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XBL DotW Sales 2012 |- CLOSED

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Old 10-02-2012, 11:05 PM   #6741
Quote:
Originally Posted by airco View Post
Just a quick reminder, SSF2THDR is on the Capcom Digital Collection disc, which is pretty cheap right now (I don't know exactly where to put this on the wiki).
Good catch ... I was going to (eventually) insert some CAG game-finder prices for the Activision GoD titles (example: $44.99 is still too much for "Prototype 2" as a GoD), and this is another case where the disc is better than buying as a software download.
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Old 10-02-2012, 11:12 PM   #6742
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XBLIG Gateways! is on sale for 80 msp for a limited time. It's sort of a 2D Portal platformer. Normal price is 240 msp and it's $5 on Steam. It's by Smudged Cat, the same people who made The Adventures of Shuggy. It's gotten some positive buzz and it was part of the Indie Games Uprising promotion.

The price should be good for at least a week because XBLIG devs can't change their prices more frequently than that.

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Old 10-03-2012, 12:22 AM   #6743
Quote:
Originally Posted by vlv723 View Post
Was it a price mistake? Damnit, I wanted it for $9.99. My CAG instincts will not allow 400 more points.
Prototype is janky as hell anyway. I couldn't recommend it even if it was 10 bucks. Your gaming hours are better spent elsewhere.
Old 10-03-2012, 01:09 AM   #6744
Anyone else play the Arkadian Warriors demo? Is there seriously no way to change the camera controls? To me, both the X and Y axes are backwards.

Not having the simple option of adjustable x-axis and y-axis camera controls is a cardinal sin to me. I can't even justify spending 200msp on it, maybe I'll spend a buck on that Smudged Cat game instead.
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Old 10-03-2012, 01:14 AM   #6745
Quote:
Originally Posted by louiedog View Post
XBLIG Gateways! is on sale for 80 msp for a limited time. It's sort of a 2D Portal platformer. Normal price is 240 msp and it's $5 on Steam. It's by Smudged Cat, the same people who made The Adventures of Shuggy. It's gotten some positive buzz and it was part of the Indie Games Uprising promotion.

The price should be good for at least a week because XBLIG devs can't change their prices more frequently than that.
Geez, this only came out a couple weeks ago. I can most definitely justify the $1 for it.
Old 10-03-2012, 01:42 AM   #6746
Quote:
Originally Posted by tylerh1701 View Post
Anyone else play the Arkadian Warriors demo? Is there seriously no way to change the camera controls? To me, both the X and Y axes are backwards.

Not having the simple option of adjustable x-axis and y-axis camera controls is a cardinal sin to me. I can't even justify spending 200msp on it, maybe I'll spend a buck on that Smudged Cat game instead.
I didn't really enjoy the Arkadian demo either. The camera, the graphics, the combat....everything felt kind of low grade, not very crisp. It may be worth the 200 msp, but it's not worth my time.
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Old 10-03-2012, 02:06 AM   #6747
Quote:
Originally Posted by airco View Post
Just a quick reminder, SSF2THDR is on the Capcom Digital Collection disc, which is pretty cheap right now (I don't know exactly where to put this on the wiki).

Speaking of HDR, does anyone who has it know how much of the game can be made to be exactly like the original? I remember hearing that the game had an option for the original sprites, but is it also possible to get the original 4:3 AR back? 16:9 just feels iffy for this game.
+1 for recommending the Digital Collection. If you can catch it for like 15 bucks, it's a absolute steal. SF: HDR is amazing by itself for $7.50 honestly.

You can play either the rebalanced HDR mode or Classic SF2: ST (a.k.a the best game of all time).

You can indeed change it to original 4:3 gameplay, or the new zoomed=in 19:9 widescreen.

You can change the characters to smoothed out HD art (which does looks great) or the timeless (and outstanding looking) sprites. The ONLY thing you really can't do is change the backgrounds to non-HD.

You can AND should pick it up if you're at all a fan of 2D fighting games. It's the best without a doubt. There are also a TON of optional advanced stuff you can enable or disable if you were at once point serious about your Super Turbo.

This game gets a lot of bad rep because of the updated HDR moveset, but it can be disabled. Both are viable to be played seriously.
Old 10-03-2012, 02:12 AM   #6748
Time to trade in War for Cybertron for $12 at Best Buy, and then by a digital copy.
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Old 10-03-2012, 02:33 AM   #6749
Just want to say that NiGHTS is a very nice port. It's widescreen, still looks pretty good other than some simple geometry, and has a fantastic soundtrack. There seems to be a lot of extras, like character art, movies (including an interview with the producer), and the ability to view the little Nightopians living in your game world. Plus Christmas NiGHTS, which I haven't unlocked yet. However, I expect the game will be too hard or weird for many new players - it's like no other game, and takes a lot of getting used to and practice.
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Old 10-03-2012, 03:38 AM   #6750
New deals mean the thread starts jumping, and there are quite a few. Some nice new ones, and a decent bunch of repeats just for others to catch up.


Quote:
Originally Posted by airco View Post
Capcom fighters do the same damn thing. At least Sega had the decency to charge only $15 for the base game instead of $60. They were also very upfront about their reasons for doing so: the base game was already nearly 2GB, so giving the costumes out for free would have put them over the limit. It also lets them sell the base game for a low price, allowing new players to get into the series (you know, since VF has never been the most popular game overseas), while still allowing hardcore players to get the customization options that the arcade version had. Speaking of customization, the DLC isn't just some crappy costume, it's a ludicrous amount of items that you can use to customize your character (I think a thousand? I dunno what the numbers are). I abhor DLC more than most people here, but even I'm with Sega on this one.


Quote:
Originally Posted by SonicXtreme View Post
The DLC is an ok idea but, it costs $30 to buy skins for a fighting game that costs $15. completely cosmetic, i don't see how that's not a rip off, regardless if capcom or every company around does it as well, that black horse is still black. its legit they split it up if they had to but the DLC packs didn't need to be $15 each come on that's ridic for more or less playing dressup on xbox. and if you just want wolf you have to pay five dollars to put a hat on him! i love me some sega but those economics don't make any sense. IMO it's solely trying to suck money from the 'man i love VF i hope they make another one, so i better spend $30 on their DLC and support them' loyal fans that sega lives on, and that's just silly no matter what company is pulling it.
Quote:
Originally Posted by eastx View Post
Yes. It's silly to complain about completely optional cosmetic DLC. That kind of content is a good way for publishers to make money without shafting people who only buy the base game since it doesn't deprive anyone of meaningful content.


I am mostly with eastx, yet I still do feel the price of the non-meaningful content could be priced lower for my liking. I appreciate how I can play Super Street Fighter 4 Arcade Edition as is, however I would love some variety with alternate costumes, just not that much at the current standard price for the alternate costume packs. I still desire some slightly meaningful DLC in a couple of Konami games like the characters and music packs for Castlevania: Harmony of Despair and Otomedius Excellent but unfortunately they are priced high especially for the quantity of DLC. Speak of the additional characters of Street Fighter X Tekken and the effect it has on the overall game, debate would ensue. Fortunately for me, Virtua Fighter 5: Final Showdown is worth the deal price for the base game and I can live with just that. However, all the costume packs could use a lower entry point in price. Want to give, but won't.


Quote:
Originally Posted by BobbyTastic View Post
The Activision sale is for the most part a giant repeat but that's not necessarily a bad thing (Assault Heroes 1 & 2, and Geometry Wars 2 were included in that massive Back2School sale, kinda regret picking up the AH games instead of Warp now because of this repeat sale..) but I'm loving seeing WFC for such a low price, had always meant to pick up the game because I got the 2 DLC packs (also on sale during Back2School, and stuff I would have waited on 'till now) but the disk copy is still so expensive. But I see I'm not the only physical-disk lover who is tempted to cave on this. The only GoD I have is Crysis, afterall..


I am in the same situation. I have a preference to have a physical copy. Can't find the physical release at a comparable price. Purchased the Transformers: War for Cybertron DLC on the Back2School sale, showing good faith that I will purchase the game eventually. Only bit on Crysis to be my lone Games on Demand title because there was no disc equivalent to my knowledge for the 360. Very tempted to just ... 800MSP ...


Quote:
Originally Posted by LordVila View Post
Deathsmiles 2 X seems like a horror themed marketplace item to me.

http://forums.xbox.com/xbox_forums/x...4.aspx#1807804

Send some support my way

Hells to the yeah! That would make me hit my 2000MSP quota needed for this month's rewards and I highly desire that title still since it is the only other Games on Demand title I had highly desired alongside last week's discounted Crysis. Granted I would like a larger discount or reward, but I am growing a bit impatient, so in my current mood I am willing to take what I can get for a Deathsmiles 2X purchase. It's also a fine way for me to say, "I do want to throw some money at a region freed title on Games on Demand." Cave games are some of the few games which once in a while I shed my humble Cheap Ass Gamer hat, and pretend I get to be a Rich Ass Gamer, until my hat turns into a pumpkin again ... for Halloween.

Last edited by Crono-00; 10-03-2012 at 03:46 AM.. Reason: Speaking of the Nightmare Before Christmas, I may have been fine with Christmas NiGHTS as DLC in December for the presents
Old 10-03-2012, 09:36 AM   #6751
Quote:
Originally Posted by eastx View Post
Just want to say that NiGHTS is a very nice port. It's widescreen, still looks pretty good other than some simple geometry, and has a fantastic soundtrack. There seems to be a lot of extras, like character art, movies (including an interview with the producer), and the ability to view the little Nightopians living in your game world. Plus Christmas NiGHTS, which I haven't unlocked yet. However, I expect the game will be too hard or weird for many new players - it's like no other game, and takes a lot of getting used to and practice.
Glad to hear the port was well handled, though from Joystiq's review, it seems some of the Christmas Nights content was removed, like a playable Sonic (noooooooooooo!). Not sure if other bonuses like the A-Life, Time Attack, music mixer, & such are gone. Someone with a PSN version will have to confirm this.

Also, 2-player mode was removed, though I didn't even know that feature existed in the original.
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Old 10-03-2012, 09:44 AM   #6752
My kids bought Transformers last night, and I just bought Gateways for 80 points. Seems kind of shitty to put the game on sale so soon after the Indie Game Uprising release of it, but I'm not complaining really.
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Old 10-03-2012, 09:47 AM   #6753
Quote:
Originally Posted by Zonic505 View Post
Glad to hear the port was well handled, though from Joystiq's review, it seems some of the Christmas Nights content was removed, like a playable Sonic (noooooooooooo!). Not sure if other bonuses like the A-Life, Time Attack, music mixer, & such are gone. Someone with a PSN version will have to confirm this.

Also, 2-player mode was removed, though I didn't even know that feature existed in the original.
That review got posted awfully quickly given when the codes went out, so I'm hoping he might be mistaken. I'll try to check with SEGA about whether Sonic was actually removed. A-life is definitely part of the game. Didn't realize 2-player was gone, but that was such a throwaway feature, it truly isn't missed.
Old 10-03-2012, 10:23 AM   #6754
Hard to believe the wait for Nights is almost over!

Has there been any further word on anything regarding the Classics Collection for TJ and Big E? Thats what I'm literally dying for.
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Old 10-03-2012, 10:37 AM   #6755
Quote:
Originally Posted by CAiNiACprime View Post
Hard to believe the wait for Nights is almost over!

Has there been any further word on anything regarding the Classics Collection for TJ and Big E? Thats what I'm literally dying for.
Someone discovered the cover art for ~35 unreleased XBLA titles recently. Toe Jam and Earl was one of them so I imagine it must be in the queue to come out relatively soon. Many of the titles on the list are announced games that are expected in the coming months.
Old 10-03-2012, 10:39 AM   #6756
Quote:
Originally Posted by Zonic505 View Post
Glad to hear the port was well handled, though from Joystiq's review, it seems some of the Christmas Nights content was removed, like a playable Sonic (noooooooooooo!). Not sure if other bonuses like the A-Life, Time Attack, music mixer, & such are gone. Someone with a PSN version will have to confirm this.

Also, 2-player mode was removed, though I didn't even know that feature existed in the original.

On the original Sega Saturn version (demo of Christmas NiGHTS), the present to have Sonic run around the bottom was only available on the month of December. The other months of the year, the present would be locked up. Unless you were clever enough to change the system clock on the Sega Saturn ... <shifty eyes, trench coat up>

I only vaguely remembered the 2-player mode on the base NiGHTS: Into Dreams game. If I remember correctly it was a split-screen "boss attack" mode. Or I am fabricating a sort of vs. mode to encircle the other player. My memory is sort of hazy on this because I primarily played the main game.



I know my rose-colored nostalgia glasses are on. The game may be too simplistic for a modern audience, but I think this game will be ideal for the really young and persons who have reached my advanced age who remembered it. I can still almost vividly remember the wonderful colors and great music. I still envision the game a as simple stress-free point-attaining speedrun through sections over and over, avoiding the end goal until the last possible moment. Controls were pretty much free allowing players the freedom to move how they feel adds to its stress-free feeling. I am personally hyped for the XBLA release this Friday, and will pay the full 800MSP on release date.

This was one of the many games Sonic Team made before Sammy bought up the Sega name and forced Sonic Team to make Sonic games. Sonic Team used to express their creativity by producing wonderful games like Ristar, Chu Chu Rocket, Phantasy Star Online, Burning Rangers, Billy Hatcher and the Giant Egg (I actually liked this one despite critical panning), Samba De Amigo, etc. I want to believe Sonic Team really did enjoy being free to make whatever they wanted to make, and then they hated being forced to make more Sonic games because, well, they were called Sonic Team. I think they purposely made crap Sonic games since, to try to send a message "help! they're hurting us" such that they are purposefully sabotaging the Sonic brand so it won't sell anymore so they can be free of making games with that character. I'm sure they thought they were free when they intended to bring a lawsuit or backlash onto their parent company by making the black hedgehog all urban by giving him guns looking for bling or with the inter-species erotica in glorious high def. Strange how no one ever got the message Sonic Team just simply doesn't want to make just Sonic games for over a decade. Or maybe I'm just delusional ^^.

Last edited by Crono-00; 10-03-2012 at 10:45 AM.. Reason: It puts the lotion in the basket
Old 10-03-2012, 10:40 AM   #6757
Major Nelson tweeted that NBA Live 2013 was supposed to be today's XBLA release but they decided not to release it. Interesting stuff. I think we suspected it would be digital, but that proves it.
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Old 10-03-2012, 10:49 AM   #6758
Quote:
Originally Posted by Felder71 View Post
Major Nelson tweeted that NBA Live 2013 was supposed to be today's XBLA release but they decided not to release it. Interesting stuff. I think we suspected it would be digital, but that proves it.

Here's an article via Yahoo, which talks about EA's decision to cancel NBA Live '13 :

http://games.yahoo.com/blogs/plugged...235017094.html
Old 10-03-2012, 10:53 AM   #6759
Quote:
Originally Posted by Felder71 View Post
Major Nelson tweeted that NBA Live 2013 was supposed to be today's XBLA release but they decided not to release it. Interesting stuff. I think we suspected it would be digital, but that proves it.
We knew it was going to be digital for a couple of months if I'm not mistaken and the news of EA canceling the series yet again made the waves a few days ago.
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Old 10-03-2012, 11:06 AM   #6760
Played through Fable Heroes yesterday. It's got some interesting concepts and is worth the $5, in my opinion, but the floaty controls combined with not being able to move through fellow player characters made the game feel kind of weird. The end boss is good for a laugh.
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