Originally Posted by Jodou
The game really suffers from a Bioshock envious director. The morale system doesn't belong in a game that promotes you as an assassin and only serves to undermine the entire point of the game. About halfway through the game I said
it and cut lose, tearing through guards that would otherwise just be a pain to subdue. This probably cut down my playthrough by a few hours, which makes it painfully clear that the system merely exists to slow you down. Those articles of the game being completed in two hours are no joke because it took me roughly six to beat after throwing stealth to the wind.
Perhaps if they had copied less from BioShock and more from Assassin's Creed, the game might have been good. As it stands, I couldn't recommend it to anyone other than for the art. The game and atmosphere are really wasted on a stealth game with an identity crisis.
Well, the morality system in Bioshock was a complete joke as well (maybe that's not what you meant.) You were rewarded materially for your choices, and the rewards were one-sided, making it even more pointless.
But, yes, I mostly agree. However, it's not a terrible play if the player goes in with certain expectations, and probably the intention to not kill. It will last longer that way.
I'd just not recommend it for a high price because of the glaring balance issues.