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Quote:
Originally Posted by Preedatore
Easy. Offer options for level scaling on or off plus a difficulty option. The difficulty option only changes the levels of the enemies while scaling, while leaving everything else unchanged.
For example, if your character is lvl 10:
Very easy: enemies range from 5-8
Easy: enemies range from 7-10
Normal: enemies range from 9-12
Hard: enemies range from 11-14
Very hard: enemies range from 13-15
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I agree that it's pretty easy when you lay it out that way, but I can't recall playing any game that ever did this. Isn't level-scaling usually a design choice rather than a user option?