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Quote:
Originally Posted by panzerfaust
It's role-play, use a 2 hander if that's what you want your character to be.
I'm hardcore like that 
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Oh, totally. And I plan on doing that with at least one of my characters.
But see, I've always felt that there's been "One Best Way" to play any Bethesda game.
Yes, I
could use a giant axe in Oblivion, and I could make a legitimately good character out of it, but it'd always be inferior to the guy with the short sword and shield.
Oblivion especially seemed to push you into a jack-of-all-trades kind of role. Now, that makes sense, since it's a solo game so what's the point of being the healer if you don't have a tank and a DPS. But... it was also pretty damn lame that in a "Go anywhere, be anything!" kind of game you always had in the back of your head, "You're going the wrong way, you're doing the wrong thing." Regardless of whether you wanted a stealthy backstabber or a pants-will-just-weigh-me-down berserker or a mage desperately avoiding getting his hands dirty, the game always pushed you into playing as some sort of renaissance man type... thing. That's... that's really just the nature of a solo adventure game.
Which, I guess, brings up another Important

ing Question: how big a role do companions play? I remember in Fallout 2, if your character didn't have the skill to repair a broken elevator, a companion could do it for you. Can companions cover your specific weaknesses (can a companion repair my armour, say), or are they just swords attached to backpacks?
EDIT: Fell, all that's worrying me. I hate that "build a character this way to be totally awesome; every other build is just for flavour"... stuff. Mages in armour and enchanted dual-wielding being viable? Sure! Awesome! Of course! Armoured mages being vastly better than robed mages and enchantments making dual wielding better than any other weapons? No. No, thank you. Do not want.