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#2881 | |||||
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Unless they have patched it, the accel clock did not work in user vs user games in ccm when madden came out.
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#2883 | ||||
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Good news for anyone who had a player injured prior to this week: Your injuries have been removed.
Something (I'm guessing transferring commish powers) resets all the injuries in the game for no reason whatsoever. They really didn't test this thing at all... |
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#2884 | ||||
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Lol yay. My guys are back. Am i good to keep my injury reserved guys. I wasnt able to do it this morning woth overalls either. But im going to try during lunch sepending on the amount of time iget but i havent forgot
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#2885 | ||||||
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Yep, I casually strolled through my Injury Report last night, and to my delight found Jason Babin was no longer out for 6 weeks!
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MurdaModeLV |
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#2886 | ||||
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#2887 | ||||
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#2888 | ||||||
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CAGFL: (172-28) Season 1 (15-3) Season 2 (17-2) Season 3 (18-2) Superbowl Champs Season 4 (15-4) MADDEN 13: Pittsburgh Steelers |
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#2889 | ||||||
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I can't test it out right now, but based on that it seems possible that certain (maybe even any) roster move might reset the injury report as well. |
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#2890 | ||||
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#2891 | ||||||
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Alright, I did some googling. I found a post from another league owner:
The only known fix for this glitch is to re-start the league with pre-existing injuries turned off. |
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#2892 | ||||||
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#2893 | ||||||
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#2894 | ||||
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I know it's a drastic measure, but honestly I think restarting might be the most prudent/realistic option. Not having injuries on will completely change the way this league works, not for the better.
Obviously I want to hear from everyone on this though. |
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#2895 | |||||||||
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#2896 | ||||||
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1. Turn off injuries altogether 2. Re-start the league with pre-existing injuries on, which should fix the bug 3. Find some other way to track injuries manually 4. Wait for a patch and hope that fixes it I think the third option would be really cumbersome. Edit: Added the very unrealistic Option 4. |
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#2897 | ||||
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Re-Start the league and skip pre-season. Do all the trades that were approved over again. We lose a little XP and two games, that's not a lot to lose.
It's good we caught it now instead of week 6 or something. |
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#2898 | ||||
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I'd be a proponent of leaving injuries off altogether. I understand the ideal is to simulate real football as closely as possible but what do we really lose by not being able to be injured in the video game? Everyone's team will be reset to full strength each week. Definitely not a huge deal imo.
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#2899 | ||||
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We have pre-existing off right now. If we turn it on that will fix it, but we'll need to restart the league. Here are my opinions -
1. This is kind of where we are right now. To me it takes too much realism out of the game. 2. I would vote for this. We aren't that far into the league and I think it is the most realistic option. 3. I don't see that being an option for two reasons - A) It adds even more stuff for the commish team to do and B) I don't know that we could completely police it. 4. lol I vote for either 1 or 2 but am leaning towards option 2 - restarting the league.
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XBL - staticzV2 Steam - stat1cz |
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#2900 | ||||||
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That really helps the All-Star teams, as depth will no longer matter at all, The 22 best starters will always be out there. I think we need injuries. I'll take door #2 |
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