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Old 06-27-2012, 05:16 AM   #6402
Quote:
Originally Posted by Lord_Kefka View Post
Wow. I can't believe I stayed up this late on a work night to replay from the beginning of the Cerberus Assault mission like they said. And they did it to me again. I got all into it, up until the very very end. I should have youtubed these from the start. Thinking I should sell my CE's now. Which hurts, cause ME2 ranks in my top games.

So yeah, Reject ending was a wholesale rejection of the Indoctrination Theory. It would have been great to break the spell or do something outside of the box. Give them creative credit, but it was a backhanded slap. Even though you prove in the gameplay itself that the logic of the starchild is flawed. The Quarians picked the fight with the Geth, who just wanted their own chance to live. And you brought them together. But don't argue! Cause Casey knows what's best.

Control and Synthesis are now the "good" endings. Without rehashing the whole argument, Destroy was the good ending because 1) Shepard can live, 2) it fits the theme of all three games, and 3) Control is impossible and Synthesis is a choice made against the will of all. It was even listed as the best possible ending in the official guide. Now it's the worst ending by far. Confirmed to kill EDI and the Geth. It's also the only one where I didn't see Jack for some odd reason. Guess the evil, indoctrinated enemy slave who caused in-fighting among their own people was right. Control was the way to go. Sure, that same logic and indoctrinated in-fighting ending the previous cycle, but it's all good now. Shepard is now the Lord. And everything is super happy. Same with synthesis, hell it even adds back all of the collective consciousness of the past cycles! Barf.

I liked the clarification scenes for the most part. But it all smacks of rushed product more than creative vision. They said "we didn't expect everyone to think the relays were destroyed". Oh yeah, that's why they blew up previously and now only the rings inside break. Or how the Normandy is suddenly in much less distress and not completely stranded on a jungle world. Sure, it was on fire before and Joker looked like he was losing the ship, but let's clear that up for you. And of course the whole squadmates getting injured, picked up and the Normandy forced to retreat. Makes sense now, bravo. But I really don't see how I just "missed" it before.


Sigh. It does what it said it would do. Unfortunately, in my opinion the whole ending was too rushed and too entrenched in their "creative decision" to ever be accepted. I'm out Bioware. Thanks for the ride.
Yeah, the Normandy in the original endings had massive damage when it crash lands on the planet, now it looks untouched.

And they shit all over the Destroy ending, as well as adding the trollish " you" reject ending (Which I initially liked for it's balls, but now it just pisses me off. Space magic or everybody dies.). Paragon Shepard follows the Illusive Man's example now? Admiral Anderson was a RENEGADE? The same Anderson who had beef with Saren for acting like goddamn renegade Shep?

And why the hell do they say to play through from the Cerberus Base and up? Nothing changes before the charge, why couldn't I have loaded my save from before the final fight and saved an hour? I honestly was worried the DLC hadn't loaded properly because there was NOTHING to signify it was the EC before the end.

To be honest, I don't know what I should have expected. Only thing that probably would have made me happy was an Indoctrination Theory ending so we could get rid of the space magic. The theory honestly still has fewer plotholes than the "real" endings, and the troll reject ending kinda reinforces it in it's own way.

Mass Effect and Mass Effect 2 are some of my favorite games of all time, and there's a lot I love about Mass Effect 3. I'm not mad at Bioware, just disappointed with the direction they decided to take this series. Hopefully they can redeem themselves with a future project...(Don't up Dragon Age 3. PLEASE.)
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