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		<title><![CDATA[Cheap Ass Gamer - Blogs - A Bastard's Journey by The Crotch]]></title>
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			<title><![CDATA[Cheap Ass Gamer - Blogs - A Bastard's Journey by The Crotch]]></title>
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			<title>Conservative Gamers 2: Electric Boogaloo</title>
			<link>http://www.cheapassgamer.com/forums/blog.php?b=22613</link>
			<pubDate>Thu, 29 Sep 2011 20:03:46 GMT</pubDate>
			<description><![CDATA[For the earlier part of the circle jerk 'twixt myself, kona, and panzerfaust, go here...]]></description>
			<content:encoded><![CDATA[<div>For the earlier part of the circle jerk 'twixt myself, kona, and panzerfaust, go <a href="http://www.cheapassgamer.com/forums/blog.php?b=22608#comments" target="_blank">here</a>. It's an unusually good blog post, and I've decided to respond to it here, 'cause trying to put a long response via a &quot;blog comment&quot; is like passing an overused metaphor through a vagina.<br />
<br />
<div align="center"><img src="http://www.cikui.com/images/watermelon.jpg" border="0" class="cag_img" alt="" /><br />
<i>Pictured: Metaphor!</i><br />
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					Originally Posted by <strong>kona</strong>
					
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				<div style="font-style:italic">RE: Hard games<br />
<br />
I don't even think it's the hardness for hardness' sake that really gets  me riled up. I guess getting to the heart of the matter                                 <font color="red">(geez this feels like a gaming therapy session: <i>tell me about your first console</i>)</font>      , I think that what people are missing today is good old fashioned gamer's grit.                                <font color="red">(bear with me now, I know these are the rose colored glasses talking and I don't really care)</font>       Gamers today have it SO easy now, when guys like us had to walk  uphill both ways in a blizzard, barefoot, with a two button controller,  no save system at all, and what the fuck  is a gamefaqs? To put it simply, all gamers used to be TOUGH. Being  such a fledgling phenomenon, I think that the first 20 years or so of  gaming was like beta testing. We put up with fan made videocard drivers,  patches coming every two or 3 months...or never, online play over  dailup, and needing various forms of ritual voodoo sacrifice just to get  some games to run. And god dammit, I think we're better off for it.<br />
<br />
Now that the industry has finally figured some stuff out, here come the  next generation of gamers getting off easy with their photo realistic  graphics, auto-saves in every room, and regenerating health.  Does this  sound a little bitter to you? Yeah, I guess it is. fuck  it I'm a bitter then. When I hear about someone quitting a game because  a boss killed them 5 or 6 times, I die a little inside. I think that  theres no way the average gamer 10 years ago would have done that, and  it's just going to get worse and worse(see: my previous Gears 3 blog) <br />
<br />
I suppose difficulty did have a factor in gaming being such a niche  hobby for so many years, with only the dedicated cracking its thick  shell to get to tasty insides. How crazy do I sound? I want decisions  made for purities sake, and they want to make decisions to sell more  games to more people to more money. Who's going to win? The fact is,  most people want to do not want be challenged in their free time, they  just want to have fun. Doesn't mean I'm not gonna stop telling kids to  get off my lawn though.</div>
			
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</td></tr></table>Short answer: ain't your lawn.<br />
<br />
Long answer: Let 'em be. The higher difficulties still exist in the vast majority of games. Lesser challenges in no way invalidate 'em, and if Pussy Mode means that I can faff on about videogames with more people at a party instead of sitting around awkwardly waiting for someone to call the next round of flip cup, then that's a good thing, god dammit.<br />
<br />
Give some special reward for completing things on a higher difficulty? Sure. Throw in some extra bullshit achievement, or Max Payne 2's final ending, or whatever. Nobody who can't afford to go fuck themselves would complain about that.<br />
<br />
Also, regular auto-saves and quick-saves can and will save your ass from bugs. Happens to me plenty.<br />
<br />
<div align="center"><img src="http://media.giantbomb.com/uploads/0/5684/1101511-914819_front_large.jpg" border="0" class="cag_img" alt="" /><br />
<i>I am a battered wife.</i><br />
<br />
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					Originally Posted by <strong>kona</strong>
					
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				<div style="font-style:italic">On death: <br />
<br />
You won't find a guy in the world who's a bigger fan of typewriter  ribbons than me. It's is an excellent observation that the option to  save anywhere instead of dedicated save places has made games infinitely  easier and less frustrating. It even works on the oldest games. Ever  play an old NES game on an emulator? Save states removes the almost all  of the back breaking punishment we had to put up with. I just contest  that the safety net that are auto/quicksaves greatly diminishes any  sense of danger or suspense from a difficult situation.</div>
			
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</td></tr></table>Yeah, there's no real winning this one. Saves everywhere take the teeth out of anything that's not X-Com-level hard, but now that we've got jobs and kids and lives and all that shit, limitations on saves just... don't work. We ain't totally shit outta luck, though. There are a few ways you can go with this.<br />
<br />
Games like Fire Emblem and Advance Wars have &quot;suspend&quot; options that allow you to save the game whenever you want - but saving also forces you to quit the game, and resuming destroys the save. Majora's Mask played with the idea a bit, too, but in too limited a manner, I thought. This would give convenience, but not <i>too</i> much safety.<br />
<br />
There's also what you got in the higher difficulties of Max Payne 2 (mighta been in the first one, too), where you could save wherever and whenever you want, but you had a limited pool of saves per area, making the quick-save a manageable resource.<br />
<br />
Then you've got the Planescape Torment model. Save anywhere with no restrictions, and death has no real punishment, what with your being immortal (a rather nice change of pace compared to the rest of the Infinity Engine games). <br />
<br />
<div align="center"><i>There should be a picture here of that first wizard that hangs outside that one inn in Baldur's Gate, but fuck that guy.</i><br />
<br />
<div align="left">The interesting bit came at the very end, where the enemies in the final dungeon differed based on how well you survived up to that point.<br />
<br />
Then there's whatever the fuck Breath of Fire: Dragon Quarter did.<br />
<br />
Point is, options.<br />
<br />
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					Originally Posted by <strong>kona</strong>
					
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				<div style="font-style:italic">And dont even get me started on regenerating health...</div>
			
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</td></tr></table>My favourite FPS ever is Half-Life 2.<br />
<br />
Regenerating health is fucking awesome.<br />
<br />
It's a lot like quicksaves, really. Improves a lot, but not without a few losses. The big advantage is that it lets developers know what state you're going to be in when they're creating encounters. Valve doesn't really know if you'll get through a fight with 98 health and 50 energy or twenty health and no energy, which presents a lot of problems. The next encounter might be too easy for people who got through the last one well, or too hard for people who barely scraped by, or maybe they just start shitting out health packs all over the place at which point you might as well just have regenerating health.<br />
<br />
But of course, regenerating health takes away one of the rewards of exploration and it encourages the &quot;hide behind cover, take potshots, be fucking invincible&quot; thing that's in so many games. Which isn't inherently <i>bad</i>, but holy fuck is there ever a lot of that.<br />
<br />
One alternative there is to make it so that health only regenerates partially, or only have health regenerate quickly when not in a fight (DA2 and KotOR 2 both did that).<br />
<br />
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					Originally Posted by <strong>kona</strong>
					
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				<div style="font-style:italic">On catering to core gamers: <br />
<br />
Man...don't get me started on RPG's. There's a reason I didn't mention  them in the blog, because It would have been 3 times longer and then you  would have probably been the only person crazy enough to read it all.  I've been hearing about the problems in Dragon Age 2 for the longest,  and its partially why I haven't bothered in picking it up yet, although I  eventually will. It just sounded to me like Bioware did the exact same  thing they did with Mass Effect 2 in “streamlining” the rpg  experience...more like making it Gears of War: In Space! If I hear  anyone call ME2 an RPG again, they're getting beaten with a sack of  doorknobs.</div>
			
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</td></tr></table>It's kinda funny. ME2 was a fucking glorious game with a few $$$$ling flaws. DAO clearly went through the same transmogrifier on the way to getting that &quot;2&quot; that Mass Effect did, yet the result was so comically inferior. I blame a combination of the games just being inherently different (real-time-pausable third person shooter with some character customization vs &quot;Baldur's Gate without the license&quot;), and part because DA2 had a fucking bullshittingly short amount of time in the oven. They got KotOR 2'd <i>hard</i> on that shit.<br />
<br />
<div align="center"><img src="http://images1.wikia.nocookie.net/__cb20110208233032/dragonage/images/thumb/7/7f/Harvester_Dragon_Age_II.jpg/830px-Harvester_Dragon_Age_II.jpg" border="0" class="cag_img" alt="" /><br />
<i>Also, nobody on the team was talking to each-other. This fight wasn't even supposed to be in the game.</i><br />
<br />
<div align="left">Now I've gotta go clear some brush. Summary: all these things we bitch about have their place. They might be a bit too common sometimes, but if you're really a conservative, you'll put your faith in the invisible hand of the market to correct things, won't you?<br />
</div></div> </div></div></div></div></div></div></div>

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			<dc:creator>The Crotch</dc:creator>
			<guid isPermaLink="true">http://www.cheapassgamer.com/forums/blog.php?b=22613</guid>
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			<title>Goodbye, World...</title>
			<link>http://www.cheapassgamer.com/forums/blog.php?b=21615</link>
			<pubDate>Tue, 31 May 2011 04:12:59 GMT</pubDate>
			<description><![CDATA[... hope you get your shit together by the time I get back. I'm giving you 'til about mid August to...]]></description>
			<content:encoded><![CDATA[<div>... hope you get your shit together by the time I get back. I'm giving you 'til about mid August to buckle down and make some much-needed improvements. And when was the last time you cleaned? This place is a fucking mess.<br />
<br />
See all y'all some time in August, yeah?</div>

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			<dc:creator>The Crotch</dc:creator>
			<guid isPermaLink="true">http://www.cheapassgamer.com/forums/blog.php?b=21615</guid>
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			<title><![CDATA[Banshees may be manageable, but they're still OP]]></title>
			<link>http://www.cheapassgamer.com/forums/blog.php?b=18772</link>
			<pubDate>Thu, 10 Feb 2011 20:06:40 GMT</pubDate>
			<description>Also,  
 
Image:...</description>
			<content:encoded><![CDATA[<div>Also, <br />
<br />
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			<dc:creator>The Crotch</dc:creator>
			<guid isPermaLink="true">http://www.cheapassgamer.com/forums/blog.php?b=18772</guid>
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			<title>Want to see a really bigger ass chair? Here you go!</title>
			<link>http://www.cheapassgamer.com/forums/blog.php?b=11161</link>
			<pubDate>Sun, 01 Nov 2009 04:31:15 GMT</pubDate>
			<description><![CDATA[Image: http://img195.imageshack.us/img195/260/chair2q.jpg  
 
Ball's in your court, Guile.]]></description>
			<content:encoded><![CDATA[<div><img src="http://img195.imageshack.us/img195/260/chair2q.jpg" border="0" class="cag_img" alt="" /><br />
<br />
Ball's in your court, Guile.</div>

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			<dc:creator>The Crotch</dc:creator>
			<guid isPermaLink="true">http://www.cheapassgamer.com/forums/blog.php?b=11161</guid>
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			<title>The Quest for a Signature: An Open Call</title>
			<link>http://www.cheapassgamer.com/forums/blog.php?b=7908</link>
			<pubDate>Wed, 15 Apr 2009 20:38:20 GMT</pubDate>
			<description><![CDATA[First blog ever.  Eh, whatever.  Not a blogging person.  But I figure that it's useful for bringing...]]></description>
			<content:encoded><![CDATA[<div>First blog ever.  Eh, whatever.  Not a blogging person.  But I figure that it's useful for bringing up topics that don't deserve real forum threads.  Like the state of my signature.<br />
<br />
So!<br />
<br />
<b>I'm asking someone to help me with a new signature</b>.<br />
<br />
I have traditionally used this:<br />
<img src="http://img15.imageshack.us/img15/5429/allfortheempire.jpg" border="0" class="cag_img" alt="" /><br />
<br />
Now, I still like that picture.  But hey, a real change couldn't hurt.  Too bad I ain't that good with anything other than, apparently, Starcraft mapping tools (and even then, some of the Lings on the left got turned around - stupid Lings).<br />
<br />
So, this is an open call to all y'all to become my new best friend and make me somethin' new. I was thinking a while back of a sort of a side-view of the above picture, with a plain silhouette of the Zealot getting surrounded by the Zerg.  But since I can't draw Zealots or Zerg, even (or maybe <i>particularly</i>) in silhouette form, I never really went anywhere with that.<br />
<br />
Now, I dunno how many of you guys are up for the whole, y'know, &quot;creating an image for some random motherfucker on the internet&quot; thing, so I dunno how many takers I'm gonna get here.  I'd run some sort of contest, but I'm a cheap cunt with, like, $2.00 in his PayPal account, so fuck all that noise.<br />
<br />
Anyway, if you're in... I dunno, talk to me.  Doesn't have to be Starcraft themed.  Could be Fire Emblem.  Or Killer7.  Or Therefore, Repent!  Or... I dunno, Bad Religion, or something.  Maybe Charles Darwin themed.  Whatever.</div>

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			<dc:creator>The Crotch</dc:creator>
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