Good point! I think the Trainz 12 plus earlier versions didn't quite grab me. (Also if it has DLC I prefer it on Steam.) I think I'll be passing on the daily. I want it, but I'm not sure I $10 want it. Maybe Tony will toss it in a bundle with a wargame, a hidden objects game, and a bikini waxing simulator. ^_~
I haven't familiarized myself with THQ's exact situation. But in general, a closer analogy would be: Suppose I owned a failing Premium Sprits (Booze) store that has a way too much inventory, but I couldn't make rent this month. Now I hear rumors that this crafty Fox guy is planning on taking over my business by paying me a teeny bit of money and promising everyone I owe money to that they'll get their monthly payments. I know he can stand to make a good profit since he's getting my inventory for much less than I paid for it (or it can even be bought for). The thought of this makes me mad, so I decide to throw a big party so most of the inventory gets consumed. Now Fox won't be able to make a ton of money on my misfortune. Without him as incentivized to take over, maybe I find a new business partner (Fox or others) to shoulder some of the expense and get the business back in order.
Real Example: ARM (Acorn Risc Machines, their microprocessor designs are in all the smartphones and tablets) and DEC (Digital Equpment Corp, produced the then fastest and best performance/$ Alpha microprocessor). In the mid-90s ARM (whos processors where then in most GSM phones and Apple's Newton MP100-130) was having trouble pushing their processing power to a higher performance so they asked DEC to design a new generation of ARM processor, StrongARM (power the Newton MP2000/2100 as well as the iPaQ). At the time both DEC and ARM were at risk of a hostile takeover, so they made an agreement that if either one got taken over, the other would wind up with exclusive rights to the StrongARM Intellectual Property. This made ARM and DEC less attractive hostile takeover targets. This is a form a poison pill.