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It's time for Flow's thrice-yearly synopsis of Krater.
Lets start with the good:
- the setting (post apocalyptic-Sweden) is cool and has enough variety to make it not a Fallout ripoff
- the idea (squad-based real-time strategy/RPG) is like mini-managing your own MMO dungeon run. Think of having your own tank/damage dealer/healer trio to organise
- soundtrack is nifty
- crafting, levelling, staple RPG elements are well represented
- the devastating are still trying to improve it
Now the bad:
- I bought at launch and played 4-5 hours before getting bored. It didn't feel like much fun, just a bit of a grind
- combat was a mess. Just button mashing for me
- the camera just doesn't want to like me. It feels really unnatural
- bugs that make it crash without reason (I tried to play over Xmas and it crashed before the end of the tutorial!

)
In short, I really want to like Krater but whenever I've returned to it I felt like it didn't want to like me back. *plays angst-driven Emo album*
However, there's definitely enough game in there for those willing to dig deep enough. I think I've been justifiably harsh on it in the past but I've promised myself I'll get my moneysworth out of it sometime this year. Now seems as good a time as any.
Krater is available at GMG for 80% off until Friday. Use the 20% code to make it an effective 84% off.
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