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Old 10-14-2012, 03:06 AM   #57
Quote:
Originally Posted by Sanges99 View Post
As a rabid Doom-guy (see what i did there?), I always found Final Doom's campaigns (TNT and.. Plutonia or something?) too-difficult. I loved the Master Levels though, despite being in the same-vein, development-wise. I did enjoy the new campaign for the XBLA release of Doom 2 though, and that last level, holy crap--really makes you earn that avatar award.

Doom 64 though eh? While I appreciated the effort because afterall, it was still another iteration of Doom, I always thought it was a little dumbed-down, with the re-worked enemies and atmosphere, it seemed to take away the "gruesomeness" edge of the original in favor of a more kiddish look.

My favorite port of the "true" Doom was the Ps1 version--with the new area-lighting gimmick and somewhat upgraded sprites I thought that was truly the best possible version. Oh, and the cover art for the tallbox with the 90s Space Cowboy was gold all by itself.


'z0mg, buzzcuts and shooting shotguns with clenched fists, SO EXTREME!'
Ps. Oh man, the Link-cable fad, too! To this day I still want to play a game that has this as a feature.
Yeah, the PS1 port is really good. One of my favorite longboxes alongside X-Com, Jumping Flash, and In the Hunt.

I wish they would offer the SNES music as an option - the SNES port of doom was hard to play, but it has by far the best music of a port of doom.

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