Game Design:
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Completed a mission design for Prototype (In hopes of an interview) |
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Completed a mission design for Prototype that was part of my package sent into Radical for a "Design Scripter" position
Project Goals
2 to 5 minute combat encounters and in-game cinematics “Convoy” is a side mission intended to be a integrated into the current Prototype retail game. Cinematic intros, setups and exit will give an overview of the goals the player has to accomplish to complete the level. Level Walk-Through 1. In-game cinematic setup(Passive) a. Alex gets word that Blackwatch is transporting samples from the 1969 Hope, Idaho test site, overseas to a more secure Blackwatch owned facility. Alex’s contact believes that these samples could be used to find a cure for the recent “backlight” virus outbreak in NY. b. Alex is told to be investigate a Blackwatch... |
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Need help with a upcoming interview - List standout 2d level design
By Stuttering Billy 01-05-2011 06:11 PM
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I have a upcoming interview for a World Builder position for a upcoming 2D MMO.
I'm collecting and burning through as much content as I can, to get ready for the interview. What games(I'm looking for 2D games) have you played where the level design really stood out. While games like Super Meat Boy are great 2D games, being that this is a casual MMO, I'm looking more along the lines of Maple Story or Neosaurs and not pixel perfect platformers (if something really stood out in this genre though, please list it) Please post any game where the level design stood out to you, it could be from visuals, technical or both. |
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Since being laid off from Propaganda games....
By Stuttering Billy 11-30-2010 10:50 PM
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So my first job in the industry has come and gone: I worked on the now canceled Pirates: Armada of the Dammed. Lay offs are part of the industry so I guess its best to get used to them early in my career (Hopefully the "sting" will get less and less each time).
For me the worst part of working on a canceled game is after all the hard work and ALOT of late nights I legally can't show anything I worked on... While at Prop, I was working so much(loved every moment) I didn't have time to work on anything for my portfolio. So now that I have time, here is what I have been working on - Kinect Trivia Responsibilities:
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