Originally Posted by MysterD
Now, I don't really mean this for GOT, since the game isn't even out yet [you expect DRM on brand-new games]...
What if you guys gave a DRM-FREE Build [to download through Amazon DVG] and also give the player a Steam key [to plug into Steam]?
Would that get around the failsafe?
It would not. Our system is set up with a binary value for "distribute key" 1 means "yes distribute key" this activates the failsafe system which looks for a key to associate with the game and checks for it. 2 means "no do not distribute key" and then checks to make sure that the build has no DRM associated with it, if it does (Steam in this case) and we try to associate a key it errors out.
I'm working on getting Steam codes for Divinity II: Dragon Knight Saga so we can offer a DRM free version and a Steam version, but we won't have a DRM-Free + Steam version.
This is still in the works though, I'm hoping we get it set up before the MAYhem sale, if we do both versions will be $5.99 each and customers will be able to choose between 100% DRM free or Steam.