feelings about Let’s Tap. The control scheme is unique and it definitely works, but I have questions about the longevity of the games. There are three solid mini-games here in Tap Runner, Silent Blocks, and Bubble Voyager. If you are in the market for quirky party game, you’ll at least get a few hours of fun from Let’s Tap, but I’d have an easier time recommending this collection at a twenty dollar pricepoint. Still, it's one of the better compilations of mini-games on the Wii so its innovation earns it a "Very Good". Very Good Outstanding | Very Good | Fair | Poor | Awful Recommended Buy Price: $20.00 Current MSRP: $29.99 ”Let’s Tap” was provided for review by SEGA. The game was played for a total of four and a half hours. The majority of the time was spent tapping on a small end table, but I also tested an EA Sports Active box and a leather ottoman with satisfactory results. |
Comments (Total Comments: 11) |
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- 06-30-2009, 09:49 AM
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You have to try tapping on a large hardcover book, you can get a more vigorous game going.
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- 06-30-2009, 10:17 AM
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I've been interested ever since I first heard about the ridiculous idea. Guess I'll wait for a sale or clearance. Sounds more like a sub-$20 game.
Also, reportedly in Japan the game came in a box that contained a tapping box and the game case but they opted out of including the box in the US. ![]() |
- 06-30-2009, 10:23 AM
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I'll have to keep my eye out for these books you speak of. I was obviously just testing with things that were within an arms length of my couch, which limited my selection to furniture, videogame boxes, and my cats. Controller is way too jittery for cat based control, for what it's worth.
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- 06-30-2009, 11:53 AM
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Honestly, I'm surprised this actually seems to work. I wouldn't think the wiimote is sensitive enough to register taps on a box. Anyway, it does seem interesting. I'll keep an eye out for it on the cheap.
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- 06-30-2009, 11:58 AM
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You're going to have let the girls help you test a few of the games that are geared toward the younger demographic. It might take an entire weekend.
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- 06-30-2009, 12:49 PM
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shipwreck...great review and good idea to make use of the game...ordering pizza, drinking beer, and play lets tap.
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- 06-30-2009, 04:28 PM
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I'm curious: are there any games that you don't like? I'm not trying to be abrasive, but looking back at your other review blogs, you were so-so on Alone in the Dark, but all other reviews you've done are good. I understand that you probably don't want to review a game you don't like, but it makes it hard to tell how much my own opinions differ from yours, so I'm a little unsure how much I can rely on your review to make a decision.
'Let's Tap' has a 70 right now on Metacritic, and (I'm guessing) a 'Very Good' is something like 85-90, so your score seems a bit higher. |
- 06-30-2009, 05:38 PM
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There are games that I don't like, and like you've said, I try to avoid reviewing games that I know I'm not going to enjoy. I wouldn't be concerned as much with the "Word Score" at the bottom, as I would with what I'm actually writing in the review.
If you must try and assign a number score to the review though, I would consider "Very Good" anywhere from a 7 to an 9.2673456niner. "Outstanding" is above that. All kidding aside, if it's a game that you have interest in, I'm just trying to convey the positives and negatives and how much I either enjoyed or didn't enjoy a game. I tend to skew more positively because that's just my outlook on gaming and I have extremely wide tastes. But really, all the good scores lately are because I've enjoyed the games I've been playing. It's been a good streak. |
- 06-30-2009, 10:18 PM
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shipwreck...check out mad dog mccree gunslinger pack for wii...remember the sega cd version back in the day? it's actually pretty fun dispite the reviews.
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- 07-01-2009, 12:36 AM
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this game doesnt look fun unless pizza and beer are involved..oh, u recommended those along with the game...but what happens when u lack pizza and are sober. doesnt sound like a good time. id try it for $10
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- 07-01-2009, 06:37 AM
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I know you are great and your game developing is so much better. and now i am going to play this game.
video games psp |
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