Originally Posted by Seraphinianus
Definitely wasn't a fan of the demo.
When puzzles aren't based on any logic that's rooted in reality, the player gets reduced to just clicking on stuff until something triggers, then you run around to find what triggered. Sometimes you get items, then you click around until you find the item that it matches up with, if it isn't immediately obvious. The puzzle in the demo is not really about exercising any brain power at all. The only way you can get "stuck" is by constantly checking a set of clickable spots and forgetting to check some other clickable spot. But you can't think about how one item might logically work in the situation, because it already has a weird pre-determined role. Some of the puzzle solutions are creative and sort of interesting, but it doesn't feel like gameplay I'm actively involved in. It's like a series of weird red herrings.
Basically, it suffers from typical adventure game logic, but with an anime story line and art style, complete with barely covered big boobed chicks telling you how awesome you are when you figure something out. No thx
While I'm not exactly a fan of all the puzzles I've encountered in the game, you clearly have no
idea what you're talking about then it comes to the story of this or 999.