I saw this coming. The GH/RB franchises tapped into a huge market of casual players who weren't into traditional controller-based games. It made for a great party game that anyone could pick up and play, so a ton of them were sold, and sequel after sequel was produced. Eventually the novelty wore off, and all of those casual players dumped them. It's similar to what happened with the Wii.
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Originally Posted by IAmTheCheapestGamer
Except that if you really think about it all most of these 'music games' are is a glorified game of Simon. Compare the colored buttons on a RB/GH guitar to the buttons on the old Simon game. Notice any similarities?  The only difference between Simon and GH/RB is that you have to on occasion hold down the buttons and/or strum the 'guitar' in those games.
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Not exactly. Simon is purely a memory game, in that you don't get any preview of what notes are coming. You have to memorize the entire sequence and add a new note each time. Also, GH/RB are more timing-based. Simon doesn't care how far apart you hit the notes, as long as you do it before its internal timer (which you can't see) runs out. Plus with Simon, one mistake ends your game.
To take your argument to the ridiculous extreme: Compare the colors of the ABXY buttons on an XBox controller. They're the same as Simon as well. So are you saying the XBox is just a glorified version of Simon? I mean, all you have to do is press those buttons, often in the right order while having good timing, plus occasionally move an analog stick or two and hit a couple of shoulder buttons and triggers?