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Quote:
Originally Posted by blcklblskt
The controller has a touch pad.
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Eh, it helps, but I don't think a touchpad solves the problem. For something like fruit ninja, I couldn't see getting the precision needed without seeing the fruit on the surface I'm swiping on. Developers would still need to port their games to make use of the controller. Unless this sells big/enough, it just might not be worth their time.
That's kind of my problem with this...you design a game for the platform it's on. Not just talking controls, also talking gameplay. Most of tablet/phone gaming is gaming of convenience. You play it when you have short bursts of time, so gameplay is quick and game sessions can last a minute or two. How well will that really work in a sit-down living room environment?