Originally Posted by flamecannon
I found the RDR talk pretty disappointing. Cheapy can't seem to appreciate any story that isn't slowly and deliberately spoon-fed to him, and Shipwreck spends so much energy looking for the good parts of shitty games that actually good games seem to barely hold his interest, with a few exceptions for stuff like Mass Effect.
Seriously, Cheapy, you always go on about Japanese games like Metal Gear having stories that "nobody can possibly follow"...that's not really true, if you look at message boards, there are _thousands_ of people who can follow and discuss complicated storylines; the fact of the matter seems to be that you aren't very smart and any game that asks you to keep track of what's happening is lost on you. RDR is a similar situation-Marston's character is subtly developed over several hours of dialogue; for the ending to have the proper emotional impact you have to understand who he is, what doing everything he's done has meant to him, everything his son represents to him...overall, more thinking than you seem to prefer from your video games, which is fine, but try to realize that people don't just say it has mature storytelling just because there's swearing in it. And Alan Wake wasn't written by God Himself, the story there is quite good, but it isn't nearly as far ahead of other games as you seem to think. It's just told in a way that's easier to digest for someone like you.
Not trying to bash or anything, I'm a huge fan and have been for the past 110 or so shows, this is just something that bothers me whenever Cheapy starts talking about stories in games.
You do not know what you are talking about when it comes to John Marston as a character. He was a cool character that was pissed away due to a lack
of development. 90% of his dialogue involved just being pissed about getting the run around or telling people he doesn't want to talk about his past. The only time in dialogue that John Marston stood out was when...
You are confronted by Dutch with that doctor and when when the doc asks him what he's gonna do, John replies that he is going to give him up and watch him get torn limb from limb and after the doctor whimpers, John tells him he is just joking and chuckles.
They should have ditched the honor system and told a fleshed out story, because things don't even mesh if you make John bad. Although I'm really not sure if Rock Star is capable. The over arcing narrative is really weak anyway. The story really only exists in the last part of the game when you get back to Blackwater. None of the characters you meet in Mexico or before the Fort Mercer assault even matter because they never show back up! The only character that was worth a damn was the Sheriff anyway, because he was memorable and at the same time normal.
That said, I was pretty satisfied with the end and how things played out, but I sure as
wasn't blown away.The story was paced weird/poorly and the characters all in all were pretty lame. They were on to something with John Marston, but blew it.