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Quote:
Originally Posted by XxLady_AthenaxX
Also, both Soulcaster games are 80 MSP each when they are normally 240 MSP a piece, if I'm not mistaken. There may be others, but I only spotted these ones because I was actually interested in buying them (and now they're on sale, sweetness!).
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Looks like the drop of those is an experiment on the part of the developer:
http://www.magicaltimebean.com/
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Quote:
One week ago, on December 13, I dropped the prices of my first two games, Soulcaster and Soulcaster II, to coincide with an article I wrote for IndieGamerChick (later picked up by Gamasutra). The short story is that Escape Goat wasn’t selling as well as I hoped, and my hypothesis was that it was because it was priced at 240 MSP instead of 80 MSP. The sales figures are finally in, so I can report what’s happened so far.
Bottom line: the price drop resulted in a staggering increase in revenue.
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