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Quote:
Originally Posted by Xombie007
LOL... infected humans--whether they be African tribesmen, or Spaniard villagers and cultists (from RE4)--ARE zombies! They're just not the slow-moving zombies of older RE titles that you seem to prefer. Well, as the viruses/parasites evolved throughout the series, so do those who are infected by them I suppose. But it's okay though, since your characters can also move faster in RE4 & 5 than in previous titles. I liked the RPG elements that they put into 4 & 5 allowing you to buy and upgrade weapons and gear, and collect all sorts of loot and treasure. In RE 4, you could even increase your life meter with the use of yellow herbs. That's just like leveling up (lol). It also showed your hit/miss accuracy rating for each sub-chapter. Had mine up to 99.9%... couldn't get a perfect 100 no matter how many times I played through that game.
Anyway, those games were tons of fun. Especially liked the chainsaw and gatling gun mini-bosses in both RE 4 & 5. Yes, the level bosses were a bit big and varied, but that's what made it fun. It'd be boring if all of them were just bigger stronger zombies (aka Tyrants). I agree with the repetitiveness and overuse of QT events and action-required cinematic sequences in RE6 though. They should've thought that through. Well, I'm sure Revelations will be better if it plays anything like the handheld version.
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You are right. There are some great RE elements that keep you coming back. But man did they take a new direction that apparently a lot did not like! Check the RE news just released tonight on IGN! Just in time to restore my faith...I HOPE! Capcom said after RE6 disappointing a lot of fans, they are going back to RE's roots! THANK GOODNESS!