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Quote:
Originally Posted by Strell
We will need to get someone in here who knows more than me (there were two IT guys a few pages back, Lyth and someone else, my apologies for not remembering), but I'm unsure if flash and solid state drives are 100% the same thing. The Wii's internal memory was flash as far as I know, and I don't think anyone had a problem with that.
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The concern for write limits are primarily in environments where data is constantly being updated and written to the drive. I've often heard people suggesting that you not defrag a SSD on a regular basis because that can result in a lot of writes to the drive. On the Wii U it isn't as much of a concern because you're primarily using the flash storage to manage tiny game save files or rarely installing a downloaded game.
Also, the Wii U probably has some hardware measures set to ensure that whenever you overwrite a save file it is not always written to the exact same location. That would evenly distribute the wear-and-tear over the product's lifespan.
... at least that's my understanding of things. As Strell mentioned, maybe a tech person can shed a bit more light on the topic.