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Go Back   Cheap Ass Gamer > Blogs > m3talst0rm's XNA Game Creation Blog > Game Creation
Game Creation:   
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XNA Game Creation Experiment: The first month

By m3talst0rm 12-20-2008 01:07 PM
After declaring my quest to create a solid xna community game title nearly a month ago, I thought I'd write about my progress.

First of all, I am in the middle of some stressful things in my life. I just finished up my second to last master's class (in Education) and I have several projects going on at work that has prevented me from devoting as much time as I would want to this project. However, I think my goal is realistic. I want to submit my game for review by August 1st, 2009. That leads me to what one needs to learn, and what I have been learning, to achieve this goal.

Every xna game development site that you will find will bluntly let you know that you need to understand C# language and programming before you begin with xna (Xna is C# with game creation additions). They will also tell you that nothing in Xna is "drag-n-drop," you must really learn to program.

After reading up on this, I started the progress of learning C#. Surprisingly...

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XNA Game Creation Experiment

By m3talst0rm 11-22-2008 07:35 PM


After the introduction of Community Games with the NXE, I have decided to try my hand at my dream job: Creating video games. I've chosen to start this blog along with my game project so those interested can follow along and, more importantly, I will have reason to continue my progress and complete the job.

I am entering into this with no programing knowledge other than some html. I have several ideas that I would like to see materialize into a game, of which I believe there are two standout puzzle games and a platformer that I will be choosing from to create for my 1st (hopefully of many) project.

For my first post I'm going to go through the steps to begin the learning of game creation with the XNA Game Studio 3.0. I will be creating a game for the pc before investing in the $99 member price that I will need to obtain to create a 360 game.
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