|
Quote:
Originally Posted by Englando IV
Skyrim's an open world RPG. The idea of level design barely exists in Skyrim. The same cannot be said about a game like Deus Ex, or Dishonored, where the different paths a player can take is one of the main draws. Have you just not played the game very long?
|
|
I played it for a day and am playing it more today. I don't really feel Skyrim is truly "open world" because you can't truly play it however you want and progress any story lines.
|
Quote:
Originally Posted by KaOTiK
They teach you how to use your skills/items/powers, it never tells you you have to use them. I know how to do a drop down assassination from the tutorial popping up when I was looking down on someone in the Jail level, yet I never have done the drop down assassination. Right after you get out of your cell and come to the guard with his back to you (if you even waited till they finished their conversation and broke apart from their group) was a tutorial on how to do a nonlethal takedown as well.
The game has to have some tutorials built into it because I doubt most of the people that play games today could even play the game otherwise (this is NOT a jab at you, but the general gamer nowadays and isn't directed to you whatsoever). It has to cater some to the masses, otherwise it probably wouldn't even be made unless it was crowdfunded. So yes, you are right there are things that they do, but also most wont even think to question if they can do something else besides kill because they are so use to how games are now.
This article actually hits on a lot of things despite its title.
http://www.vg247.com/2012/10/09/dish...oing-it-wrong/
|
|
You know what, I get what you are saying now. I am programmed that if a game tells me "Press x to do y" I just naturally do what it tells me because I assumed it was the tutorial and that is what I was supposed to do. Especially when it presents in a scenario where doing said action would be beneficial. I must have missed the tutorial on a non-lethal take down doing all my killing. That said, I would consider this poor game design. I guess others can see it as "cool" and as allowing you freedom to do what you want. To me, it feels like the game sets you up for one thing and then you only really get the other option in a non-intuitive way. I don't necessarily want my hand held through out the game, but I would prefer a more clarity in the beginning as to the two basic options of gameplay one can pursue and the consequences of each so I can make a conscious decision on how to choose to play it.