Quantcast Cheap Ass Gamer - Game Design
Check out the Price Tracker to see all of today's price drops! Follow CAG USA Video Game Deals on Twitter CAG Facebook CAG RSS Feed
Home

Search Bar

This search bar is a powerful tool for navigating CAG. You can use it to find the lowest prices on games, trade-in values, search members, forum and blog topics, and much more.

After searching for a game title, click the icon to pop-up a window with pricing information.

After typing in what you are looking for, you can filter your results by clicking on one of the tabs that pops up from the top of the search bar.

Tips

Looking for a game on a specific platform? Type in the platform name with the title!
Example: guitar hero 360

You don't need to click a pop-up tab to filter results. Just type what you are looking for right into the search bar.
Example: gears of war prices
Example: ninjatown review

Go Back   Cheap Ass Gamer > Blogs > wemakegames.net > Game Design
Game Design:   
Stuttering Billy's Avatar

Completed a mission design for Prototype (In hopes of an interview)

By Stuttering Billy 01-28-2011 07:01 PM
Updated by Stuttering Billy 01-28-2011 07:15 PM
Completed a mission design for Prototype that was part of my package sent into Radical for a "Design Scripter" position

Project Goals

  • Multiple paths
  • Stealth gameplay
  • End encounter boss fight
8 to 15 minute Experience
2 to 5 minute combat encounters and in-game cinematics

“Convoy” is a side mission intended to be a integrated into the current Prototype retail game. Cinematic intros, setups and exit will give an overview of the goals the player has to accomplish to complete the level.

Level Walk-Through


1. In-game cinematic setup(Passive)
a. Alex gets word that Blackwatch is transporting samples from the 1969 Hope, Idaho test site, overseas to a more secure Blackwatch owned facility. Alex’s contact believes that these samples could be used to find a cure for the recent “backlight” virus outbreak in NY.
b. Alex is told to be investigate a Blackwatch...

Stuttering Billy's Avatar

Need help with a upcoming interview - List standout 2d level design

By Stuttering Billy 01-05-2011 06:11 PM
I have a upcoming interview for a World Builder position for a upcoming 2D MMO.

I'm collecting and burning through as much content as I can, to get ready for the interview. What games(I'm looking for 2D games) have you played where the level design really stood out. While games like Super Meat Boy are great 2D games, being that this is a casual MMO, I'm looking more along the lines of Maple Story or Neosaurs and not pixel perfect platformers (if something really stood out in this genre though, please list it)

Please post any game where the level design stood out to you, it could be from visuals, technical or both.

Stuttering Billy's Avatar

Since being laid off from Propaganda games....

By Stuttering Billy 11-30-2010 10:50 PM
So my first job in the industry has come and gone: I worked on the now canceled Pirates: Armada of the Dammed. Lay offs are part of the industry so I guess its best to get used to them early in my career (Hopefully the "sting" will get less and less each time).

For me the worst part of working on a canceled game is after all the hard work and ALOT of late nights I legally can't show anything I worked on...

While at Prop, I was working so much(loved every moment) I didn't have time to work on anything for my portfolio.

So now that I have time, here is what I have been working on -

Kinect Trivia


Responsibilities:
  • Created design proposal for trivia game using both the Microsoft Kinect and Zune marketplace
  • Designed basic systems
  • Evaluated feedback from industry professionals and iterated design
About: Kinect Trivia is a down-loadable game that uses both the Kinect and Zune Marketplace. Trivia questions...

Go Back  Cheap Ass Gamer > Blogs > wemakegames.net > Game Design

Contact us
All times are GMT -4. The time now is 03:59 AM.