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Old 06-15-2012, 03:28 PM   #24
Quote:
Originally Posted by MPoWeRM3 View Post
This is Hayashi's signature design (Sigma 2 and NG3)... 1 hit grab/throw kills on higher difficulties. If you played Itagaki's games, you know it's never about artificial hard difficulty. Off-screen projectile spam? Sure but a skilled player knows how to block/dodge them... and you can actually take few hits of the projectiles before you die. 1 hit kills just plainly suck.
my biggest gripe other than cheap boss battles that kill you with 1 combo was the incendary ninja's, there was no escape from those s.o.b.s other than a well time onland super combo or izuna drop... jeez bad bad bad flashbacks.
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