Meh, nothing too out of the ordinary when you look at the average internet fanboy rage response to just about any perceived negative review/preview/impressions out there. Some standard sights in these things:
1. Take one small quote completely out of context and harp on it endlessly: In this case, it's the Killzone 2/Halo 3 comment. Wombat's point in that statement was simply pointing out the obvious challenge that The Conduit faces for attracting multi-console owners. No game exists in a vacuum, and for people who own the Wii as one of their consoles, The Conduit is competing with the FPSes on those consoles. If someone owns or is trying to decide whether or not to get Halo 3/Killzone 2, why should they consider The Conduit? All three stress online play, all three feature you blasting aliens with a variety of weapons, but Halo 3/Killzone 2 have a markedly better visual and aural presentation.
It's easy to fall back on the "Point & Motion control advantage" argument, but even that can be a pretty weak argument nowadays for the Conduit, as MP3 and Medal of Honor Heroes 2 both already have exceptional First-Person controls (And dual analog can still have some advantages). Other games coming out, like MadWorld and HotD: Overkill don't face this problem, as MadWorld presents a unique visual style* and Overkill has a presentation that have not been done on the other consoles (Plus their gameplay genres are pretty scarce on other consoles nowadays); they will not face the direct competition challenge, unlike a good FPS (Except for MP3), which are a dime-a-dozen on other consoles.
2. The Personal Insults: Yawn.
3. Other: Admittedly, they may have raised a good point in the auto-center feature to fight the "crazy movement" problem that I believe was known in Red Steel. However, whose fault was it in this case? If the auto-center is an option that can be enabled/disabled, Wombat experienced the crazy movement problem, and the Sega rep nearby (From what I know of these shows, someone is always watching players like a hawk at these public demo booths) was silent about the feature, then I would assign blame to Sega, who should have mentioned "Hey, this option will stop that." If Wombat did not actually experience crazy movement during his time with the game and was just inferring that it might be a problem due to his past experience with Red Steel, then Wombat was at fault for not asking his interviewee "What is going to be done about this problem?"
When it comes to graphics, I have always been of the opinion that 3D graphics that try to look realistic are ALWAYS the first to feel outdated, since something that looks more realistic will come along. However, a game that has a unique visual style, especially "cartoony" games, will likely age well for years to come. Super Mario 64 is the classic example, it may use very little of the N64's technical power, but the art style, with its bright colors, large areas, and cartoonish characters, fools many into thinking that it is a graphically-advanced game. One comparison of "graphical hardiness" would be Pilotwings 64 to Microsoft Flight Simulator '95; PW64's unique cartoon style still holds up well, compared to FS95's realism-aimed style, which pales in comparison to the PC flight games that came afterwards. Compare how games like Mario 64, Paper Mario, and Metal Gear Solid have aged better graphically than games like Rally Cross, Tenchu, and Castlevania 64. Applying this logic to present-day gaming, it's easy to see that games like Okami, Super Mario Galaxy, and LoZ: The Wind Waker (And to some extent Suda's games like K7 and NMH) will still look great, even years from now when more powerful consoles come along.
Last edited by Cao Cao; 02-22-2009 at 12:18 AM..