|
Quote:
|
If you were finding the combat boring why didn't you just stop applying the CP points into the Crystarium for a little while?
|
|
I guess I'll just agree to disagree there, because I find that ludicrous. This could apply to nearly every RPG ever made, among many other genres as well. It's like saying it's the player's fault he had a bad time because he used the tools the developers built the game around. Like if someone said Dead Space was boring, and the developer's rebuttal was, "are you kidding? why didn't you just use the plasma cutter the whole time?" Final Fantasy X is an easy game, why not just do the Rikku only challenge and beat the game with just her? Why not wear a blindfold? That sounds interesting.
I'm aware grinding can break many games and that it is indeed optional. But if the fault is the game's pacing and not the player, then it isn't the player's job to invent a new design for the developer to make the game passable. Because even if you did stock all your CP and never use it, you're taking a lot of fun out of the experience because it'll lack the reward of getting new skills, and battles will only satisfy you with challenge and nothing else.