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Originally Posted by worrybomb
Yeah the music fading in and out when transitioning, bland new scenarios, mediocre songs, and the new unique spells each character had to make the game more easier didn't do much for me, although I did finish the game. I'm glad XSEED brought it over for people that never played Lunar Silver Star before but the game just ends up making me appreciate WD's version of Lunar 1 all the more.
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Well Lunar 2 for PS1 was tremendously easier than it was on Sega CD. Borgan would throw people into a controller-throwing fit on Sega CD (and he was 3x more difficult on the Mega CD. Vic actually had them LOWER his difficulty when they brought it over). Gravity bomb would

you up if you were not high enough (I was usually about level 40 when I got to him and he would still make me humble like Iron Sheik.) It was bittersweet for me. I loved the fact Borgan wasn't as hard, but also hated the fact that people who didn't play the original didn't get to experience the rage mode he had induced many times over.
I know you're talking about Lunar 1's difficulty but also remember that they implemented that feature with Lunar 1 on PS1 that when you leveled, so did the mobs and bosses. I think the level-sharing system capped at 50, but to give an example how it could become a giant pain: If you were level 12 and fought the Sea Slime boss on the boat, you wouldn't have much problems. If you were level 13, he would actually heal for more damage than your party could do to him each round.
I enjoyed the PSP version, but I just wish Lunar 2 would get some remake love too. But that's me going waaaay off topic. heh. I hope this sees the light of day. It would be the first PSP RPG I have bought since, I believe Final Fantasy IV a couple years ago.